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Posted (edited)

So far this toon is level 50. I've purchased only about 25% of the IOs for this, none of the purples yet. 
I'm asking for advice on this because I was door sitting/helping out one of my SG mates on a farm. Their toon had a lot more enhancements than mine (from the looks of their bio) yet they seemed to be struggling to stay alive every now and then or keep end up. I just want to make sure the build i've been following isn't going to set me up for failure. 

 

This Hero build was built using Mids Reborn 3.0.4.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Queen Morgana: Level 50 Natural Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Lunge

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: Fire Shield

  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge

Level 2: Blazing Aura

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (19) Superior Brute's Fury - Damage/Recharge
  • (21) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (21) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (23) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Brute's Fury - Recharge/Fury Bonus

Level 4: Healing Flames

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (5) Preventive Medicine - Endurance/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Chance for +Absorb

Level 6: Build Up

  • (A) Recharge Reduction IO

Level 8: Spine Burst

  • (A) Armageddon - Damage
  • (9) Armageddon - Damage/Recharge
  • (9) Armageddon - Accuracy/Damage/Recharge
  • (11) Armageddon - Accuracy/Recharge
  • (15) Armageddon - Damage/Endurance

Level 10: Temperature Protection

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (11) Steadfast Protection - Resistance/+Def 3%

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Shield Wall - Defense
  • (13) Shield Wall - Defense/Endurance
  • (15) Shield Wall - Defense/Endurance/Recharge
  • (46) Kismet - Accuracy +6%

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 16: Plasma Shield

  • (A) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Endurance/Recharge

Level 18: Quills

  • (A) Superior Avalanche - Accuracy/Damage
  • (23) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 20: Consume

  • (A) Mocking Beratement - Taunt
  • (48) Mocking Beratement - Taunt/Recharge
  • (48) Mocking Beratement - Taunt/Recharge/Range
  • (48) Mocking Beratement - Accuracy/Recharge
  • (50) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance/Recharge

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Shield Wall - Defense
  • (27) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Endurance/Recharge

Level 28: Burn

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (29) Superior Unrelenting Fury - Damage/RechargeTime
  • (29) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (31) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 30: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 38: Electrifying Fences

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (39) Superior Frozen Blast - Damage/Endurance
  • (39) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (39) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (40) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance

Level 44: Mu Lightning

  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance

Level 47: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Fury 


Level 1: Brawl

Edited by Jett5
Posted (edited)

Looks good to me, I'd use it.

One small little detail, I would move the 3 Shield Wall from Combat Jumping to Stealth. The end reduction in the set will do you more good on Stealth. Since Combat Jump has practically no end cost.

And since you have stealth , you might as well use it. I have the same on my farmer.

 

Only comes to about 2.5 % defense or something  but 47.5% is better than 45%. And the Shield Wall set will help you reduce the end cost a little bit if you move it.

 

And if you do have endurance issues think about trying Cardiac Alpha instead of Agility 

 

Edit:  I think my statement here to try Cardiac as a general rule works if a build having end issues, but as a pure farmer build you would be better off with Musculature. 

     I myself run an end hog farm build,  but have trained myself to keep Ageless going as I farm. Something to think about. 

     Also your base empowerment station has an increase recovery and p2w has amplifiers. 

Edited by SuperPlyx
Posted
On 1/30/2021 at 9:53 AM, SuperPlyx said:

Looks good to me, I'd use it.

One small little detail, I would move the 3 Shield Wall from Combat Jumping to Stealth. The end reduction in the set will do you more good on Stealth. Since Combat Jump has practically no end cost.

And since you have stealth , you might as well use it. I have the same on my farmer.

 

Only comes to about 2.5 % defense or something  but 47.5% is better than 45%. And the Shield Wall set will help you reduce the end cost a little bit if you move it.

 

And if you do have endurance issues think about trying Cardiac Alpha instead of Agility 

 

Edit:  I think my statement here to try Cardiac as a general rule works if a build having end issues, but as a pure farmer build you would be better off with Musculature. 

     I myself run an end hog farm build,  but have trained myself to keep Ageless going as I farm. Something to think about. 

     Also your base empowerment station has an increase recovery and p2w has amplifiers. 

Noted, thank you for the reply! I'll be moving the shield wall's and looking more into cardiac.

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