Cryoterm Posted January 17, 2021 Posted January 17, 2021 (edited) . Edited January 29, 2021 by Anodina Things 1
Rathulfr Posted January 17, 2021 Posted January 17, 2021 It's got a nice beat and I can dance to it, so I give it an 8. 2 1 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Nemu Posted January 18, 2021 Posted January 18, 2021 3 travel powers pools just for the ranged bonus seems excessive. Energize which is your sustain at 41? How's your endurance management prior to that pick? 2/5 stars on account of Perma no inferno. You understand how to stack set bonuses and focus on the bonuses you want which is good, but a fire blaster without Inferno is like kinetics without fulcrum shift. 3 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Hyperstrike Posted January 18, 2021 Posted January 18, 2021 Lazy me cringes at having to keep up with smacking Ageless every 2 minutes to maintain Perma-Hasten. See: 0.001%'er Problems 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Haijinx Posted January 18, 2021 Posted January 18, 2021 No inferno was awesome back in the old nuke days. Nowadays OUCH 2
Cryoterm Posted January 23, 2021 Author Posted January 23, 2021 (edited) Thanks for your kind comments! Perma-HASTEN is up w/o Ageless as far as I can remember (Agility T4) I´ll try to fit the nuke w/o losing ranged def which is the main goal of this build. I got inferno on my Fire/Kin corr, and hell yeah, its good. I´ll post a new build with inferno on this very same thread. Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Shmi: Level 50 Mutation BlasterPrimary Power Set: Fire BlastSecondary Power Set: Energy ManipulationPower Pool: SpeedPower Pool: LeapingPower Pool: FlightPower Pool: ConcealmentAncillary Pool: Munitions Mastery Hero Profile:Level 1: Flares (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Power Thrust (A) Mako's Bite - Accuracy/Damage (7) Mako's Bite - Damage/Endurance (9) Mako's Bite - Damage/Recharge (9) Mako's Bite - Accuracy/Endurance/Recharge (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge (11) Mako's Bite - Chance of Damage(Lethal) Level 2: Fire Blast (A) Thunderstrike - Accuracy/Damage (13) Thunderstrike - Damage/Endurance (13) Thunderstrike - Damage/Recharge (15) Thunderstrike - Accuracy/Damage/Recharge (15) Thunderstrike - Accuracy/Damage/Endurance (17) Thunderstrike - Damage/Endurance/Recharge Level 4: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 6: Fire Ball (A) Ragnarok - Damage/Recharge (23) Ragnarok - Accuracy/Damage/Recharge (23) Ragnarok - Accuracy/Recharge (25) Ragnarok - Damage/Endurance (25) Ragnarok - Chance for Knockdown Level 8: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 10: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 12: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (31) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 14: Fire Breath (A) Superior Blaster's Wrath - Accuracy/Damage (33) Superior Blaster's Wrath - Damage/Recharge (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (34) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 16: Energize (A) Recharge Reduction IOLevel 18: Blaze (A) Apocalypse - Damage/Recharge (34) Apocalypse - Accuracy/Damage/Recharge (36) Apocalypse - Accuracy/Recharge (36) Apocalypse - Damage/Endurance (36) Apocalypse - Chance of Damage(Negative) Level 20: Bone Smasher (A) Mako's Bite - Accuracy/Damage (37) Mako's Bite - Damage/Endurance (37) Mako's Bite - Damage/Recharge (37) Mako's Bite - Accuracy/Endurance/Recharge (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge (39) Mako's Bite - Chance of Damage(Lethal) Level 22: Energy Punch (A) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Damage/Endurance (40) Mako's Bite - Damage/Recharge (40) Mako's Bite - Accuracy/Endurance/Recharge (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge (42) Mako's Bite - Chance of Damage(Lethal) Level 24: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 26: Blazing Bolt (A) Superior Defiant Barrage - Accuracy/Damage (42) Superior Defiant Barrage - Damage/RechargeTime (43) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (43) Superior Defiant Barrage - Accuracy/Damage/Endurance (43) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (45) Superior Defiant Barrage - RechargeTime/+Status Level 28: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 30: Power Boost (A) Recharge Reduction IO (46) Recharge Reduction IO Level 32: Inferno (A) Armageddon - Damage/Recharge (46) Armageddon - Accuracy/Damage/Recharge (46) Armageddon - Accuracy/Recharge (47) Armageddon - Damage/Endurance (47) Armageddon - Chance for Fire Damage Level 35: Boost Range (A) Recharge Reduction IOLevel 38: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 41: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 44: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 47: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Body Armor (A) Gladiator's Armor - TP Protection +3% Def (All) (49) Steadfast Protection - Resistance/+Def 3% Level 1: Brawl (A) EmptyLevel 1: Defiance Level 1: Sprint ShmINFERNO.mxd Edited January 24, 2021 by Anodina things
Hyperstrike Posted January 23, 2021 Posted January 23, 2021 34 minutes ago, Anodina said: Perma-HASTEN is up w/o Ageless as far as I can remember (Agility T4) Checked again. So it is. It's possible that this was an issue caused by looking at the build in a previous version of Mids 3. 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Krazie Ivan Posted February 5, 2021 Posted February 5, 2021 this is my main from about 5 years ago. there are things i'd change/improve today, but the old build might help you... it was +Def & +Rech to keep PB close to Perma for nearly softcap positionals & it's other boosting effects. everything but Neg & Psi is above softcap or icap. +ToHit on this is important for highest dmg output with insta-snipe getting spammed so much. i swapped to Spiritual Radial when solo or Duo'g TFs for the insanely long stackable Stun durations. Boost Range is useless on this Blapper. Flares is better DPA, but i rarely touched Fireblast anyway & prefer the larger dmg chunk. Haste isn't Perma, but you'll never notice the difference.
Cryoterm Posted February 5, 2021 Author Posted February 5, 2021 (edited) edit Edited February 17, 2021 by Anodina
Cryoterm Posted February 17, 2021 Author Posted February 17, 2021 On 2/5/2021 at 1:56 PM, Krazie Ivan said: this is my main from about 5 years ago. there are things i'd change/improve today, but the old build might help you... it was +Def & +Rech to keep PB close to Perma for nearly softcap positionals & it's other boosting effects. everything but Neg & Psi is above softcap or icap. +ToHit on this is important for highest dmg output with insta-snipe getting spammed so much. i swapped to Spiritual Radial when solo or Duo'g TFs for the insanely long stackable Stun durations. Boost Range is useless on this Blapper. Flares is better DPA, but i rarely touched Fireblast anyway & prefer the larger dmg chunk. Haste isn't Perma, but you'll never notice the difference. Thank you Ivan 1
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