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Force Redux

Not seeing green # floaters

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Wondering if anyone has some thoughts. I have a 35 Dual Pistol/Marital Blaster. Its one of many alts, but this is the only character who has this issue

 

I can't see any green healing # floaters above my head for the Panacea IO proc and Power Transfer IO proc, both of which are slotted in Reaction Time (I just slotted them in tonight)

 

  • Reaction Time is set to 'no floaters' visuals in the costume creator. Previously I had it to 'show floaters' but the same issue remained.
  • I CAN see green floaters over other players' heads (assuming they have an IO proc) in Pocket D.
  • In combat text, I can see the text that shows Panacea healing me. I don't see any text, however, whatsoever for Power Transfer's heal. No evidence its going off.
  • This is the only alt/char that this has happened to and it annoys me. I need tha validation of the numbers. Or I'd like them.
  • I went through the UI options but didn't see anything. I loaded my standard UI savings to the character, but no change.

 

Any ideas or thoughts?

 

Thank you!

Edited by Force Redux

@Force Redux on Everlasting

----- (my current roster of Incarnates) -----

Agent Wong (DP/Ninjutsu); Android Assassin (Beam/Devices); Atomic-Warhead (Rad Armor/Rad Melee)Hell-Spawned (Demons/Dark); Holosmith (Illusion/Traps); Mechanista (Robots/Force Field); Moon Caller (Dark Control/Savage); Shadow-Spider (Trick Arrow/Dark); Willow Thorn (Plant/Nature)

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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The I27 patch turned off the green numbers from blaster sustain powers. Perhaps it turned them off for procs on blasters too.


TORCHBEARER:  Uun - Martial Arts/Invulnerability Scrapper | Uunison - Gravity/Storm Controller | Uuncola - Ice/Temporal Blaster | Uundergrowth - Plant/Martial Dominator
                           Uunreal - Fire/Time Corruptor | Uunknown - Mind/Psionic Dominator | Uunflappable - War Mace/Willpower Brute

EXCELSIOR:        Uunderdog - Radiation/Radiation Scrapper | Uundertaker - Radiation/Dark Corruptor | Uunstable - Super Reflexes/Staff Fighting Tanker | Uunseen - Illusion/Poison Controller

Uunrest - Dark/Tactical Arrow Blaster | Uuncool - Cold/Beam Rifle Defender | Uunderground - Earth/Earth Dominator | Uunplugged - Stone/Electric Brute | Uunfair - Archery/Trick Arrow Corruptor

Uunflammable - Fire/Nature Controller

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I checked my beam/devices blaster, and they are getting the floaters and the combat text for both procs, so I think this character is bugged in some way. 🤔


@Force Redux on Everlasting

----- (my current roster of Incarnates) -----

Agent Wong (DP/Ninjutsu); Android Assassin (Beam/Devices); Atomic-Warhead (Rad Armor/Rad Melee)Hell-Spawned (Demons/Dark); Holosmith (Illusion/Traps); Mechanista (Robots/Force Field); Moon Caller (Dark Control/Savage); Shadow-Spider (Trick Arrow/Dark); Willow Thorn (Plant/Nature)

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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Well, I managed to fix this. I removed the two IO procs and put them into Stamina/Health and they seem to work there nicely enough. Proc text for both in combat, and green floaters. 

 

Not sure why they work there and not in Reaction Time, but at least its an easy enough fix. 


@Force Redux on Everlasting

----- (my current roster of Incarnates) -----

Agent Wong (DP/Ninjutsu); Android Assassin (Beam/Devices); Atomic-Warhead (Rad Armor/Rad Melee)Hell-Spawned (Demons/Dark); Holosmith (Illusion/Traps); Mechanista (Robots/Force Field); Moon Caller (Dark Control/Savage); Shadow-Spider (Trick Arrow/Dark); Willow Thorn (Plant/Nature)

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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I have to say your title made me wonder if you were using ultra-realistic graphics settings in sewer missions....eww!

  • Haha 1

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On 1/24/2021 at 1:10 AM, Force Redux said:

Well, I managed to fix this. I removed the two IO procs and put them into Stamina/Health and they seem to work there nicely enough. Proc text for both in combat, and green floaters. 

 

Not sure why they work there and not in Reaction Time, but at least its an easy enough fix. 

It may be possible that Reaction Time is using its debuff radius in the PPM calculations in which case you'd have an extremely low proc rate and over short enough time it would seem like it wasn't activating at all.

  • Thanks 1

@macskull/@Not Mac

Proc information and chance calculator spreadsheet (last updated 25JUL20)

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