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Posted

I really want to like this character but I'm about to just give up on it. I can't come up with a build that I actually like. Looking for the usual def/res/movement (being stone armor).

Lets see what you all can come up with.

 

Cost is no issue so use whatever you need to.

Posted

This is what I have for a Tanker Stone/Staff, it should translate fairly well, though you'll lose the capped Def/Res because of lower numbers in brutes.  It does remove basically all penalties from Granite though (it still has -5% damage, but Form of the Body should take care of that)

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Dancing Stone: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Staff Fighting
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(5), GifoftheA-Def/EndRdx(9), GifoftheA-Run+(15)
Level 1: Mercurial Blow -- FcsSmt-Acc/Dmg/Rchg(A), FcsSmt-Acc/EndRdx/Rchg(3), FcsSmt-Dmg/EndRdx(15), KntCmb-Dmg/EndRdx/Rchg(34), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(46)
Level 2: Precise Strike -- FcsSmt-Acc/Dmg/Rchg(A), FcsSmt-Acc/EndRdx/Rchg(3), FcsSmt-Dmg/EndRdx(11), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(45)
Level 4: Guarded Spin -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(40), Mlt-Dmg/EndRdx/Rchg(45)
Level 6: Earth's Embrace -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(7), DctWnd-Heal(45), DctWnd-Rchg(48)
Level 8: Rooted -- HO:Golgi(A)
Level 10: Taunt -- Taunt-I(A)
Level 12: Brimstone Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(25)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Eye of the Storm -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(17), Mlt-Dmg/Rchg(17), Mlt-Acc/EndRdx(27), Mlt-Acc/Dmg/EndRdx(37), Mlt-Dmg/EndRdx/Rchg(46)
Level 18: Crystal Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(19), GifoftheA-Def/EndRdx(19), GifoftheA-Run+(21)
Level 20: Staff Mastery 
Level 22: Mud Pots -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(42), EndRdx-I(46)
Level 24: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 26: Minerals -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), GifoftheA-Run+(48)
Level 28: Serpent's Reach -- Apc-Dmg(A), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(37), Apc-Dam%(43)
Level 30: Assault -- EndRdx-I(A)
Level 32: Granite Armor -- ResDam-I(A), ResDam-I(33), DefBuff-I(33), DefBuff-I(33), ShlWal-ResDam/Re TP(34), LucoftheG-Def/Rchg+(34)
Level 35: Innocuous Strikes -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(43)
Level 38: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Kick -- Empty(A)
Level 47: Tough -- EndRdx-I(A)
Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), GifoftheA-Def/EndRdx(50), GifoftheA-Run+(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(21), NmnCnv-Regen/Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(9)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 20: Form of the Body 
Level 20: Form of the Mind 
Level 20: Form of the Soul 
Level 50: Agility Radial Paragon 
------------

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What this team needs is more Defenders

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