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Posted (edited)

I've never played an MM before and this will be my first. So I made him and PL'd him and play tested him. And coming from a poison main I did not like the pace of traps. How slow the animation is was hurting me. Don't get me wrong I want to really enjoy this set so I made a tank out of him. Please let me know what you think. Would love to hear build ideas  to a tanky MM

My pets have 45 DEF to all. Had to find that info in game can't find out in mids
https://www.midsreborn.com/builds/download.php?uc=1472&c=713&a=1426&f=HEX&dc=78DA4D934B4F135114C7EFB4332045A00FCABB8516795864A026E8C6482220A8D460A8806E4803858EF6959626E2332CFC026EF453B8F2BD338A809FC1B8D028A0A22E74E1C28CA7F77F646692C9EFDCFFBDE771EFB937766DF4E0C3F1B561A1B847D28962713E9628AE240B1923BBA8C512CBC68253D057497FA335333F5DCA6472593D9E2A2D17FD36FD546969498F1712F9A2F04EE572693D9E4C27F3B9C24A62C5C8655D529ACE27938B1E69C61259235F4ACBC93AA94C26138BC9423165E4BD637963411F4919E934D7B4DA445544E87FA509FE4C4DFC7208115585E3920ACE82EA2E4DF7103FD07C401515BF85D457D57D5F218E11687C9D7E059AA21C47BC8A6DA764376DDDC9EB9DEF30D7439AC69A1641DC3069950A6254F6413BC0BC49F1ABB0DE51F59262F854E12AC7A7BA5CBC669D025673CCEA10B40DD26A789F3543E55A9DA2760835D7CE609FEE8B4CBF22E93D8175CE0621EA784F759CC36BD2276E90830795AA9E0EECB2BE8D19001B82CC10789B7C7C88A6FA26700A4DA3CC31B0E534731CECA413F1238FF05741BB45711A39772357DCE6667AC0E05F214F26780EB9B7E8149A657F4CAD398EDD064F225EC71CC61D233C1E06431FA1DF21B4A26E67EB0E6E42E813731BECFC0C6E529E009F76600BB93B37996FC0431BCC75E66BF02DF9B673F7DAB97B0EEA40983B10E60E7433D7A8AE2ECED5F57FEE2E6AEFE6DA7BB893FB7C0F7DD22D442FFBF63E8376F811F331F3091879CA7C0EC6C8B70FE7AFF5EDA0F6235F99BBCC2F60FF37E61E789E7C75F6D5B9773AF74EF781034771AB07CA4D2EF30F7C5BE82E0C72CD8369EC7330C534C0E855E61566066CB3BF58798327CB0ADF2CD18FD38B59ABCC29EB3D0B457AECB948610F853D7ED8B519D4FFDDAE49CF9F96A228F7A8A27A7AD7F751D944C4CA7956DAF2969A6722FBEFD67C40CF26CAF6B86DFD2CC58D22AE3967B32FDBEC0B363BE6B3EC1761CBFE07A3B3E2BD

Edited by Hops

Kill Most ITFs! Defender Tank! dahkness11 - Twitch

Posted

I love traps mm's, the pace isn't as bad as you would think you just make sure your first to each mob, drop poison trap-acid mortar-trip mine, by the time the team arrives you can be throwing out caltrops and blasting stuff with empty clips to bump your recharge. I didn't want to mess about too much with your build it looks pretty good the only things i'd recommend would be dumping detonator for trip mine and taking scorp over ice and swapping spiritual for agility to just hit the magic 45% s/l. You did well to get there without the fighting pool. I'd find a way to get more procs in acid mortar and posion trap and caltrops. I know most will say don't bother with mm personal attacks but i do like empty clips for a little soft control and for slotting an ff+rech. Here's your build with a little shuffling:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Call Thugs            ExpRnf-+Res(Pets):50(A), SprMarofS-EndRdx/+Resist/+Regen:50(3), SprMarofS-Acc/EndRdx:50(3), EdcoftheM-PetDef:40(5), CaltoArm-+Def(Pets):30(5), SvrRgh-PetResDam:50(7)
Level 1:    Web Grenade            HO:Endo(A)
Level 2:    Caltrops            Rgn-Knock%:50(A), Ann-ResDeb%:50(7)
Level 4:    Teleport Foe            BlsoftheZ-ResKB:50(A)
Level 6:    Teleport            Range-I:50(A)
Level 8:    Hasten                RechRdx-I:50(A), RechRdx-I:50(9)
Level 10:    Acid Mortar            AchHee-ResDeb%:20(A), Ann-ResDeb%:30(11), RechRdx-I:50(11)
Level 12:    Equip Thugs            EndRdx-I:50(A)
Level 14:    Call Enforcer            HO:Cyto(A), HO:Cyto(15), SprMarofS-Acc/Dmg:50(15), SprMarofS-Dmg/EndRdx:50(17), LucoftheG-Def/Rchg+:50(17), HO:Nucle(19)
Level 16:    Long Range Teleport        RechRdx-I:50(A), Empty(19)
Level 18:    Triage Beacon            Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(21), Prv-Heal/Rchg:50(21), Prv-EndRdx/Rchg:50(23), Prv-Heal/EndRdx:50(23), Prv-Heal:50(43)
Level 20:    Poison Trap            UnbCns-EndRdx/Hold:50(A), UnbCns-Hold:50(25), UnbCns-Hold/Rchg:50(25), UnbCns-Acc/Hold/Rchg:50(27), UnbCns-Acc/Rchg:50(27)
Level 22:    Super Speed            Clr-Stlth:50(A)
Level 24:    Force Field Generator        LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(29), LucoftheG-Def/Rchg:50(29), Ksm-ToHit+:30(31), Rct-ResDam%:50(31)
Level 26:    Call Bruiser            SprMarofS-Dmg:50(A), SlbAll-Dmg:50(31), SprMarofS-Acc/Dmg/EndRdx:50(33), SlbAll-Build%:50(33), SlbAll-Dmg/Rchg:50(33), SuddAcc--KB/+KD:50(34)
Level 28:    Seeker Drones            SprFrzBls-Rchg/ImmobProc:50(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(34), SprFrzBls-Acc/Dmg/Rchg:50(34), SprFrzBls-Acc/Dmg/EndRdx:50(36), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg:50(43)
Level 30:    Gang War            SprCmmoft-Rchg/PetAoEDef:50(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(36), SprCmmoft-Acc/Dmg/Rchg:50(36), SprCmmoft-Dmg/EndRdx/Rchg:50(37), SprCmmoft-Dmg/EndRdx:50(37), SprCmmoft-Acc/Dmg:50(37)
Level 32:    Upgrade Equipment        EndRdx-I:50(A)
Level 35:    Burnout                RechRdx-I:50(A), RechRdx-I:50(39)
Level 38:    Empty Clips            FrcFdb-Rechg%:50(A), HO:Nucle(39), HO:Nucle(39), PstBls-Dam%:50(40), Bmbdmt-+FireDmg:50(40), Ann-ResDeb%:50(40)
Level 41:    Scorpion Shield            LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(42), ShlWal-Def:50(42), ShlWal-Def/EndRdx:50(42)
Level 44:    Trip Mine            Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(45), Arm-Acc/Rchg:50(45), Arm-Acc/Dmg/Rchg:50(45), Arm-Dmg/Rchg:50(46)
Level 47:    Maneuvers            RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(47), RedFrt-EndRdx/Rchg:50(47), RedFrt-Def/EndRdx/Rchg:50(48), RedFrt-Def:50(48), RedFrt-EndRdx:50(48)
Level 49:    Provoke                MckBrt-Taunt/Rng:50(A), MckBrt-Taunt:50(49), MckBrt-Taunt/Rchg:50(49), MckBrt-Acc/Rchg:50(50), MckBrt-Taunt/Rchg/Rng:50(50), MckBrt-Rchg:50(50)
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Run-I:50(A)
Level 1:    Supremacy    
Level 2:    Rest                Empty(A)
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+:50(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-EndMod:21(A), PrfShf-End%:50(9)
Level 1:    Arsonist    
Level 1:    Bruiser    
Level 14:    Enforcer    
Level 50:    Ageless Radial Epiphany    
Level 1:    Punk    
Level 50:    High Pain Threshold    
Level 50:    Invader    
Level 50:    Marshal    
Level 50:    Born In Battle    
Level 50:    Melee Core Embodiment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 4:    Ninja Run    
Level 50:    Agility Core Paragon    
------------

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