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Snarky

Ice Cold 1st attempt

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This is a continuing project to find a great "ranged" character.  Miserably hard to do.  Blasters are not ranged, they excel at Blapping.  You have to build sideways to get them Ranged.

 

Two powers stood out to me here.  Sleet and Heat Loss.  The rest of Cold domination...left me cold?

 

I probably screwed up the slotting trying to get my build goals.  Priority was 1) Softcap Ranged Defense.  2) High Recharge, trying for Perma Hasten (missed it by that much) 3) High Accuracy.  We run a lot of +content at 50 and missing just sucks.  4) Not gimping my damage dealing powers while achieving above goals.

 

I wish the build was tighter.  i know I have missed something.  I wish I could have at least enhanced Sleet with a defense debuff set, but I needed/wanted Pacing of the Turrtles bonuses

 

Please look at this and let me know how I can improve it.  Thanks.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarkzebub: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(5), SprScrBls-Acc/Dmg/EndRdx/Rchg(5), SprScrBls-Rchg/+End(7)
Level 1: Infrigidate -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(7), PcnoftheT-Acc/EndRdx(9), PcnoftheT-Rng/Slow(9), PcnoftheT-EndRdx/Rchg/Slow(11), PcnoftheT--Rchg%(39)
Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15)
Level 4: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(17), PcnoftheT-Acc/EndRdx(17), PcnoftheT-Rng/Slow(19), PcnoftheT-EndRdx/Rchg/Slow(19), PcnoftheT--Rchg%(33)
Level 6: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(21), AdjTrg-ToHit/EndRdx/Rchg(21), AdjTrg-EndRdx/Rchg(23), AdjTrg-Rchg(23), GssSynFr--Build%(25)
Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29)
Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39)
Level 12: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Dmg/EndRdx(31), Rgn-Knock%(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Hover -- LucoftheG-Def/Rchg+(A)
Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(34), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(36), SprMlcoft-Rchg/Dmg%(36)
Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(40), Ksm-ToHit+(40), LucoftheG-Def(40)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Bitter Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(39)
Level 28: Benumb -- Acc-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 32: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 35: Sleet -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(45), PcnoftheT-Acc/EndRdx(45), PcnoftheT-Rng/Slow(45), PcnoftheT-EndRdx/Rchg/Slow(46), PcnoftheT--Rchg%(46)
Level 38: Heat Loss -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(46), PcnoftheT-Acc/EndRdx(48), PcnoftheT-Rng/Slow(48), PcnoftheT-EndRdx/Rchg/Slow(48), PcnoftheT--Rchg%(50)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Tactics -- RctRtc-Pcptn(A)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

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Rad Emission has Acelerate Metabolism. Seems like a superior version of Hasten. Actually it seems like a Budget Heat Loss combined with Hasten and available at level 4.

 

I'm playing a Water Blast / Radiation Emission Corruptor with Sorcery and Fighting. Mostly solo, and it's been fun so far. Sorcery is a great pool for the magic looking Flight power, and Rune of Protection, Tough, and Accelerate Metabolism powers through everything.

Edited by Vulf

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Been toying around with Ice on a Corr and one thing I would say is Bitter Freeze Ray is a very good proc power. If you are so inclined I would look at sloting 4 or more damage procs in it. 

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On 2/7/2021 at 10:53 PM, Snarky said:

This is a continuing project to find a great "ranged" character.  Miserably hard to do.  Blasters are not ranged, they excel at Blapping.  You have to build sideways to get them Ranged.

 

Two powers stood out to me here.  Sleet and Heat Loss.  The rest of Cold domination...left me cold?

 

I probably screwed up the slotting trying to get my build goals.  Priority was 1) Softcap Ranged Defense.  2) High Recharge, trying for Perma Hasten (missed it by that much) 3) High Accuracy.  We run a lot of +content at 50 and missing just sucks.  4) Not gimping my damage dealing powers while achieving above goals.

 

I wish the build was tighter.  i know I have missed something.  I wish I could have at least enhanced Sleet with a defense debuff set, but I needed/wanted Pacing of the Turrtles bonuses

 

Please look at this and let me know how I can improve it.  Thanks.

Team or solo?

My build goals would differ between the two.  For teaming I'd place recharge over defenses.  Solo (or 1 perhaps 2 teammates) defense over recharge. 

 

     Infridgidate -> I wouldn't look to slots here to achieve +def.  This is either a base slot or proc power.  Especially at level 50.  Generally when creating a build (any build) slots tend to be the tightest resource.

     Glacial Shield and Ice Shield -> don't see either in the build.  A few thoughts on why this might not be the way to go.  First is the obvious not everyone even at 50 is running tricked out soft capped builds (especially against the I-cap).  Given they buff allies around the target (as well as the target ally) you don't even need to try that hard to find the teammates that aren't capped.  Next is defense debuffs.  Certain foes, like the ones in the often run ITF, can easily induce cascade failure.  Even the base unenhanced value can offer substantial buffer against this.  And last they take defense and resist sets.  In other words all those nice special IOs like LotG +def/increased rech, the two 3% +def uniques, scaling resistance, +max health, +5% resist (all), etc..

     Benumb -> because all I have is this phone for internet atm I can't tell how far off perma this power is (can't load and look at your build in Mids) or how accurate but this is a key power of Cold when it comes to combat against AVs, GMs, EBs and other tough major foes.  Ideally this power is perma or as close as you can get and doesn't miss the target.   It turns them into kittens debuffing their damage, regen, defense, mez effects, movement etc..  PBU + Benumb should really be your go to alpha strike when ever possible.

     Heat Loss and Sleet -> Sleet is a Freezing Rain clone.  As such you're basically looking for recharge anything else is gravy including using slots for set bonuses.  In a lot of ways Heat Loss is the same.  Both powers you want up as often as you can, but their base buff and debuffs are solid out of the box.

     Arctic Fog -> In addition to the stealth, damage resistance and defense there's a lot of recharge and movement debuff resistance in the power.  More than, for example, found in /SR's Quickness.  Winter's Gift somewhere would put you at 80% resistance.

     Frostwork -> didn't take this power on my Cold.  But it's not a lemon and can take Heal Sets, substantially boosting an allies max health.  With high recharge could give 3+ teammates an extra 500+ health.

     

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9 hours ago, Doomguide2005 said:

Team or solo?

My build goals would differ between the two.  For teaming I'd place recharge over defenses.  Solo (or 1 perhaps 2 teammates) defense over recharge. 

 

     Infridgidate -> I wouldn't look to slots here to achieve +def.  This is either a base slot or proc power.  Especially at level 50.  Generally when creating a build (any build) slots tend to be the tightest resource.

     Glacial Shield and Ice Shield -> don't see either in the build.  A few thoughts on why this might not be the way to go.  First is the obvious not everyone even at 50 is running tricked out soft capped builds (especially against the I-cap).  Given they buff allies around the target (as well as the target ally) you don't even need to try that hard to find the teammates that aren't capped.  Next is defense debuffs.  Certain foes, like the ones in the often run ITF, can easily induce cascade failure.  Even the base unenhanced value can offer substantial buffer against this.  And last they take defense and resist sets.  In other words all those nice special IOs like LotG +def/increased rech, the two 3% +def uniques, scaling resistance, +max health, +5% resist (all), etc..

     Benumb -> because all I have is this phone for internet atm I can't tell how far off perma this power is (can't load and look at your build in Mids) or how accurate but this is a key power of Cold when it comes to combat against AVs, GMs, EBs and other tough major foes.  Ideally this power is perma or as close as you can get and doesn't miss the target.   It turns them into kittens debuffing their damage, regen, defense, mez effects, movement etc..  PBU + Benumb should really be your go to alpha strike when ever possible.

     Heat Loss and Sleet -> Sleet is a Freezing Rain clone.  As such you're basically looking for recharge anything else is gravy including using slots for set bonuses.  In a lot of ways Heat Loss is the same.  Both powers you want up as often as you can, but their base buff and debuffs are solid out of the box.

     Arctic Fog -> In addition to the stealth, damage resistance and defense there's a lot of recharge and movement debuff resistance in the power.  More than, for example, found in /SR's Quickness.  Winter's Gift somewhere would put you at 80% resistance.

     Frostwork -> didn't take this power on my Cold.  But it's not a lemon and can take Heal Sets, substantially boosting an allies max health.  With high recharge could give 3+ teammates an extra 500+ health.

     

Team.  All the time.  I felt just softcap Range Def and not going for AoE Def was neglecting Def lol.  But I come from Brutes...

 

Infrigidate...Yeah, If i had another way to softcap range I would.  Literally ran out of powers to enhance.  (that took +range Def)

 

Shields.  I hate solo buffing.  Not dislike.  Hate.  From my cold little Hatey Heart.  

 

Benumb.  I was able to move about 4 slots in the live version of this.  Benumb got two additional slots for 50+5 Recharges.  

 

Heat Loss and Sleet....again,. PotT is meh, but it gives ACC and Range Def.  I will look at cramming other sets on.  I will.  I know this is a crap shortcut to a good but maybe not great goal.

 

Artic Fog...Winters Gift huh....nice.  1 slot huh...crap

 

Frostwork.  Other Allies can have max health huh?  I will look into ...nah, just kidding.  I don't want to stand around solo buffing.  I corrupt, not band aid.

 

Since this is a team build I do have on all three leadership toggles.  I am nearly ready to slot Hybrid.  Will be going with support radial embodiment.  May switch later.  My theory is keeping benumb and other debuffs up and then boosting my team is more effective than more personal individual damage  I will buff.  Passively.  I draw the line at standing around patching people.

 

Thanks for the feedback.  I will look at getting rid of the Pacing of the Turtle sets...  But man it is hard for me to give up ranged softcap lol.  

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     I hear you, I run lots of Emps and the stress from having to buff like mad at times becomes unfun in the extreme and I'll drag out one of my scrappers, blasters, huntsman etc. and just mindlessly kill stuff.

   But as I point out in one of those "I want a healer, not some blaster"  those blasts even if never touched are a great place to chase set bonuses that will help you do the fun stuff safer and/or better.  Those Shields can similarly  take both defense +3% uniques (among other things).  That's 6% defense (all) to replace a couple of ranged only 6 slotted Pacing set bonuses.  Or if looking for recharge 5 Red Fortune + LotG increased recharge is 12.5% in set bonuses for recharge.  Then just put them on tray 6 and forget about ever buffing with them (if you must and if asked tell them you got tired of people complaining you ruined their costumes 😜)

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1 hour ago, Doomguide2005 said:

     I hear you, I run lots of Emps and the stress from having to buff like mad at times becomes unfun in the extreme and I'll drag out one of my scrappers, blasters, huntsman etc. and just mindlessly kill stuff.

   But as I point out in one of those "I want a healer, not some blaster"  those blasts even if never touched are a great place to chase set bonuses that will help you do the fun stuff safer and/or better.  Those Shields can similarly  take both defense +3% uniques (among other things).  That's 6% defense (all) to replace a couple of ranged only 6 slotted Pacing set bonuses.  Or if looking for recharge 5 Red Fortune + LotG increased recharge is 12.5% in set bonuses for recharge.  Then just put them on tray 6 and forget about ever buffing with them (if you must and if asked tell them you got tired of people complaining you ruined their costumes 😜)

Call me selfish.  You would be right.  But I can get rid of combat jumping and add Temp Invul and get those two +3% and room on my build plus more survivability.  Do not even know why I was not doing this.  Thank you.

 

crap. those enhancers are in artic fog lol

 

I can swap out Artillery for pacing of the Turtle in Sleet.  Better bonuses for my build!

Edited by Snarky

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One of my mains from live was an ice/cold corr and it got rerolled here right away. Recharge is everything and all teams love those cold shields it pretty much turns everyone into a tank even if all your using them for is a lotg mule its a massive bump in defence especially to squishies. Pretty sure once sleet drops on mobs you can throw away your acc io's as everything will hit. Always aim for perma heat loss and benumb especially if you ever plan on soloing tough av/gm. Sleet should be at about 15 seconds. On ice/cold burnout is a winner, i still think the best combo in the game is aim/soul drain-benumb-sleet-heat loss-ice storm-blizzard-burnout hang about a few seconds til blizzard wears off and repeat. It used to be enough to cause other players to crash with the overload and will murder the toughest stuff in game. I still think bitter freeze ray is a junk power due to the animation time, with a high recharge build you can fire off freeze ray enough to make it pointless. If your going for a ranged defence build and not taken the shield for the resists you may as well throw in scorp sd and cap your s/l def too.

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I took a lot of these suggestions to heart.  My current live build has 4 Pacing of the turtles.  The new build I am respeccing into has one.  The major changes were adding Artillery in Sleet, Preemptive Optimization in Heat Loss, Superior Winters Bite in Freeze Ray, getting the 2 Rech I/Os into Benumb and turning Infrigidate into a 3 slot proc power.

 

Thank you all for the suggestions.  The build looks tighter definitely.  Really appreciate the suggestions on what to enhance for and why.  Really helped.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarkzebub: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(5), SprScrBls-Acc/Dmg/EndRdx/Rchg(5), SprScrBls-Rchg/+End(7)
Level 1: Infrigidate -- AchHee-ResDeb%(A), AnlWkn-%ToHit(48), TchofLadG-%Dam(48)
Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(33)
Level 4: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(45), PcnoftheT-Acc/EndRdx(45), PcnoftheT-Rng/Slow(46), PcnoftheT-EndRdx/Rchg/Slow(46), PcnoftheT--Rchg%(46)
Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/EndRdx(11), GssSynFr--Build%(11)
Level 8: Freeze Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(37)
Level 10: Fly -- BlsoftheZ-ResKB(A)
Level 12: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/EndRdx(15), Rgn-Knock%(15)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 16: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(23)
Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def(48), LucoftheG-Def/Rchg(50)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50)
Level 26: Bitter Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/EndRdx(29), Apc-Dam%(29)
Level 28: Benumb -- Acc-I(A), RechRdx-I(31), RechRdx-I(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40)
Level 35: Sleet -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Power Build Up -- RechRdx-I(A), RechRdx-I(45)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

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So first let me say I think the build looks very good. While we have very different build styles , since you are asking on here for comments I wanted to try again about Bitter Freeze Ray.

 

I know some people as mentioned above skip it, and the long animation takes some getting used to. But it really can be a very heavy hitter:

bfrproc.jpg.bd7437da3a5fc66d5c3cf1dbe0548357.jpg

 

That is what it hits for the majority of the time.  That is almost twice what Bitter Ice Blast does. 

 

Here is how I have mine slotted, just for reference on how it can be done.:

Spoiler

This Villain build was built using Mids Reborn 3.0.4.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(5), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7)
Level 1: Infrigidate -- AchHee-ResDeb%(A)
Level 2: Ice Shield -- ImpSki-Status(A), StdPrt-ResDam/Def+(7), StdPrt-ResKB(9)
Level 4: Super Speed -- BlsoftheZ-ResKB(A)
Level 6: Boxing -- Empty(A)
Level 8: Freeze Ray -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Rchg/+End(21), Thn-Acc/Dmg(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25)
Level 10: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit(15), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Glacial Shield -- ImpSki-Status(A), Ags-Psi/Status(27), UnbGrd-Max HP%(27)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Ksm-ToHit+(29)
Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33), SprMlcoft-Rchg/Dmg%(33)
Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(40), RedFrt-Def(48), RedFrt-Def/EndRdx/Rchg(48)
Level 22: Tough -- GldArm-End/Res(A), GldArm-RechRes(34), GldArm-RechEnd(34), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 26: Bitter Freeze Ray -- HO:Nucle(A), HO:Nucle(37), UnbCns-Dam%(39), Apc-Dam%(39), GldNet-Dam%(39), GldJvl-Dam%(40)
Level 28: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40)
Level 30: Benumb -- RechRdx-I(A), RechRdx-I(50)
Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 35: Sleet -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(46)
Level 38: Heat Loss -- RechRdx-I(A)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 44: Temp Invulnerability -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/Rchg(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(9), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(11), PwrTrns-Dam/EndMod(11), PwrTrns-Dam/Acc/End(13), PwrTrns-Dam/Acc/Rech/End(13), PwrTrns-+Heal(15)
Level 50: Agility Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

  

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