Jump to content

StrJustice/Bio Scrapper or Stalker?


ceto555

Recommended Posts

3 hours ago, nihilii said:

Feeling pretty dumb as I can't seem to get the forum export working. Here goes in plain text:

 

  Reveal hidden contents

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Heavy Blow    
 (A) Superior Blistering Cold - Accuracy/Damage/Endurance
 (50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime


Level 1:    Hardened Carapace    
 (A) Unbreakable Guard - Resistance
 (3) Unbreakable Guard - Resistance/Endurance
 (3) Unbreakable Guard - +Max HP
 (15) Gladiator's Armor - TP Protection +3% Def (All)


Level 2:    Inexhaustible    
 (A) Preventive Medicine - Heal
 (23) Preventive Medicine - Heal/Endurance
 (23) Synapse's Shock - EndMod/Recharge
 (46) Synapse's Shock - EndMod/Increased Run Speed
 (46) Synapse's Shock - EndMod


Level 4:    Environmental Modification    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (5) Reactive Defenses - Scaling Resist Damage
 (5) Reactive Defenses - Defense
 (7) Shield Wall - +Res (Teleportation), +5% Res (All)
 (7) Kismet - Accuracy +6%


Level 6:    Combat Readiness    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 8:    Rib Cracker    
 (A) Touch of Death - Chance of Damage(Negative)
 (9) Gladiator's Strike - Chance for Smashing Damage
 (9) Mako's Bite - Chance of Damage(Lethal)
 (11) Superior Blistering Cold - Accuracy/Damage
 (11) Superior Blistering Cold - Damage/Endurance
 (13) Touch of Death - Damage/Endurance


Level 10:    Adaptation    
Level 12:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Winter's Gift - Slow Resistance (20%)


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (15) Recharge Reduction IO


Level 16:    Ablative Carapace    
 (A) Preventive Medicine - Chance for +Absorb
 (17) Preventive Medicine - Heal/RechargeTime
 (17) Preventive Medicine - Endurance/RechargeTime
 (19) Preventive Medicine - Heal/Endurance
 (19) Preventive Medicine - Heal/RechargeTime/Endurance
 (21) Preventive Medicine - Heal


Level 18:    Boxing    
 (A) Absolute Amazement - Endurance/Stun
 (43) Absolute Amazement - Stun
 (45) Absolute Amazement - Stun/Recharge
 (45) Absolute Amazement - Accuracy/Stun/Recharge
 (46) Absolute Amazement - Accuracy/Recharge


Level 20:    Evolving Armor    
 (A) Titanium Coating - Resistance
 (21) Titanium Coating - Resistance/Endurance


Level 22:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 26:    Shin Breaker    
 (A) Achilles' Heel - Chance for Res Debuff
 (27) Touch of Lady Grey - Chance for Negative Damage
 (27) Touch of Death - Chance of Damage(Negative)
 (29) Impeded Swiftness - Chance of Damage(Smashing)
 (29) Touch of Death - Accuracy/Damage
 (31) Damage Increase IO


Level 28:    DNA Siphon    
 (A) Armageddon - Chance for Fire Damage
 (31) Obliteration - Chance for Smashing Damage
 (31) Eradication - Chance for Energy Damage
 (34) Touch of the Nictus - Chance for Negative Energy Damage
 (37) Scirocco's Dervish - Chance of Damage(Lethal)
 (40) Fury of the Gladiator - Chance for Res Debuff


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 32:    Crushing Uppercut    
 (A) Hecatomb - Chance of Damage(Negative)
 (33) Hecatomb - Damage/Endurance
 (33) Hecatomb - Damage
 (33) Hecatomb - Accuracy/Damage/Recharge
 (34) Unbreakable Constraint - Chance for Smashing Damage
 (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc


Level 35:    Genetic Contamination    
 (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
 (36) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (36) Superior Scrapper's Strike - Accuracy/Damage
 (37) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (37) Superior Scrapper's Strike - Damage/Recharge


Level 38:    Moonbeam    
 (A) Apocalypse - Chance of Damage(Negative)
 (39) Apocalypse - Damage/Endurance
 (39) Apocalypse - Damage
 (39) Apocalypse - Accuracy/Damage/Recharge
 (40) Apocalypse - Accuracy/Recharge
 (40) Sting of the Manticore - Chance of Damage(Toxic)


Level 41:    Shadow Meld    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (42) Luck of the Gambler - Defense


Level 44:    Parasitic Aura    
 (A) Preventive Medicine - Heal
 (45) Preventive Medicine - Heal/RechargeTime
 (50) Preventive Medicine - Heal/RechargeTime/Endurance


Level 47:    Tactics    
 (A) Adjusted Targeting - To Hit Buff
 (48) Adjusted Targeting - To Hit Buff/Endurance
 (48) Adjusted Targeting - To Hit Buff/Recharge
 (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (50) Adjusted Targeting - Endurance/Recharge


Level 49:    Assault    
 (A) Endurance Reduction IO


Level 1:    Brawl    
 (A) Superior Blistering Cold - Recharge/Chance for Hold
 (13) Superior Blistering Cold - Accuracy/Damage/Recharge


Level 1:    Critical Hit    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 10:    Shadow Recall    
 (A) Empty


Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Power Transfer - Chance to Heal Self
 (25) Power Transfer - Damage/Recharge
 (42) Power Transfer - Damage/Accuracy/Recharge/Endurance
 (42) Power Transfer - EndMod
 (43) Power Transfer - Damage/EndMod
 (43) Power Transfer - Damage/Accuracy/Endurance


Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
Level 10:    Defensive Adaptation    
Level 10:    Efficient Adaptation    
Level 10:    Offensive Adaptation    
Level 50:    Musculature Core Paragon    
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
------------

 

 

 

This is fantastic, thank you!

 

What is your main reason for taking Shin Breaker over spinning strike? The -res?

 

I like some of the AOE in SS, so I might find some way to work it into the build. Unless you feel it severely gimps your damage output!

Link to comment
Share on other sites

1 hour ago, StriderIV said:

This is fantastic, thank you!

 

What is your main reason for taking Shin Breaker over spinning strike? The -res?

 

I like some of the AOE in SS, so I might find some way to work it into the build. Unless you feel it severely gimps your damage output!

AoEs generally do a lot less damage (to each target) than ST attacks.  Spinning Strike does about half the damage that Shin Kick does (at combo 0) with a longer animation time.  If you replace Shin Kick with Spinning Strike in a single target attack chain, it will absolutely result in much, much lower DPS.

Also, Spinning Strike is a combo consumer, not a combo builder.  If you just used nihili's attack chain with spinning strike subbed in for shin kick (so:  CU > SS > RC > MB > SS > RC > repeat), you'd typically be at combo 1 or 0 for Crushing Uppercut, not combo 3.  Which would be sad.

 

If you drop a single-target attack to get Spinning Strike, I'd suggest dropping Rib Cracker, not Shin Breaker, and you'd need to sub in heavy blow in the ST attack chain, don't use Spinning Strike there.  And yes, it would lower your ST DPS.

 

(This, by the way, is the problem that Stalker StJ faces: it doesn't have rib cracker, which can lead to some awkwardness around one attack in your attack chain.  In general, you're going to want an attack chain that has Assassin's Strike, Crushing Uppercut, and Moonbeam, plus Shin Breaker for filler, but, due to Stalker mechanics you need Crushing Uppercut to immediately follow Assassin's Strike, and then you need your attack chain to be at least 10.25 seconds long to avoid the lockout on the chance-to-hide proc.  AS, CU, and MB together only have 5.28s worth of arcanatime, so you need to add another five seconds of powers in there and get to combo 3 for CU.  As far as I can tell, the best chain is AS > CU > SB > MB > SC > SB > repeat, but stupid Sweeping Cross eats one of your combo.  AS builds 2 combo, so you're fine if both the second SB and AS hit, but it's a little less guaranteed that it all comes together.  Obviously, it's particularly disastrous if your AS misses, as you then do a combo 1 CU without guaranteed crit and that really ruins the damage of that cycle.)

Edited by aethereal
Added last paragraph
  • Like 1
Link to comment
Share on other sites

2 minutes ago, aethereal said:

AoEs generally do a lot less damage (to each target) than ST attacks.  Spinning Strike does about half the damage that Shin Kick does (at combo 0) with a longer animation time.  If you replace Shin Kick with Spinning Strike in a single target attack chain, it will absolutely result in much, much lower DPS.

Also, Spinning Strike is a combo consumer, not a combo builder.  If you just used nihili's attack chain with spinning strike subbed in for shin kick (so:  CU > SS > RC > MB > SS > RC > repeat), you'd typically be at combo 1 or 0 for Crushing Uppercut, not combo 3.  Which would be sad.

 

If you drop a single-target attack to get Spinning Strike, I'd suggest dropping Rib Cracker, not Shin Breaker, and you'd need to sub in heavy blow in the ST attack chain, don't use Spinning Strike there.  And yes, it would lower your ST DPS.

Appreciate this. So we have heavy blow, but we typically wouldn’t be using it in the attack chain?

 

I may drop something like tactics so I can pick up both, maybe open up options in the attack chain.

 

If you don’t mind, could you share with me what an optimal attack chain without spinning strike would look like, and what one with would?

Link to comment
Share on other sites

Just now, StriderIV said:

Appreciate this. So we have heavy blow, but we typically wouldn’t be using it in the attack chain?

 

I may drop something like tactics so I can pick up both, maybe open up options in the attack chain.

 

If you don’t mind, could you share with me what an optimal attack chain without spinning strike would look like, and what one with would?

You have to take either Initial Strike or Heavy Blow as your level 1 power, there's no choice, but both of them are not optimal to use in a ST attack chain, so people will often use them to mule important set bonuses.

 

Note that nihili's build probably will have trouble hitting things without tactics -- high end builds underslot accuracy in their powers by using tactics/kismet/global accuracy bonuses that allows them to pack more damage and procs into their attack powers.

 

I assume that nihili's attack chain is about as good as you can get -- he's one of the people who consistently produces very high-end builds.  There won't be any ST attack chain that's very good that uses Spinning Strike.

  • Like 1
Link to comment
Share on other sites

10 minutes ago, aethereal said:

You have to take either Initial Strike or Heavy Blow as your level 1 power, there's no choice, but both of them are not optimal to use in a ST attack chain, so people will often use them to mule important set bonuses.

 

Note that nihili's build probably will have trouble hitting things without tactics -- high end builds underslot accuracy in their powers by using tactics/kismet/global accuracy bonuses that allows them to pack more damage and procs into their attack powers.

 

I assume that nihili's attack chain is about as good as you can get -- he's one of the people who consistently produces very high-end builds.  There won't be any ST attack chain that's very good that uses Spinning Strike.

Appreciate the insight! I grabbed Spinning Strike for the "cool" factor and the idea that it does give me some AOE. That being said, it does consume, so anything that pulls away combos from Crushing Uppercut I'm sure hurts the build. I'm guessing a build up combo, with the above build, would look something like: Shin Breaker -> Rib Cracker -> Crushing Uppercut -> Shin Breaker -> Rib Cracker -> Moonbeam.

Rinse and repeat? 😛 haha

Edited by StriderIV
Link to comment
Share on other sites

  • 2 weeks later
On 2/2/2021 at 5:21 AM, nihilii said:

Feeling pretty dumb as I can't seem to get the forum export working. Here goes in plain text:

 

  Reveal hidden contents

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Heavy Blow    
 (A) Superior Blistering Cold - Accuracy/Damage/Endurance
 (50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime


Level 1:    Hardened Carapace    
 (A) Unbreakable Guard - Resistance
 (3) Unbreakable Guard - Resistance/Endurance
 (3) Unbreakable Guard - +Max HP
 (15) Gladiator's Armor - TP Protection +3% Def (All)


Level 2:    Inexhaustible    
 (A) Preventive Medicine - Heal
 (23) Preventive Medicine - Heal/Endurance
 (23) Synapse's Shock - EndMod/Recharge
 (46) Synapse's Shock - EndMod/Increased Run Speed
 (46) Synapse's Shock - EndMod


Level 4:    Environmental Modification    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (5) Reactive Defenses - Scaling Resist Damage
 (5) Reactive Defenses - Defense
 (7) Shield Wall - +Res (Teleportation), +5% Res (All)
 (7) Kismet - Accuracy +6%


Level 6:    Combat Readiness    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 8:    Rib Cracker    
 (A) Touch of Death - Chance of Damage(Negative)
 (9) Gladiator's Strike - Chance for Smashing Damage
 (9) Mako's Bite - Chance of Damage(Lethal)
 (11) Superior Blistering Cold - Accuracy/Damage
 (11) Superior Blistering Cold - Damage/Endurance
 (13) Touch of Death - Damage/Endurance


Level 10:    Adaptation    
Level 12:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Winter's Gift - Slow Resistance (20%)


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (15) Recharge Reduction IO


Level 16:    Ablative Carapace    
 (A) Preventive Medicine - Chance for +Absorb
 (17) Preventive Medicine - Heal/RechargeTime
 (17) Preventive Medicine - Endurance/RechargeTime
 (19) Preventive Medicine - Heal/Endurance
 (19) Preventive Medicine - Heal/RechargeTime/Endurance
 (21) Preventive Medicine - Heal


Level 18:    Boxing    
 (A) Absolute Amazement - Endurance/Stun
 (43) Absolute Amazement - Stun
 (45) Absolute Amazement - Stun/Recharge
 (45) Absolute Amazement - Accuracy/Stun/Recharge
 (46) Absolute Amazement - Accuracy/Recharge


Level 20:    Evolving Armor    
 (A) Titanium Coating - Resistance
 (21) Titanium Coating - Resistance/Endurance


Level 22:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 26:    Shin Breaker    
 (A) Achilles' Heel - Chance for Res Debuff
 (27) Touch of Lady Grey - Chance for Negative Damage
 (27) Touch of Death - Chance of Damage(Negative)
 (29) Impeded Swiftness - Chance of Damage(Smashing)
 (29) Touch of Death - Accuracy/Damage
 (31) Damage Increase IO


Level 28:    DNA Siphon    
 (A) Armageddon - Chance for Fire Damage
 (31) Obliteration - Chance for Smashing Damage
 (31) Eradication - Chance for Energy Damage
 (34) Touch of the Nictus - Chance for Negative Energy Damage
 (37) Scirocco's Dervish - Chance of Damage(Lethal)
 (40) Fury of the Gladiator - Chance for Res Debuff


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 32:    Crushing Uppercut    
 (A) Hecatomb - Chance of Damage(Negative)
 (33) Hecatomb - Damage/Endurance
 (33) Hecatomb - Damage
 (33) Hecatomb - Accuracy/Damage/Recharge
 (34) Unbreakable Constraint - Chance for Smashing Damage
 (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc


Level 35:    Genetic Contamination    
 (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
 (36) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (36) Superior Scrapper's Strike - Accuracy/Damage
 (37) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (37) Superior Scrapper's Strike - Damage/Recharge


Level 38:    Moonbeam    
 (A) Apocalypse - Chance of Damage(Negative)
 (39) Apocalypse - Damage/Endurance
 (39) Apocalypse - Damage
 (39) Apocalypse - Accuracy/Damage/Recharge
 (40) Apocalypse - Accuracy/Recharge
 (40) Sting of the Manticore - Chance of Damage(Toxic)


Level 41:    Shadow Meld    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (42) Luck of the Gambler - Defense


Level 44:    Parasitic Aura    
 (A) Preventive Medicine - Heal
 (45) Preventive Medicine - Heal/RechargeTime
 (50) Preventive Medicine - Heal/RechargeTime/Endurance


Level 47:    Tactics    
 (A) Adjusted Targeting - To Hit Buff
 (48) Adjusted Targeting - To Hit Buff/Endurance
 (48) Adjusted Targeting - To Hit Buff/Recharge
 (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (50) Adjusted Targeting - Endurance/Recharge


Level 49:    Assault    
 (A) Endurance Reduction IO


Level 1:    Brawl    
 (A) Superior Blistering Cold - Recharge/Chance for Hold
 (13) Superior Blistering Cold - Accuracy/Damage/Recharge


Level 1:    Critical Hit    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 10:    Shadow Recall    
 (A) Empty


Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Power Transfer - Chance to Heal Self
 (25) Power Transfer - Damage/Recharge
 (42) Power Transfer - Damage/Accuracy/Recharge/Endurance
 (42) Power Transfer - EndMod
 (43) Power Transfer - Damage/EndMod
 (43) Power Transfer - Damage/Accuracy/Endurance


Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
Level 10:    Defensive Adaptation    
Level 10:    Efficient Adaptation    
Level 10:    Offensive Adaptation    
Level 50:    Musculature Core Paragon    
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
------------

 

 

 

Quick Follow up on this: What incarnates do you usually take with your build?

Link to comment
Share on other sites

Alpha: Musculature

Destiny: Ageless

Interface: Degen

Hybrid: Assault Radial (there are arguments showing Assault Core to outperform it, but that is assuming constant attacking to maintain damage stacks, and no external damage buff. I like that Assault Radial is always the same sizeable boon per hit regardless of the situation)

Judgement: Vorpal (for ease of aiming, but also because it's a +30% defense buff for 10 seconds)

Lore: Banished Pantheon (high damage + -res debuffs)

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...