Sailboat 229 Posted January 12 Back in the day I really got some jollies out of piling up Trip Mines and luring foes to an explodey surprise party. I have no illusions that Trip Mines are good for fast clears, just want to have fun. But what AT to get the most out of Trip Mines? Share this post Link to post Share on other sites
Doomguide2005 467 Posted January 13 (edited) I've never tried it but there's a thread about Illusion/Traps that caught my eye. Character all but draws no aggro, just moves about placing their traps (Tripmine, PT, Acid Mortar, etc.) while under SI, while PA and Phantom blast away. Edit: It's by VV and entitled "Ill/Traps What Combat" Edited January 13 by Doomguide2005 Share this post Link to post Share on other sites
Gulbasaur 681 Posted January 13 Fire/Traps blaster with the teleport pool. Take the flame mastery pool for Bonfire with a knockback to knockdown converter in it. Make your mine pile, start your bonfire, use Fold Space to schwoomph everyone in then start rain of fire and light em up like a mobile disco. You can hang around in middle of it all, muttering about the cost of your gas bill. 1 1 Doctor Fortune Soulwright Mother Blight Father Fright Storm Lantern King Silence Corona Borealis Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Rad/Rad Stalker Storm/Water Defender Mind/Martial Dominator Dark/Dark Tanker The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Share this post Link to post Share on other sites
Doomguide2005 467 Posted January 13 4 hours ago, Gulbasaur said: Fire/Traps blaster with the teleport pool. Take the flame mastery pool for Bonfire with a knockback to knockdown converter in it. Make your mine pile, start your bonfire, use Fold Space to schwoomph everyone in then start rain of fire and light em up like a mobile disco. You can hang around in middle of it all, muttering about the cost of your gas bill. I think the big takeaway here isn't Fire per se but Fold Space (plus pretty much any knock power proc'd as needed to convert to kd). You could do similar with Gravity and WH. You get your pile of tripmines and other trap fun built up then move a chunk of foes on top of it all. 1 Share this post Link to post Share on other sites
Armaaz 15 Posted January 21 I went with a blaster for my dedicated tripminer project. The casting time reduction and removal of the interrupt makes it also an effective pbaoe attack so it remains useful on fast moving teams. 1 Share this post Link to post Share on other sites
Sailboat 229 Posted January 27 (edited) Thanks for the replies. Looking at the character creator, I see that while Blaster tripmines do not have the interrupt, they have a longer recharge: Blaster: Activation: 2.77 seconds No interrupt Recharge: 30 s Defender, Corrupter, Controller: Activation: 5 seconds Interrupt: 4 s Recharge: 20 s If I'm piling up tripmines, wouldn't the 20 second recharge help more? Edited January 27 by Sailboat Share this post Link to post Share on other sites
Force Redux 400 Posted January 28 (edited) No, the activation times will be the more constraining part of set up and are a wash vs. recharge times at high recharge. Due to no interrupt, IMO Blaster has the best Mines, but Illusion can get away with it too despite interrupt, since they really draw little aggro. Either Illusion controller or Devices Blaster is my recommendation. Source: has T3 +3 incarnated Ill/Traps controller and Beam/Dev blaster. Edited January 28 by Force Redux @Force Redux on Everlasting ----- (my current roster of Incarnates) ----- Agent Wong (DP/Ninjutsu); Android Assassin (Beam/Devices); Atomic-Warhead (Rad Armor/Rad Melee); Hell-Spawned (Demons/Dark); Holosmith (Illusion/Traps); Mechanista (Robots/Force Field); Moon Caller (Dark Control/Savage); Shadow-Spider (Trick Arrow/Dark); Willow Thorn (Plant/Nature) ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds Share this post Link to post Share on other sites
Sailboat 229 Posted February 11 All right, Blaster looks good. I was starting to make one and got hung up on primary choices. Considered in terms of pairing with Trip mines, is there any reason to recommend one over another? Sonic for -resist? Ice for slows? Share this post Link to post Share on other sites
Zepp 560 Posted February 12 (edited) 10 hours ago, Sailboat said: All right, Blaster looks good. I was starting to make one and got hung up on primary choices. Considered in terms of pairing with Trip mines, is there any reason to recommend one over another? Sonic for -resist? Ice for slows? I like Dual Pistols thematically, and its use of incendiary ammo rather than a build up works well with Devices. (playing with a build...)B'g Bad'da'boom - Blaster (Dual Pistols).mxd Edited February 12 by Zepp Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Share this post Link to post Share on other sites
Zepp 560 Posted February 12 I do have a low-level Sonic Devices blaster that I haven't quite advanced on (too many alts, too little time). Attaching the build.HK F33 405.mxd Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Share this post Link to post Share on other sites
plainguy 175 Posted February 12 I would look at Device since it is insta cast now. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Share this post Link to post Share on other sites