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Tips for my War Mace / Super Reflexes Brute?


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She just hit Level 50 and i am planning to respec her. 

 

This is my idea. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Balvenie: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Bash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(5)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), GifoftheA-Def/EndRdx(7), GifoftheA-Def(9)
Level 2: Pulverize -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(13)
Level 4: Jawbreaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(19)
Level 6: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), GifoftheA-Def/EndRdx(21), GifoftheA-Run+(21)
Level 8: Clobber -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(23), CrsImp-Dmg/EndRdx(23), CrsImp-Acc/Dmg/Rchg(25), CrsImp-Acc/Dmg/EndRdx(25), RechRdx-I(48)
Level 10: Agile -- DefBuff-I(A)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), UnbGrd-Max HP%(29)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 20: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 22: Dodge -- DefBuff-I(A)
Level 24: Whirling Mace -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dam%(34)
Level 26: Shatter -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 30: Lucky -- DefBuff-I(A)
Level 32: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), EndRdx-I(39)
Level 35: Quickness -- Run-I(A)
Level 38: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(42)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(45)
Level 44: Static Discharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37), Heal-I(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(27), PrfShf-End%(29)
Level 50: Cardiac Boost 
------------

 

 

http://www.cohplanner.com/mids/download.php?uc=1460&c=658&a=1316&f=HEX&dc=78DA6593DB6E12511486F7308340010B050A2D941EA494729842F5DEA4B635D192104D34F14447DCD051848643A57AE52B78E32378E78DC76B9FC0B34FE1E1D6581D17B3FED41A26902FEB9FF5AFB5F69EBDCB8375DFD3B30F4F0BC57BA66974BBD5B54EBF279D65A361D65421847BCD68EEC996295D1484ED97D5B26C4AA95F363AD5B251930916D7655DB6BA52BFD8DF959DEA05596FCA81EC0A7FA5DD6EEA9B6663A767B61A3E3BDA92C62E05613BD81850BE7957B67A46CF6CB7BC9CDF1C1A221BBB664D47CF3E35EBF664673F4683A4E99F55041E4B13DB8492261C067893A9D5C05BCCB7C374DB67A922A2D8DAB130A8119734E17633730A5285E554EAEC773798633BA0C9F4DD06EF30F36454E155AF08BBDEF1ABE03566E03A7883395165BE233831A313334E60C630660C7B983AC1853E2EECC124D63E89BD88610F62D883951CF33DC1C37D8427C9DA0782179A17790A35F0730FE1B7E8112A29E39CE5185F55EDACE92809339A48FCE458A39C205611C42A925845320086989F282B84DC107257905B0A82C8FD4859114C18C1D4458AA3D885E81E6B73F7C001B8CF9CBF0F3E6096C83B855334F5CBC1EF0E98277E837F408B39496B8B6386F8795EEF678A66A0CD60AE558A6731D72C6AA7503B85DA69D44EA3767A9EBD5F080BA8B750606D9B5A2DA2DEE233D6969E832FC097CCE557E06BA641DE0CBC197897E1CDC29B85370B6F1EDE27F4F973F0E6E0CDC393478D02BC05780BF016680D3AAF43D173FF9FC028ED631127AB18E77D4C6887B79A7EC3D3961D518A234A69443939A29C1A5136878A52192AD6D6C8DB8A7678FF85622B9EC0E1ADB6BE8ED15B7C1F05DFE7FB3FCDA15CE2F39A3AC737B594E29C6F477D19D67E1CF5CDB136FD88CF43E231F34D50D86775D8FB2F3A6FE397

 

I would really appreciate some tips, or other ideas. 🙂

Edited by Chakykia
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I've had a stab at this combo:

 

Spoiler

This Hero build was built using Mids Reborn 3.0.2.18
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Pulverize -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(13)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(5)
Level 2: Jawbreaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(19), TchofDth-Dam%(23)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(9)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Clobber -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(27), Hct-Dam%(27), TchofDth-Dam%(29)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Super Jump -- WntGif-ResSlow(A)
Level 14: Agile -- DefBuff-I(A), DefBuff-I(15)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17)
Level 18: Whirling Mace -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34)
Level 20: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46)
Level 26: Shatter -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(36), Erd-%Dam(37)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(37)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(33)
Level 32: Crowd Control -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(37), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), SprBrtFur-Rech/Fury%(40)
Level 35: Quickness -- Run-I(A)
Level 38: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(42)
Level 41: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50)
Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(45), Prv-Absorb%(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(46)
------------

 

It's a bit more expensive with the purples and ato's etc. I dropped Mu for Energy - War Mace is a pretty self sufficient set for aoe (particularly at perma hasten levels of recharge) and doing that will help out with the end issues and free up the alpha to take musculature instead (radial if extra end mod is needed). You may have concept reasons for using Mu though? I also dropped Bash; with the recharge available in the build you should be able to use Jawbreaker->Clobber->Shatter as a single target attack chain so even Pulverise is basically a mule. Putting more defence in the passives gets DDR closer to the cap - if you +5 a couple of them it will get there. You could also free up a slot from somewhere to mule a second pair of Blistering Cold in Brawl to cap the slow resistance.

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18 hours ago, parabola said:

I've had a stab at this combo:

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.0.2.18
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Pulverize -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(13)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(5)
Level 2: Jawbreaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(19), TchofDth-Dam%(23)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(9)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Clobber -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(27), Hct-Dam%(27), TchofDth-Dam%(29)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Super Jump -- WntGif-ResSlow(A)
Level 14: Agile -- DefBuff-I(A), DefBuff-I(15)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17)
Level 18: Whirling Mace -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34)
Level 20: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46)
Level 26: Shatter -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(36), Erd-%Dam(37)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(37)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(33)
Level 32: Crowd Control -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(37), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), SprBrtFur-Rech/Fury%(40)
Level 35: Quickness -- Run-I(A)
Level 38: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(42)
Level 41: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50)
Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(45), Prv-Absorb%(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(46)
------------

 

It's a bit more expensive with the purples and ato's etc. I dropped Mu for Energy - War Mace is a pretty self sufficient set for aoe (particularly at perma hasten levels of recharge) and doing that will help out with the end issues and free up the alpha to take musculature instead (radial if extra end mod is needed). You may have concept reasons for using Mu though? I also dropped Bash; with the recharge available in the build you should be able to use Jawbreaker->Clobber->Shatter as a single target attack chain so even Pulverise is basically a mule. Putting more defence in the passives gets DDR closer to the cap - if you +5 a couple of them it will get there. You could also free up a slot from somewhere to mule a second pair of Blistering Cold in Brawl to cap the slow resistance.

 

Hi and thank you! 

 

This build looks really nice, but it is way too expensive for me. One purple set costs more than my whole build. Only one of those purples will be possible. 

But there are some really good ideas in there! I've taken some of them and made a new build with a lot more recharge and hasten. Hasten still has a downtime roundabout 10 seconds, but this is not such a bad issue, because hasten will be not the autopower. (practiced brawler is more important imo) 

 

Mu was not as a concept and just for more aoe-damage. 🙂 

 

I don't understand this one (my english is very bad 😞

"Putting more defence in the passives gets DDR closer to the cap - if you +5 a couple of them it will get there." 

What's the meaning of "DDR" and "+5"? 

 

Isn't the Alpha "musculature" almost negated by ED?  

 

 

This is the new plan: 

 

 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Balvenie NEU: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize

  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (3) Crushing Impact - Damage/Endurance: Level 50
  • (3) Crushing Impact - Damage/Recharge: Level 50
  • (5) Crushing Impact - Accuracy/Damage/Recharge: Level 35
  • (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (39) Touch of Death - Chance of Damage(Negative): Level 40

Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (7) Luck of the Gambler - Defense: Level 50
  • (7) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 2: Jawbreaker

  • (A) Crushing Impact - Accuracy/Damage: Level 40
  • (9) Crushing Impact - Damage/Endurance: Level 40
  • (9) Crushing Impact - Damage/Recharge: Level 40
  • (11) Crushing Impact - Accuracy/Damage/Recharge: Level 40
  • (11) Crushing Impact - Accuracy/Damage/Endurance: Level 40
  • (40) Touch of Death - Chance of Damage(Negative): Level 40

Level 4: Focused Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (13) Luck of the Gambler - Defense: Level 50
  • (13) Luck of the Gambler - Endurance/Recharge: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50

Level 6: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (43) Luck of the Gambler - Defense: Level 50

Level 8: Clobber

  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (15) Crushing Impact - Damage/Endurance: Level 50
  • (15) Crushing Impact - Damage/Recharge: Level 50
  • (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (40) Mako's Bite - Accuracy/Endurance/Recharge: Level 35

Level 10: Practiced Brawler

  • (A) Endurance Reduction IO: Level 50

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 14: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%): Level 50

Level 16: Dodge

  • (A) Defense Buff IO: Level 50

Level 18: Whirling Mace

  • (A) Obliteration - Damage: Level 50
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (19) Obliteration - Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Recharge: Level 50
  • (23) Scirocco's Dervish - Accuracy/Recharge: Level 50

Level 20: Evasion

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (23) Luck of the Gambler - Defense: Level 50
  • (25) Luck of the Gambler - Defense/Endurance: Level 50
  • (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (46) Kismet - Accuracy +6%: Level 30

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (25) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (27) Unbreakable Guard - +Max HP: Level 50
  • (43) Gladiator's Armor - End/Resist: Level 50
  • (48) Gladiator's Armor - Resistance: Level 50

Level 26: Weave

  • (A) Reactive Defenses - Defense: Level 50
  • (27) Reactive Defenses - Defense/Endurance: Level 50
  • (29) Reactive Defenses - Endurance/RechargeTime: Level 50
  • (29) Reactive Defenses - Defense/RechargeTime: Level 50
  • (37) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
  • (43) Reactive Defenses - Scaling Resist Damage: Level 50

Level 28: Shatter

  • (A) Obliteration - Damage: Level 50
  • (31) Obliteration - Accuracy/Recharge: Level 50
  • (31) Obliteration - Damage/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (33) Endurance Reduction IO: Level 30

Level 30: Lucky

  • (A) Defense Buff IO: Level 50

Level 32: Crowd Control

  • (A) Armageddon - Damage: Level 50
  • (33) Armageddon - Damage/Recharge: Level 50
  • (34) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (34) Armageddon - Accuracy/Recharge: Level 50
  • (39) Armageddon - Damage/Endurance: Level 50
  • (39) Armageddon - Chance for Fire Damage: Level 50

Level 35: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50

Level 38: Superior Conditioning

  • (A) Performance Shifter - Chance for +End: Level 50
  • (48) Performance Shifter - EndMod: Level 50

Level 41: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

Level 44: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (45) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (45) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (45) Adjusted Targeting - Endurance/Recharge: Level 50
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50

Level 47: Physical Perfection

  • (A) Performance Shifter - Chance for +End: Level 50
  • (48) Performance Shifter - EndMod: Level 50

Level 49: Quickness

  • (A) Run Speed IO: Level 50

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury 
Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

 

Spoiler

 

 

 

 

 

Edited by Chakykia
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21 minutes ago, Chakykia said:

What's the meaning of "DDR" and "+5"? 

 

Isn't the Alpha "musculature" almost negated by ED?  

DDR is defense debuff resistance.  It means when an enemy debuffs your defense, it will have less impact on you.  It's a helpful stat vs. some of the more dangerous enemy types.

 

+5 means using Enhancement Boosters (which you can buy from the AH, or find in Super Packs, or through I think merits).  It allows you to increase the effectiveness of an enhancement by +1 level per booster used, up to +5.  So a level 50 set enhancement with five boosters acts like a level 50+5.

 

Alpha slots, when you get to higher tiers, ignore enhancement diversification values to some extent (read the powers themselves to see by how much per tier).  This means you can push far beyond the normal damage % enhancement value than you would normally be able to with just enhancements, which makes it an attractive use of the Alpha slot, though the Alpha slot can be used for other purposes, damage is the most common use because you can take care of other issues such as defense and resistances with IO sets easily (case by case still, though, this isn't an always situation).

 

The economy on Homecoming is very forgiving, don't count out expensive builds, they aren't actually very expensive with minor effort and time investment.

Edited by Dark Dove

This bird poop is DARK!

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3 hours ago, Chakykia said:

 

Hi and thank you! 

 

This build looks really nice, but it is way too expensive for me. One purple set costs more than my whole build. Only one of those purples will be possible. 

But there are some really good ideas in there! I've taken some of them and made a new build with a lot more recharge and hasten. Hasten still has a downtime roundabout 10 seconds, but this is not such a bad issue, because hasten will be not the autopower. (practiced brawler is more important imo) 

 

Mu was not as a concept and just for more aoe-damage. 🙂 

 

I don't understand this one (my english is very bad 😞

"Putting more defence in the passives gets DDR closer to the cap - if you +5 a couple of them it will get there." 

What's the meaning of "DDR" and "+5"? 

 

Isn't the Alpha "musculature" almost negated by ED?  

 

 

This is the new plan: 

 

 

  Reveal hidden contents

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Balvenie NEU: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize

  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (3) Crushing Impact - Damage/Endurance: Level 50
  • (3) Crushing Impact - Damage/Recharge: Level 50
  • (5) Crushing Impact - Accuracy/Damage/Recharge: Level 35
  • (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (39) Touch of Death - Chance of Damage(Negative): Level 40

Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (7) Luck of the Gambler - Defense: Level 50
  • (7) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 2: Jawbreaker

  • (A) Crushing Impact - Accuracy/Damage: Level 40
  • (9) Crushing Impact - Damage/Endurance: Level 40
  • (9) Crushing Impact - Damage/Recharge: Level 40
  • (11) Crushing Impact - Accuracy/Damage/Recharge: Level 40
  • (11) Crushing Impact - Accuracy/Damage/Endurance: Level 40
  • (40) Touch of Death - Chance of Damage(Negative): Level 40

Level 4: Focused Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (13) Luck of the Gambler - Defense: Level 50
  • (13) Luck of the Gambler - Endurance/Recharge: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50

Level 6: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (43) Luck of the Gambler - Defense: Level 50

Level 8: Clobber

  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (15) Crushing Impact - Damage/Endurance: Level 50
  • (15) Crushing Impact - Damage/Recharge: Level 50
  • (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (40) Mako's Bite - Accuracy/Endurance/Recharge: Level 35

Level 10: Practiced Brawler

  • (A) Endurance Reduction IO: Level 50

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 14: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%): Level 50

Level 16: Dodge

  • (A) Defense Buff IO: Level 50

Level 18: Whirling Mace

  • (A) Obliteration - Damage: Level 50
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (19) Obliteration - Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Recharge: Level 50
  • (23) Scirocco's Dervish - Accuracy/Recharge: Level 50

Level 20: Evasion

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (23) Luck of the Gambler - Defense: Level 50
  • (25) Luck of the Gambler - Defense/Endurance: Level 50
  • (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (46) Kismet - Accuracy +6%: Level 30

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (25) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (27) Unbreakable Guard - +Max HP: Level 50
  • (43) Gladiator's Armor - End/Resist: Level 50
  • (48) Gladiator's Armor - Resistance: Level 50

Level 26: Weave

  • (A) Reactive Defenses - Defense: Level 50
  • (27) Reactive Defenses - Defense/Endurance: Level 50
  • (29) Reactive Defenses - Endurance/RechargeTime: Level 50
  • (29) Reactive Defenses - Defense/RechargeTime: Level 50
  • (37) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
  • (43) Reactive Defenses - Scaling Resist Damage: Level 50

Level 28: Shatter

  • (A) Obliteration - Damage: Level 50
  • (31) Obliteration - Accuracy/Recharge: Level 50
  • (31) Obliteration - Damage/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (33) Endurance Reduction IO: Level 30

Level 30: Lucky

  • (A) Defense Buff IO: Level 50

Level 32: Crowd Control

  • (A) Armageddon - Damage: Level 50
  • (33) Armageddon - Damage/Recharge: Level 50
  • (34) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (34) Armageddon - Accuracy/Recharge: Level 50
  • (39) Armageddon - Damage/Endurance: Level 50
  • (39) Armageddon - Chance for Fire Damage: Level 50

Level 35: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50

Level 38: Superior Conditioning

  • (A) Performance Shifter - Chance for +End: Level 50
  • (48) Performance Shifter - EndMod: Level 50

Level 41: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

Level 44: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (45) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (45) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (45) Adjusted Targeting - Endurance/Recharge: Level 50
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50

Level 47: Physical Perfection

  • (A) Performance Shifter - Chance for +End: Level 50
  • (48) Performance Shifter - EndMod: Level 50

Level 49: Quickness

  • (A) Run Speed IO: Level 50

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury 
Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

 

  Reveal hidden contents

 

 

 

 

 

No problem. As Dark Dove says above DDR is very useful for defence based builds. Super Reflexes has the ability to cap this at 95% if the passives (Agile, Dodge and Lucky) are slotted with enough defence. This will greatly reduce the ability of enemies to remove your primary means of survival but you still have to be careful of enemies that use big to-hit buffs, they can still get around your defences. Devouring Earth crystal emanators, Nemesis stacking vengeance and Rularuu eyeballs are the worst offenders here.

 

If I was going to only take one purple set for this build I'd probably take the Armageddon set in Shatter. Shatter is a hugely useful power for War Mace as it features in both the best single target attack chain and your aoe chain. Basically you should be using it all the time so making it do as much damage as possible is a good idea.

 

I agree about putting Practiced Brawler on auto rather than Hasten. This is what I do with clickie mez protection as it's up more often and the consequences of it sitting idle are more serious.

 

Taking all the purples out apart from Armageddon I'd maybe do something like this:

 

Spoiler

This Hero build was built using Mids Reborn 3.0.2.18
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Pulverize -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(13)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(5)
Level 2: Jawbreaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(19), TchofDth-Dam%(23)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(9)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Clobber -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(25), CrsImp-Acc/Dmg/EndRdx(27), CrsImp-Dmg/EndRdx/Rchg(27), TchofDth-Dam%(29)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Super Jump -- WntGif-ResSlow(A)
Level 14: Agile -- DefBuff-I(A), DefBuff-I(15)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17)
Level 18: Whirling Mace -- Obl-Dmg(A), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34), Erd-%Dam(34)
Level 20: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46)
Level 26: Shatter -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(36), Erd-%Dam(37)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(37)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(33)
Level 32: Crowd Control -- Obl-Dmg(A), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39), Erd-%Dam(40)
Level 35: Quickness -- Run-I(A)
Level 38: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(42)
Level 41: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50)
Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(45), Prv-Absorb%(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(46)
------------

 

Hasten isn't quite perma but if you take Ageless destiny that will more that fix that and it will also help with any endurance problems remaining. I prefer radial unless I am desperate for end as it provides more debuff resistance on top of that already provided by Super Reflexes and Focused Accuracy.

 

Do try putting procs in your attacks once you've got the basic sets in place if you can afford them - 5 slotting with one set using the proc and an extra proc from another set can provide a decent damage boost over 6 slotting a set. The trick is to pick and choose which pieces you use to get the enhancement you need. In this build for example Clobber needs decent recharge slotting to get a gapless Jawbreaker->Clobber->Shatter chain so I've picked all the Crushing Impact pieces with recharge in them.

 

Anyway, apart from the endurance issues this combination is pretty forgiving build wise. Super Reflexes is pretty simple to hit the positional softcaps with and War Mace just wants recharge and enemies to beat up!

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21 hours ago, Dark Dove said:

DDR is defense debuff resistance.  It means when an enemy debuffs your defense, it will have less impact on you.  It's a helpful stat vs. some of the more dangerous enemy types.

 

+5 means using Enhancement Boosters (which you can buy from the AH, or find in Super Packs, or through I think merits).  It allows you to increase the effectiveness of an enhancement by +1 level per booster used, up to +5.  So a level 50 set enhancement with five boosters acts like a level 50+5.

 

Alpha slots, when you get to higher tiers, ignore enhancement diversification values to some extent (read the powers themselves to see by how much per tier).  This means you can push far beyond the normal damage % enhancement value than you would normally be able to with just enhancements, which makes it an attractive use of the Alpha slot, though the Alpha slot can be used for other purposes, damage is the most common use because you can take care of other issues such as defense and resistances with IO sets easily (case by case still, though, this isn't an always situation).

 

The economy on Homecoming is very forgiving, don't count out expensive builds, they aren't actually very expensive with minor effort and time investment.

 

Defense debuff resistance is not new to me, but all those abbreviations are somewhat confusing. 😮 

 

Ah, these +5 on defense will push the ddr. Good to know! 

 

Ok. Musculature is the way to go. :A 

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18 hours ago, parabola said:

No problem. As Dark Dove says above DDR is very useful for defence based builds. Super Reflexes has the ability to cap this at 95% if the passives (Agile, Dodge and Lucky) are slotted with enough defence. This will greatly reduce the ability of enemies to remove your primary means of survival but you still have to be careful of enemies that use big to-hit buffs, they can still get around your defences. Devouring Earth crystal emanators, Nemesis stacking vengeance and Rularuu eyeballs are the worst offenders here.

 

If I was going to only take one purple set for this build I'd probably take the Armageddon set in Shatter. Shatter is a hugely useful power for War Mace as it features in both the best single target attack chain and your aoe chain. Basically you should be using it all the time so making it do as much damage as possible is a good idea.

 

I agree about putting Practiced Brawler on auto rather than Hasten. This is what I do with clickie mez protection as it's up more often and the consequences of it sitting idle are more serious.

 

Taking all the purples out apart from Armageddon I'd maybe do something like this:

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.0.2.18
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Pulverize -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(13)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(5)
Level 2: Jawbreaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(19), TchofDth-Dam%(23)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(9)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Clobber -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(25), CrsImp-Acc/Dmg/EndRdx(27), CrsImp-Dmg/EndRdx/Rchg(27), TchofDth-Dam%(29)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Super Jump -- WntGif-ResSlow(A)
Level 14: Agile -- DefBuff-I(A), DefBuff-I(15)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17)
Level 18: Whirling Mace -- Obl-Dmg(A), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34), Erd-%Dam(34)
Level 20: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46)
Level 26: Shatter -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(36), Erd-%Dam(37)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(37)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(33)
Level 32: Crowd Control -- Obl-Dmg(A), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39), Erd-%Dam(40)
Level 35: Quickness -- Run-I(A)
Level 38: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(42)
Level 41: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50)
Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(45), Prv-Absorb%(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(46)
------------

 

Hasten isn't quite perma but if you take Ageless destiny that will more that fix that and it will also help with any endurance problems remaining. I prefer radial unless I am desperate for end as it provides more debuff resistance on top of that already provided by Super Reflexes and Focused Accuracy.

 

Do try putting procs in your attacks once you've got the basic sets in place if you can afford them - 5 slotting with one set using the proc and an extra proc from another set can provide a decent damage boost over 6 slotting a set. The trick is to pick and choose which pieces you use to get the enhancement you need. In this build for example Clobber needs decent recharge slotting to get a gapless Jawbreaker->Clobber->Shatter chain so I've picked all the Crushing Impact pieces with recharge in them.

 

Anyway, apart from the endurance issues this combination is pretty forgiving build wise. Super Reflexes is pretty simple to hit the positional softcaps with and War Mace just wants recharge and enemies to beat up!

 

Thank you so much for all this advide! 🙂 

 

I'm going to try this build. This looks nasty. 😁

 

But why didn't you put crushing impact in Pulverize? The +Recharge will not stack anymore? 

 

//Edit:  And this combination is very forgiving build wise AND very fun to play. Lots of damage mitigation and "attack feedback" from all those stuns and knockdowns. It's nice to see the effects of your attacks and most attacks are pretty fast. 

 

Edited by Chakykia
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5 minutes ago, Chakykia said:

 

Thank you so much for all this advide! 🙂 

 

I'm going to try this build. This looks nasty. 😁

 

But why didn't you put crushing impact in Pulverize? The +Recharge will not stack anymore? 

 

There is something known as the 'rule of 5' with IO set bonuses. It means that you can only use 5 of same named set bonus. You can slot more but they don't do anything. In this case with the obliteration and crushing impact sets I already had 5 '5% recharge' bonuses so slotting another set of crushing impact would have been something of a waste. So I decided to use a full set of touch of death to get a little more melee defence as a buffer against debuffs. But touch of death doesn't offer quite as good enhancement values as 5 crushing impacts + a proc so I put it in the power that won't be used as much, pulverise.

 

As an aside the rule of 5 also explains some of the massive power of purple sets. Without them you hit the limit for 5% recharge bonuses very quickly. Adding a purple set not only gives you a 10% bonus but it also frees up a slot for another 5% bonus somewhere else.

 

Have fun with it!

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I've tried parabola's build with two minor exeptions and she is running absolutly amazing now! 

Very safe und fun to play, with lots of ae-damage and mob controll. 🙂 

 

Thanx to all of you! 😊

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