plainguy Posted February 13, 2021 Posted February 13, 2021 Just wondering why the changes to Trip Mine on Devices was not ported over to Traps. It is not a bad change that someone would complain about NOT having on Traps.. Is there a specific reason why ? Overall game balance issue between the sets ? 3 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Outrider_01 Posted February 13, 2021 Posted February 13, 2021 What was the change, it looks identical in game except for stat to damage. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Uun Posted February 14, 2021 Posted February 14, 2021 I assume he's referring to this (from the August 27, 2019 patch notes): Trip Mine: Interrupt removed. Cast time is now 2.77 seconds. Recharge increased to 30 seconds. Traps version has 5 second cast, 4 second interrupt, 20 second recharge. Uuniverse
arcane Posted February 14, 2021 Posted February 14, 2021 13 minutes ago, Uun said: I assume he's referring to this (from the August 27, 2019 patch notes): Trip Mine: Interrupt removed. Cast time is now 2.77 seconds. Recharge increased to 30 seconds. Traps version has 5 second cast, 4 second interrupt, 20 second recharge. Sounds very nice. Do eet.
Bartacus Posted March 1, 2021 Posted March 1, 2021 +1. I don't understand the reason not to port this!
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