Jump to content
Sign in to follow this  
FunstuffofDoom

Staff/Invuln - I'm not sure I'm getting it right?

Recommended Posts

Hi, y'all! I got that bug to put together a theme build based on a character from a mobile game, you know, just to see if I could. I think Staff/Invuln is the right combo, but I'm not really familiar with either set, so I feel like I'm building things awkwardly. Also, I try to build things on the cheap, so, I recognize my numbers aren't going to be as sexy as they could be. I'm good with that.

 

My general questions are: 

 

  • Do I need Body Mastery? Mu Mastery would be a lot more on-point, but I'm not sure I've got enough End Recovery, and, honestly, Zapp and Ball Lightning might be nice powers in the abstract, but I'm not sure they really add anything to this build, except something to do when a runner gets running. I also don't know that I really have the slots to spare that they need.
  • Is there a way I can balance my resistance numbers a bit more neatly? I know I'm over on my S/L numbers, but I'm not sure how to up the rest of my numbers without losing a good chunk of defense, recharge, or both.
  • What's my ideal chain, here? I was reading that I'd want Precise Strike -> Guarded -> Assassin's Staff -> Serpent's Reach, with maybe a Sky Splitter for flavor to off a boss, or something. Izzat about right?
  • How worried should I be about Psionic damage? My positional defenses aren't super high, and my psi def/res is rock bottom.

 

Anywho, here's the build. Thanks for taking a look!

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Precise Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/EndRdx/Rchg(21)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9)
Level 2: Guarded Spin -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(13), AssMar-Rchg/Rchg Build Up(25)
Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-EndRdx(39)
Level 6: Temp Invulnerability -- RctArm-EndRdx(A), RctArm-ResDam(17), RctArm-ResDam/EndRdx(23), RctArm-ResDam/EndRdx/Rchg(45)
Level 8: Assassin's Staff -- StlGl-Rchg/Hide%(A), CrsImp-Acc/Dmg(9), CrsImp-Dmg/Rchg(11), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(34)
Level 10: Build Up -- GssSynFr--Build%(A)
Level 12: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(50)
Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A)
Level 16: Unyielding -- RctArm-EndRdx(A), RctArm-ResDam(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31), ImpSki-Status(31)
Level 18: Eye of the Storm -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(40)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(36), GldArm-3defTpProc(37), Ags-Psi/Status(50)
Level 24: Environmental Resistance -- RctArm-ResDam/Rchg(A), RctArm-ResDam(37), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(39)
Level 26: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(40)
Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(42), GifoftheA-Def/EndRdx(42), GifoftheA-EndRdx/Rchg(43), GifoftheA-Def/EndRdx/Rchg(45), GifoftheA-Def/Rchg(45)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(43)
Level 32: Sky Splitter -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(33), BlsCol-Acc/Dmg/EndRdx(33), BlsCol-Acc/Dmg/Rchg(33), BlsCol-Dmg/EndRdx/Acc/Rchg(34), BlsCol-Rchg/HoldProc(34)
Level 35: Hasten -- RechRdx-I(A)
Level 38: Tough Hide -- LucoftheG-Def/Rchg+(A), GifoftheA-EndRdx/Rchg(42), GifoftheA-Def(46), GifoftheA-Def/EndRdx(46), GifoftheA-Def/EndRdx/Rchg(48), GifoftheA-Def/Rchg(48)
Level 41: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 49: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)
Level 1: Quick Form 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1517;700;1400;HEX;|
|78DA6594C953134114C67B3213B290C89A05C8E2248190600271395BA5A8C512A58|
|A2AAF31240D4C990AA9242E1C3D59E55AC5C593EBCD8B170FFABFF807B008E81D74|
|7CCCFB422867AA52BF9ED7AF5F7FDFEB9E141FCFFABEDC7A725528FEEBB572AB555|
|A6E976BF765D3592CAF191555D0E3A25F04E15251D6A4CCD3DBEA6AE9A6B1B6DE36|
|EA6BF1CEE4AC5C95F596CCCFD51F3EA8D565B3BC62D48CF6A6F02D6D6CD4F28BB2D|
|CA06CBFF5D259EBB5DE961B5256FB3A5955D96CAD1B8D911B0DA392BFB651DD2C15|
|CBADB66C6E76C48549518E7EDBBAC0636AE21E21A109C70A5861F65499C39239972|
|62AD61A45046850D0847B41B5B8A3634A984EE5C861E56BC7E01F66CF5FA6CF6486|
|1F6916E7A9AECA7555354183B426CEC5C0387322A958B90B94EB44AE33C973FD581|
|38C71CE059DB94B9A5C9CEB743D659D6E78F5C2AB175E7DF0AAC3EB1EADF5B01FE1|
|F9ECB0D62ED2DEBDE859EF0ED70BEFAA567E7A8F99FBC92CEC33437405FCA8E3FFC|
|1BEBF6784E8635D5A1F3C44E02106DF311D8C12A39AD8273D03E8EFC011EB19447F|
|87D1DF24FA9B447FD3823528A461081A8646D99F4AB100FA1808F11EC9303375111|
|EAE701F6F93EF107243388F14F4A6A077027A0F48E708748EBCE5BD46DF81EF9991|
|0FCC898FCCF427E61DDA670CE73586FB957173DD8CC6CCF6E08C5DA093A9919F28E|
|E6634C0B16C8CEB1E92A63834C59FF19D3BFF1C7C01BE64EAAFC0D7CC04D54D705D|
|9198E27A4BA4731C3AC73B3AA12B07BD39E89D86CEE98E4E3AC449E89C7CC3E798D|
|D620669AF29EC35050F2ECACF233F8FFCE92D3E5F37CDCDB02F65E62B6B2B7C638E|
|69A7DFB719E98E4F5E4D53646D91195BA4608B5CB2452EDB228BB6C89276FACF201|
|42BE2E9174285B6032FCD2A67677F75230E45E7AFACFF2E7763709E79685BF5BB1B|
|5114F429883E9D24980BD96E43FE7BB683DDA99D33E3DD33E37F434D0096|
|-------------------------------------------------------------------|

 

Share this post


Link to post
Share on other sites

1: You don't need additional KB protection.  You get that in Unyielding.
2: You aren't really gaining anything with all that Defense overslotting
3: Unless you're going for Cross Punch, Kick >>> Punch.
At least with Kick you can slot a Force Feedback proc.

Looks like you at least started with something like my Invulnerability Framework.
Here's a build off that framework with some things juggled around.
 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Where The Sun Don't Shine: Level 50 Technology Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9)
Level 2: Guarded Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(15)
Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(23), ImpArm-ResPsi(23)
Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(25), SprStlGl-Acc/Dmg/Rchg(25), SprStlGl-Dmg/EndRdx/Rchg(27), SprStlGl-Acc/Dmg/EndRdx/Rchg(27), SprStlGl-Rchg/Hide%(29)
Level 8: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), StdPrt-ResDam/Def+(33)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(33)
Level 12: Dull Pain -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(33), DctWnd-Heal/Rchg(34)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(36)
Level 18: Eye of the Storm -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(37), SprAssMar-Rchg/Rchg Build Up(39)
Level 20: Environmental Resistance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(40), ImpArm-ResPsi(40), Ags-Psi/Status(40)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), ImpArm-ResPsi(43)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 26: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(46)
Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 32: Sky Splitter -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(47), Hct-Acc/Rchg(47), Hct-Dmg/EndRdx(48), Hct-Dam%(48)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(49)
Level 41: Super Speed -- Clr-Stlth(A)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- Prv-Absorb%(A)
Level 49: Teleport Target -- WntGif-ResSlow(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
Level 1: Momentum
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1563;735;1470;HEX;|
		|78DA6593C96F525114C6EF8387082D7686226D996C99EC2B755838C544ABA603DA8|
		|4469704DBDB4224EF117835B270E1C2BD568D1BC79DF3DA3FC371EDB2ADB1D5448D|
		|EEF0C0F9284448C8EFDE73EE77CE77CF7B2F756DAAF3CDB91B2785E23A5DC896CB9|
		|9B4992D5C9125E7825CCCE946C158A9588510DE4B39599281859C0CA457F5C094A1|
		|47CC403A97D7A59DB243106552B220A546BBE5E5CCD9FC4ACECCEB2BFE46724A2E4|
		|BBD2CB569FDEA6A4197A5ECE57C216F567AA6F55A6DDDD41A0BD7BC6114B486BEB3|
		|BE9B93D9226D9CF54DBA28E5526F7DB9401D8B46C9CC9A7943F79E29E617B553C65|
		|22593CA964D59AA34AE33482E13F45F0F0AFCAA36714B1562521596DBE01A53BD03|
		|DE65EEBAC79C8E904CA96BAD6240E15C3F73F7AC95F993B911C451EAA33C60BDF32|
		|1F888D9F9187CC2DCF39439437DACDCC7660DD122A28ADE1166BF1F0C32DD07B89F|
		|3BC6FB4DEA6B83D6F68E7383EFC10FCCBD1FC14FCCA1CFCC59EA6B87D6FE0BB9DFC|
		|C913FE05F10FD021EE2B02ABE525F07DF5771D4064D6702E01CD5EDE09CA56384F5|
		|8134CF2D98625AE83572F119E1BA69A9C7DEC684E8623F6A17FC04E127083F61F80|
		|9C3CF37F2D183B9F71CE13AE1A3CC7DC7C0E3E009E6D8759EFB79F2D987FBF761EE|
		|6398FB18E61EC1DC23E81739CCFEADE47F005E07E03506AF31788DC16B1C5A95341|
		|ED6281EBC4F71BC4F5B740F2FEEE17DC6FEE2CF99FB5F802FC157CCF1D7CC0B740F|
		|1FEAFA50771C75DDD47318CF69F8BFDC36F5F4734EF54778365A148C3127E260823|
		|94FBD42E81542BD09D40B51AF51E446F12E24C130E5A278DE5107D752E9C125F8BC|
		|4804F89C9D621A62DA16CF6F94B44968933E8EF9D49DEFBA3AD45CD7B6D5AA88B74|
		|5926D91C9B6C84175E77B47E450DB99B9D6C8387B9E5777BE7DA1D44F39BAE98B86|
		|BB2D2765515509B3E27B336651827CA33D17798ADD33FCB66CB7EAA2ACFBD1AABBC|
		|F53EC5E63F662823503D52F9EE678D6DDCDF546CB7AB3655DFFFD03A7BD0572|
		|-------------------------------------------------------------------|

 

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...