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Build Request - Demon/Thermal


Tigraine

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Can't find my exact build, threw in a couple of whip attacks but i'm pretty sure i don't run them on mine as i set it up for solo av/gm. This is close to what i have minus power boost/tactics:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

DEMONS THERMAL: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Summon Demonlings        SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(7), SprMarofS-Acc/EndRdx(7), SprMarofS-Dmg/EndRdx(9), SvrRgh-PetResDam(9), OvrFrc-Dam/KB(37)
Level 1:    Warmth                NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(37), NmnCnv-Heal/EndRdx(39), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40)
Level 2:    Fire Shield            UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam(43)
Level 4:    Cauterize            Prv-Absorb%(A), Prv-Heal(33), Prv-Heal/EndRdx(34), Prv-Heal/Rchg/EndRdx(46), Prv-Heal/Rchg(48), Prv-EndRdx/Rchg(50)
Level 6:    Enchant Demon            EndRdx-I(A)
Level 8:    Crack Whip            FrcFdb-Rechg%(A), Bmbdmt-+FireDmg(15), Bmbdmt-Acc/Dam/Rech/End(31), Bmbdmt-Acc/Rech/End(34)
Level 10:    Plasma Shield            UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(37)
Level 12:    Summon Demons            SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(13), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(15), EdcoftheM-PetDef(17), CaltoArm-+Def(Pets)(36)
Level 14:    Fly                BlsoftheZ-ResKB(A)
Level 16:    Hover                LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(48)
Level 18:    Hell on Earth            SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(19), SprCmmoft-Rchg/PetAoEDef(19), SprCmmoft-Acc/Dmg/EndRdx/Rchg(21), SprCmmoft-Dmg/EndRdx/Rchg(21), SprCmmoft-Acc/Dmg/Rchg(34)
Level 20:    Kick                Empty(A)
Level 22:    Tough                StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), Ags-Psi/Status(23), Ags-ResDam(46), Ags-ResDam/EndRdx(46)
Level 24:    Weave                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(25), ShlWal-Def(50)
Level 26:    Summon Demon Prince        ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-+Res(Pets)(31), ImpSwf-Dam%(31), SlbAll-Build%(33)
Level 28:    Forge                AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(29)
Level 30:    Lash                Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Acc/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Dmg(48)
Level 32:    Abyssal Empowerment        EndRdx-I(A)
Level 35:    Heat Exhaustion            Acc-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38:    Melt Armor            AchHee-ResDeb%(A), AnlWkn-Acc/Rchg/EndRdx(39), AnlWkn-Acc/Rchg(39)
Level 41:    Scorpion Shield            LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/EndRdx(42)
Level 44:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47:    Afterburner            LucoftheG-Def/Rchg+(A)
Level 49:    Hasten                RechRdx-I(A), RechRdx-I(50)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 1:    Supremacy    
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(3)
Level 1:    Cold Demonling    
Level 1:    Fiery Demonling    
Level 1:    Hellfire Demonling    
Level 12:    Ember Demon    
Level 12:    Hellfire Gargoyle    
Level 26:    Demon Prince    
Level 50:    Barrier Core Epiphany    
Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Thanks for the suggestion; I'll definitely try this out.  It looks to be pretty solid in terms of Def and Res.  I notice there seems to be a lot of focus on boosting recharge; I assume that's for Hell on Earth?  On that note, I've been trying to work up my own build and I hit on a very similar list of powers, the one exception being that I took Tactics instead of Afterburner.  Is having that extra LotG mule better than the team bonuses from Tactics?

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Depending on the secondary, I tend to go for more accuracy on pets, due to them being lower level. It really makes a difference once you get into level shifts later on, and not all secondaries need many LotG mules. I think I only have 2, mabye 3 on my demons/thermal, and I definately run all 3 leadership toggles.

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I've seen a lot of Demon builds that use Hell on Earth as a mule for the unique pet bonuses.  What's the advantage/disadvantage to that approach versus what this build does in spreading the procs around the pet summons and putting partial sets in HoE?

Edited by Tigraine
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Some other sets, such as Robots, don't have a "mule power" to stick all the Aura IOs into. By putting them all in a power like Hell on Earth, this lets you largely slot your actual pet powers as you like. Far as the pet slotting themselves, thats largely subject to personal preferance. Another example of having a power like Hell on Earth being an advantage versus a set like Robots without one, they have several Knockback powers. So you need to spend more slots with KB -> KD IOs as well, costing even more slots. So Robots have to spend both slots on the Aura IOs as well as KB - > KD, which adds up to quite a few slots Robots are obligated to spend, where a set like Demons does not.

 

Personally, I like slotting for Accuracy (because pets are lower level and tend to miss), as well as damage procs where I can. (It does make a noticeable difference), as well as Soulbound Build Up proc. 

 

Additionally, remember that by putting Aura IO's in Hell on Earth, that opens up other things such as putting a Resistance or Defense IO onto a pet, if you are lacking powers that can accept those. 

 

So there's a few reasons why many consider having such a "mule power" is a boon.

 

Hope this helps!

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31 minutes ago, Tigraine said:

I've seen a lot of Demon builds that use Hell on Earth as a mule for the unique pet bonuses.  What's the advantage/disadvantage to that approach versus what this build does in spreading the procs around the pet summons and putting partial sets in HoE?

 

HoE does good damage, and also boost the damage of one pet (usually the Prince). So you want it up more, and with better combat stats.

But you also want the base pets with higher stats.

So it's a trade-off. I'm not sure which way you end up doing more damage.

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3 hours ago, Tigraine said:

I've seen a lot of Demon builds that use Hell on Earth as a mule for the unique pet bonuses.  What's the advantage/disadvantage to that approach versus what this build does in spreading the procs around the pet summons and putting partial sets in HoE?

Not using Hell on Earth as a mule generally is a bad idea. You don't get much out of slotting it with like damage sets. And you can lose alot of good bonuses frankenslotting your pets. Recharge is important to mastermind builds. Your secondary keeps your pets alive, and the faster your secondary recharges the more benefit you can get from it. Thermal has some long recharging debuffs and you ideally want to be able to spam your AOE heal when needed, as a resistance based set is going to take more small chunks of damage vs a defense set where your pets get missed a ton then taken nearly to dead when they do take a hit. 

 

I would say this build is overall bad. Demon prince at 75% damage, 45% accuracy is bad. Only the T1 minions are damage capped in exchange for putting more damage into hell on earth. That's a bad slotting choice. Looking at this build, they made some choices that are utterly nonsensical. 2 slots of Mark of Sup for 4% damage boost? Thats utterly useless. 

 

The thing about Masterminds is the two most important values you enhance directly are pet accuracy and pet damage. Only your T3 is the same level as you, so the rest absolutely need the accuracy if you intend to fight more than even level enemies ever. Even then, only 45% accuracy for the demon prince is not great at all. Purples will be missed alot, melt armor has a decently long recharge and isn't going to be something you can spam to make sure all enemies are always defense debuffed, this build is far from ideal. 

 

You would overall be much better off using hell on earth to mule pet auras and making sure your minions are as close to 99% enhancement for acc and damage as you can possibly get. There aren't that many ways for you to increase your pets damage without teammate buffs. Same reason musculature is the default alpha for masterminds, because you overall get more mileage out of a damage boost than you get out of anything else when you can use IOs to take care of most of those other issues that aren't increasing your pet's damage. 

 

Hell on earth is good, but its not amazing. The mini imps can die pretty easily and are not a reliable source of damage as you have zero control over them. All together they do add some significant DPS to a single target, but not as much as reliably maximizing your main pets damage gets you, and hell on earth needs a pretty insane amount of recharge (more than this build has, more than most have) to be perma and because the little pets die and don't even show up on your pet window, you have no way to actively monitor how many of the imps have spawned or are currently up and doing damage. Not worth it really to heavily invest in enhancing the damage for Hell on Earth, it also does not enhance the damage boost given to the minion you use it on. 

 

 

Edited by TheSpiritFox
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First time exporting mids, may edit.  Holy crap this was a lot of clicking to answer a question

 

This Villain build was built using Mids Reborn 3.0.2.19
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Summon Demonlings -- HO:Nucle(A), HO:Nucle(3), EdcoftheM-Acc/Dmg/EndRdx(3), EndRdx-I(5), EdcoftheM-PetDef(5), CaltoArm-+Def(Pets)(7)
Level 1: Warmth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(9), DctWnd-Rchg(11)
Level 2: Corruption -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), RechRdx-I(15)
Level 4: Lash -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(17), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Dmg/EndRdx(19), RechRdx-I(21)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Fire Shield -- HO:Ribo(A), ResDam-I(21), ResDam-I(23)
Level 10: Plasma Shield -- HO:Ribo(A), ResDam-I(23), ResDam-I(25)
Level 12: Summon Demons -- HO:Nucle(A), HO:Nucle(25), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27), HO:Golgi(27), SprCmmoft-Rchg/PetAoEDef(29), ExpRnf-+Res(Pets)(29)
Level 14: Crack Whip -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(40), Bmbdmt-Dam/Rech(40), Bmbdmt-Acc/Dam/Rech(42), Bmbdmt-Acc/Dam/Rech/End(42), Ann-Acc/Dmg/EndRdx/Rchg(42)
Level 16: Cauterize -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal(39), DctWnd-Rchg(40)
Level 18: Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(37), Jnt-EndRdx/Rng(37)
Level 20: Teleport Target -- RechRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Hell on Earth -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(36), Dmg-I(36), RechRdx-I(36)
Level 26: Summon Demon Prince -- HO:Nucle(A), HO:Nucle(31), MarofSpr-Acc/Dmg/EndRdx(33), EndRdx-I(33), SvrRgh-PetResDam(33), MarofSpr-EndRdx/+Resist/+Regen(34)
Level 28: Forge -- RechRdx-I(A), AdjTrg-Rchg(31), AdjTrg-ToHit/Rchg(31)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(45), RedFrt-EndRdx(45)
Level 38: Charged Armor -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(46)
Level 41: Team Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(46), Jnt-EndRdx/Rng(46)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Heat Exhaustion -- Acc-I(A), Acc-I(50), RechRdx-I(50)
Level 49: Power of the Phoenix -- OvrFrc-Dam/KB(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(48), PrfShf-End%(48)
Level 1: Cold Demonling
Level 1: Fiery Demonling
Level 1: Hellfire Demonling
Level 12: Ember Demon
Level 12: Hellfire Gargoyle
Level 26: Demon Prince
------------

 

Reasons behind my demon/thermals finalized (level 50) build:

Levels fly by fast, 1-20 isnt as long as you remember it to be unless you give yourself lots of houserules

Rez at 49: it costs like 70 end, rarely used due to people awakening themselves, not dying or rage-hospitalizing

Hell On Earth at 24: pre-25 enhancements are weak and will take forever to recharge.  since 1-20 content dies pretty quick there is not much use for it being taken AT 18

Pet slotting:  Maximizing acc/dmg/end while fitting in the resist/def IOs

Teleport is just my personal favorite travel power.  Teleport Target for general purpose on lagging/stuck pets, team teleport for when you gatta move fast or skip groups.  itf, ms libtf, lrsf, etc

Heat exhaustion at 47: You dont need the -regen pre-50

Edited by kelika2
holy crap mids is confusing for the first time
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After taking the feedback here into consideration (thanks everyone!), and fiddling around with things, I've come up with the build below.  I prioritized pet accuracy and damage as suggested, and I think managed to keep def and res at decent levels.  Global recharge is at 155% without considering the FF procs in Lash and Crack Whip.

 

One thought:  Heat Exhaustion is perma, and remains close enough (0.35s) even if I were to remove one of the recharge reduction IOs.  Is it worth keeping it on such a low recharge to be able to apply to multiple targets, or could I use that slot better elsewhere?  Maybe add a Steadfast Protection:  Knockback Protection somewhere, or build out another set bonus?

 

This Villain build was built using Mids Reborn 3.0.2.19
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

HexAngel: Level 49 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- SprCmmoft-Acc/Dmg:50(A), SprCmmoft-Dmg/EndRdx:50(3), SprCmmoft-Acc/Dmg/Rchg:50(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(5), ExpRnf-Acc/Dmg:50(5), OvrFrc-Dam/KB:50(7)
Level 1: Warmth -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(9), NmnCnv-Heal/EndRdx/Rchg:50(9), NmnCnv-Heal:50(11), NmnCnv-Regen/Rcvry+:50(11)
Level 2: Lash -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(13), Hct-Acc/Rchg:50(13), Hct-Dmg/EndRdx:50(15), Hct-Dam%:50(15), FrcFdb-Rechg%:50(17)
Level 4: Fire Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(19), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(21)
Level 6: Enchant Demon -- EndRdx-I:50(A)
Level 8: Cauterize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(23), Prv-EndRdx/Rchg:50(23), Prv-Heal/Rchg:50(25), Prv-Heal/Rchg/EndRdx:50(25), Prv-Absorb%:50(27)
Level 10: Hover -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(27), BlsoftheZ-ResKB:50(29), BlsoftheZ-Travel/EndRdx:50(29)
Level 12: Summon Demons -- SprMarofS-Dmg:50(A), SprMarofS-Acc/Dmg:50(31), SprMarofS-Acc/EndRdx:50(31), SprMarofS-Acc/Dmg/EndRdx:50(31), ExpRnf-Acc/Dmg:50(33), ExpRnf-+Res(Pets):50(33)
Level 14: Plasma Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34)
Level 16: Crack Whip -- FrcFdb-Rechg%:50(A), Bmbdmt-Acc/Rech/End:50(34), Bmbdmt-Acc/Dam/Rech/End:50(36), Bmbdmt-+FireDmg:50(36)
Level 18: Hell on Earth -- CaltoArm-+Def(Pets):30(A), SprCmmoft-Rchg/PetAoEDef:50(36), SvrRgh-PetResDam:50(37), EdcoftheM-PetDef:40(37), SprMarofS-Dmg/EndRdx:50(37), SprMarofS-EndRdx/+Resist/+Regen:50(39)
Level 20: Fly -- BlsoftheZ-ResKB:50(A)
Level 22: Kick -- Acc-I:50(A)
Level 24: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(39), Ags-ResDam/EndRdx:50(39), Ags-ResDam:50(40), Ags-Psi/Status:50(40)
Level 26: Summon Demon Prince -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(40), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-Acc/Rchg:50(42), SvrRgh-Acc/Dmg:30(42), SlbAll-Acc/Dmg/Rchg:50(43)
Level 28: Forge -- RechRdx-I:50(A)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(43), ShlWal-Def:50(43), ShlWal-ResDam/Re TP:50(45)
Level 32: Abyssal Empowerment -- EndRdx-I:50(A)
Level 35: Heat Exhaustion -- Acc-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 38: Melt Armor -- AchHee-ResDeb%:20(A), ShlBrk-Acc/Rchg:30(46), ShlBrk-Acc/EndRdx/Rchg:30(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), Rct-Def:50(46), Rct-Def/EndRdx:50(47), Rct-ResDam%:50(47)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(48), LucoftheG-Def/EndRdx:50(48)
Level 49: Tactics -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/EndRdx:50(49)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)
Level 1: Cold Demonling
Level 1: Fiery Demonling
Level 1: Hellfire Demonling
Level 12: Ember Demon
Level 12: Hellfire Gargoyle
Level 26: Demon Prince
------------

 

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|-------------------------------------------------------------------|

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  • 2 weeks later

I'm revisiting the above build. 

 

First off, the two recharge IOs in Heat Exhaustion are unnecessary.  I don't find myself using the single-target debuff that often, and the base recharge in the build is enough to keep it well below the 40s duration even without those.  So I'll move the slots somewhere more useful; probably either put them on Crack Whip and swap the Bombardments for a set of 5 Ragnaroks, or throw them on Fire Shield to slot a complete set of Unbreakable Guard.

 

Secondly, with all the toggles the build really hurts for Endurance, especially if it has to fire off a lot of heals in a short time.  I'm not really sure what to do about that yet, short of relying on Incarnates.

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  • 3 weeks later

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