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Illusion/Storm Build advice...


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So, I'm looking for a bit of help rebuilding a toon that I used to have as my main for PVE on live. As far as powers go, I'm only really married to the "most common" primaries & secondaries, although for my playstyle Superior Invisibility is pretty important. All the pools including Epic could pretty much be switched up if they'd help, but I REALLY would love to keep teleport. 

Anyone think they could lend a hand with helping me smooth this out a bit?

Edit: I did see my MIDS was woefully out of date, and have updated since. ūüėČ

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Damage/Endurance
  • (7) Apocalypse - Chance of Damage(Negative)

Level 1: Gale

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 2: Blind

  • (A) Unbreakable Constraint - Hold
  • (7) Unbreakable Constraint - Hold/Recharge
  • (9) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (9) Unbreakable Constraint - Accuracy/Recharge
  • (11) Unbreakable Constraint - Endurance/Hold
  • (11) Unbreakable Constraint - Chance for Smashing Damage

Level 4: Deceive

  • (A) Coercive Persuasion ¬†- Confused
  • (13) Coercive Persuasion ¬†- Confused/Recharge
  • (13) Coercive Persuasion ¬†- Accuracy/Confused/Recharge
  • (15) Coercive Persuasion ¬†- Accuracy/Recharge
  • (15) Coercive Persuasion ¬†- Confused/Endurance
  • (17) Coercive Persuasion ¬†- Contagious Confusion

Level 6: Flash

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)

Level 8: Superior Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Endurance/Recharge
  • (19) Luck of the Gambler - Defense/Recharge
  • (21) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge

Level 10: Snow Storm

  • (A) Impeded Swiftness - Chance of Damage(Smashing)

Level 12: Boxing

  • (A) Superior Blistering Cold - Recharge/Chance for Hold

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 16: Freezing Rain

  • (A) Ragnarok - Damage
  • (36) Ragnarok - Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (37) Ragnarok - Damage/Endurance
  • (37) Ragnarok - Chance for Knockdown

Level 18: Phantom Army

  • (A) Soulbound Allegiance - Damage
  • (21) Soulbound Allegiance - Damage/Recharge
  • (23) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (23) Soulbound Allegiance - Accuracy/Recharge
  • (25) Soulbound Allegiance - Damage/Endurance
  • (25) Soulbound Allegiance - Chance for Build Up

Level 20: Hurricane

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 22: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Unbreakable Guard - +Max HP

Level 26: Spectral Terror

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (27) Superior Will of the Controller - Control Duration/Recharge
  • (27) Superior Will of the Controller - Endurance/Recharge
  • (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 28: Thunder Clap

  • (A) Absolute Amazement - Chance for ToHit Debuff

Level 30: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Endurance/Recharge
  • (34) Luck of the Gambler - Defense

Level 32: Phantasm

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 35: Tornado

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 38: Lightning Storm

  • (A) Force Feedback - Chance for +Recharge
  • (42) Superior Winter's Bite - Accuracy/Damage
  • (43) Superior Winter's Bite - Damage/RechargeTime
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (43) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (42) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 41: Power Sink

  • (A) Performance Shifter - Chance for +End
  • (46) Performance Shifter - Accuracy/Recharge

Level 44: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Recharge
  • (46) Aegis - Endurance/Recharge
  • (46) Aegis - Resistance/Endurance/Recharge
  • (48) Aegis - Resistance
  • (48) Aegis - Psionic/Status Resistance

Level 47: Ball Lightning

  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (48) Superior Frozen Blast - Accuracy/Damage
  • (50) Superior Frozen Blast - Damage/Endurance
  • (50) Superior Frozen Blast - Accuracy/Damage/Endurance

Level 49: Teleport

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Containment 


Level 1: Brawl

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|-------------------------------------------------------------------|

 

Edited by TheBlackBat
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Looks like you're willing to spend a lot of inf on your build, but you haven't quite reached perma-PA, here's my build which has Perma-PA after Spiritual T4.  You could easily substitute Teleport for Fly and Superior Invisibility for Steamy Mist if you wanted to keep those powers.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Havoc Crier: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(33), Apc-Dam%(37)
Level 1: Gale -- Acc-I(A), Acc-I(11)
Level 2: Blind -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(5), BslGaz-EndRdx/Rchg/Hold(13), Lck-EndRdx/Rchg/Hold(25), Lck-%Hold(48)
Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(5), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(34), CrcPrs-Conf/EndRdx(40)
Level 6: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(34)
Level 8: Snow Storm -- EndRdx-I(A)
Level 10: Steamy Mist -- EndRdx-I(A), LucoftheG-Def/Rchg+(45)
Level 12: Fly -- BlsoftheZ-ResKB(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(17)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Dmg/EndRdx(21), Dmg-I(23), RechRdx-I(23)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(21), HO:Enzym(46)
Level 22: Hover -- LucoftheG-Def/Rchg+(A)
Level 24: Group Invisibility -- RechRdx-I(A), LucoftheG-Def/Rchg+(25)
Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/EndRdx(27), GlmoftheA-Fear/Rng(31), GlmoftheA-Acc/Fear/Rchg(46)
Level 28: Thunder Clap -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(29), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(43), RopADop-Acc/Stun/Rchg(46)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Phantasm -- HO:Nucle(A), Dmg-I(33), Dmg-I(33)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), Dmg-I(37), RechRdx-I(37)
Level 38: Lightning Storm -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(40), Thn-Dmg/EndRdx/Rchg(40)
Level 41: Water Spout -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), AchHee-ResDeb%(43)
Level 44: Shark Skin -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(45), HO:Ribo(45)
Level 47: Summon Coralax -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-EndRdx/Dmg/Rchg(48), CaltoArm-EndRdx/Dmg/Rchg(50), SlbAll-Dmg/Rchg(50)
Level 49: Hibernate -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod/Rech(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
Level 50: Spiritual Core Paragon 
------------

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  • Like 2

What this team needs is more Defenders

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Yeah, I don't mind spending the expense to get what I'd like! Thanks for access to your build for comparison! Am going to give it a once over and see if I can integrate as you suggested! Really appreciate it!¬†ūüĎć

Edited by TheBlackBat
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This is one of those combos i respec regularly. Running this right now:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

ILL STORM LEVI: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
------------
Level 1:    Blind                SprWiloft-Rchg/Dmg%:50(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(3), SprWiloft-EndRdx/Rchg:50(5), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(7)
Level 1:    Gale                SuddAcc--KB/+KD:50(A), FrcFdb-Rechg%:50(39), Dtn-Acc/Dmg/EndRdx:50(40)
Level 2:    Deceive                CrcPrs-Conf%:50(A), CrcPrs-Acc/Rchg:50(9), CrcPrs-Conf/EndRdx:50(11), CrcPrs-Conf:50(11), CrcPrs-Conf/Rchg:50(13), CrcPrs-Acc/Conf/Rchg:50(13)
Level 4:    O2 Boost            DctWnd-Heal/EndRdx:50(A)
Level 6:    Snow Storm            EndRdx-I:50(A)
Level 8:    Fly                BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(9)
Level 10:    Steamy Mist            RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(15), RedFrt-EndRdx/Rchg:50(19), RedFrt-Def/EndRdx/Rchg:50(21), RedFrt-Def:50(21), RedFrt-EndRdx:50(23)
Level 12:    Hover                LucoftheG-Def/Rchg+:50(A), BlsoftheZ-Travel/EndRdx:50(25), BlsoftheZ-Travel:50(25), ShlWal-ResDam/Re TP:50(39), Rct-ResDam%:50(40)
Level 14:    Afterburner            LucoftheG-Def/Rchg+:50(A)
Level 16:    Freezing Rain            AchHee-ResDeb%:20(A), Rgn-Knock%:50(17), Rgn-Dmg/EndRdx:50(17), Rgn-Acc/Rchg:50(19), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Dmg/Rchg:50(27)
Level 18:    Phantom Army            SlbAll-Build%:50(A), SlbAll-Dmg/Rchg:50(31), ExpRnf-Acc/Dmg:50(31), ExpRnf-Acc/Rchg:50(31), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33)
Level 20:    Hurricane            HO:Enzym(A)
Level 22:    Hasten                RechRdx-I:50(A), RechRdx-I:50(29)
Level 24:    Maneuvers            RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(29), RedFrt-EndRdx/Rchg:50(34), RedFrt-Def/EndRdx/Rchg:50(34), RedFrt-Def:50(34), RedFrt-EndRdx:50(36)
Level 26:    Spectral Terror            SprOvrPrs-Rchg/Energy Font:50(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(37), SprOvrPrs-EndRdx/Rchg:50(37), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(39)
Level 28:    Tactics                EndRdx-I:50(A)
Level 30:    Victory Rush            EndMod-I:50(A)
Level 32:    Phantasm            ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-Acc/Rchg:50(40), ExpRnf-EndRdx/Dmg/Rchg:50(48), ExpRnf-+Res(Pets):50(50)
Level 35:    Tornado                ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(45), ExpRnf-Acc/Dmg/Rchg:50(46), ExpRnf-EndRdx/Dmg/Rchg:50(46), SuddAcc--KB/+KD:50(50)
Level 38:    Lightning Storm            SuddAcc--KB/+KD:50(A), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43), SprWntBit-Acc/Dmg:50(43), SprWntBit-Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(46)
Level 41:    Water Spout            PstBls-Dam%:50(A), PstBls-Acc/Dmg/EndRdx:50(42), PstBls-Dmg/Rchg:50(42), PstBls-Dmg/EndRdx:50(42), PstBls-Acc/Dmg:50(45), SuddAcc--KB/+KD:50(48)
Level 44:    Shark Skin            GldArm-3defTpProc:50(A), GldArm-End/Res:50(48), StdPrt-ResDam/Def+:30(50)
Level 47:    Vengeance            LucoftheG-Def/Rchg+:50(A)
Level 49:    Hibernate            Prv-Absorb%:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Flight-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(15), Pnc-Heal/+End:50(27)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                EndMod-I:50(A), EndMod-I:50(7)
Level 50:    Agility Core Paragon    
------------

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Just a few comments for you to think about: My set bonus goal with any Illusion Controller is to get as much Recharge as possible to get as close to perma-PA as I can WITHOUT sacrificing the effectiveness of the character.

Your single target damage is pretty important.  I build my Illusion characters for an attack chain of Blind-SW-APP Blast-SW.  The goal is to kill foes before the Illusory Damage in SW heals back.  You have no damage enhancement in Blind.  My slotting for Blind is 4 Baz Gaze, the Acc/Dam and Dam/Mez Hami-O's.

If you aren't using the Unbreakable Constraint set in Blind, put 5 into Flash.  This makes the power usable.  Wtth full invisibility, you can run into the middle of a crowd of foes to Flash.

You skipped Deceive -- I LOVE Deceive.  It is a control power that draws NO AGGRO, so you can step into the middle of a crowd, using full invisibility, and take out problem foes before they become a problem.  You can even STACK Deceive to confuse Bosses, without drawing aggro.  Deceive healers, and they will heal YOU.  Deceive all kinds of foes with debuffs, and those debuffs are applied to the other side.  5 slot it with the Coercive Persuasion set for 10% Recharge, and the proc turns a single-target confuse into an occasional multi-target confuse.

I have even used Deceive to take out a problem group.  Once I was the only survivor of a team wipe.  While I waited for the team to come back from the Hospital, I used Deceive to wipe out the entire group that had wiped out my team, without drawing ANY aggro, just by making them fight each other.

While I love Sup Invis on other Illusion builds, here you can get full invis with Steamy Mist + Super Speed or a Stealth Proc.  Plus Steamy Mist does a lot of other things, benefits the team and can take a -Knockdown proc if you want -- or my slotting is Luck of the Gambler Recharge, plus 5 Red Fortune.  Personally, I like Steamy Mist + Super Speed since it allows me to use Hurricane for herding, by running around the outside of groups and pushing then towards the rest of the team into the "kill zone."  A Jet Pack lets me fly when I need to.  You have to go into the Speed Pool for Hasten anyway.

Instead of Hover, consider Combat Jumping -- great mule for Luck of the Gambler Recharge, plus it has - Immobilize and better jumping for almost no endurance.

I'm not a fan of the Fighting Pool on Controllers -- I feel my job is to control foes, not be a tank.  If I build correctly, the PA will be drawing aggro, not me.  Thus, I don't take the Fighting Pool and I feel it is more important to build for Recharge, not Defense.  (Sure, I may faceplant every  now and then, but it is pretty rare.  I can usually run away before faceplanting.)  As a result, I often do not 6-slot when the 6th slot is a defense bonus.  That saves slots for other powers.

Without the Fighting Pool, you can take O2 Boost, which is handy to heal up Phantasm as well as teammates.  It also has some other benefits, and can be slotted with Doctored Wounds (5% Recharge for 5), or (8.75% Recharge for 6) Preventative Medicine. 

Freezing Rain does very little damage -- I think you get more damage by slotting up a bunch of procs than slotting for damage.  The Achilles Heel Chance for Resistance Debuff is most important, then a Recharge and up to 4 Damage procs.

For Phantom Army, the top priority is Recharge, so I use 4 Expedient Reinforcement (Acc/Dam, plus the 3 with Recharge), then a generic Recharge -- that caps Recharge AND gives a Recharge bonus.  If you want to cap Damage,  add a generic Damage, Damage from Blood Mandate, or best -- an Acc/Dam Hami-O.

Spectral Terror can get by with 5 rather than 6. 

 

On an Ill/Storm, I skip Thunderclap -- it is a mag 2 PBAoE, not all that useful unless you have another Stun (like Fire, Dark and Earth) for stacking mag.

Phantasm can go for 4 Expedient Reinforcement, too, plus a Dam and Chance for Build Up from Soulbound

 

That Knockback to Knockdown proc makes Tornado a damage machine.  Slot up for Recharge bonus after that proc.

For Lightning Storm, 5 Decimation give 6.25% Recharge.

As for the APP set, I prefer Fire or Ice, as they have fast recharging blasts making them perfect for an attack chain of Blind-SW-Blast-SW.  Since your other damage is Psi (which is resisted by Robots), I like a different damage type.  Fire has a Resistance shield, while Ice has a Defense Shield.  Fire does a little more damage, and has FIREBALL to help your AoE damage.  Again, slot for Recharge.

If you were taking Hover to combine with Teleport, why not go with Mystic Flight, with a built-in Teleport?  That's lets you free up a power choice.



 

Edited by Area Man
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@Meknomancer I like your build a lot. While I personally wouldn't make all of the same power and slotting choices you made, in my limited experience with Ill/Storm your build meets the challenging of balancing softcap and effectiveness. Thanks for sharing it, I learned a lot from analyzing it and will borrow some of your build choices in my own build(s) in the future. Its cool looking at other player's character designs and how they approach build optimization.

 

Not picking nits just a few questions for ya:

  • Have you toyed with Burnout on any of your iterations?
  • How often do you spam Gale?
  • How consistent is the Font in Spectral Terror?

 


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As i said its one of those combos i respec often trying out different epics, throwing in the fighting pool for leadership or just trying to find ways to manage the end issues without having ot take ageless or recharge issues without having to take agility. I haven't thought of burnout for it i think it has perma pa as it is at 50. Gale i i wish i had more slots for i'd go all out and slap every decent proc i could in it with as much accuracy as possible-when your running low lvl content like posi/synapse/mantis i spam it to keep mobs on their backs and team mates from getting hammered and even in high level content its often what i open up with if i'm waiting on PA arriving or freezing rain to recharge. As to the font i have no idea the spectral is basically being used as a mule for the set i'm not sure i even drop it that often. I have been running an elec/kin a lot lately and i get up to 4 fonts/mob out just spamming a few of the aoe fences, pretty sure the ill/storm is lucky to get 1 out every 5-6 times i drop spectral. As Area Man said above there are things that should be focused on which is why i change my build so often and i'm considering making a 2nd build on it with a much better single target attack chain although it has proved to be even more end heavy the times i've run ice/fire for the blast attacks as you tend to throw them out more when you have them in the build. Lots of things i don't like about current build such as the slotting in blind but its an ill troller and like all of them 99% of the damage seems to come from PA while your throwing out debuffs and controls. Storm is just one of those secondaries that seems to stack more and more and more damage on top of itself and is tons of fun. But its still not an ill/dark. 45% ranged was all i could manage and not have serious end problems so i was pretty happy with it overall but theres massive room for improvement. Hope it gave you some ideas and you come up with something magical and unkillable.

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  • 2 weeks later

This is my current build for Ill / Storm.  I'm not completely happy with it.  I simply don't have enough slots for what I'd like (I'm about 5 short for the Miracle, 2 Def set Res specials, a Kismet Acc IO and a KB->KD in Hurricane).  It needs to either use the FF Proc in Gale or Ageless to get perma-PA.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Heavenly Helen: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Experimentation
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprOvrPrs-Rchg/Energy Font(5), Dmg-I(5), Dmg-I(7)
Level 1: Gale -- Acc-I(A), SuddAcc--KB/+KD(11), FrcFdb-Rechg%(13)
Level 2: Spectral Wounds -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(11)
Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf%(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 8: Fly -- BlsoftheZ-ResKB(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(23), StdPrt-ResDam/Def+(25), GldArm-3defTpProc(25), UnbGrd-Max HP%(27)
Level 12: Snow Storm -- EndRdx-I(A)
Level 14: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(47)
Level 16: Freezing Rain -- TmpRdn-EndRdx/Rchg/Slow(A), Ann-ResDeb%(31), AchHee-ResDeb%(31)
Level 18: Phantom Army -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Build%(33), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-Acc/Rchg(34)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(34), DarWtcDsp-ToHitdeb/Rchg/EndRdx(36), DarWtcDsp-Rchg/EndRdx(36)
Level 22: Hover -- LucoftheG-Def/Rchg+(A)
Level 24: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39)
Level 28: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-Rchg/Hold(40)
Level 30: Experimental Injection -- DctWnd-Heal/Rchg(A)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), SuddAcc--KB/+KD(42)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), SuddAcc--KB/+KD(43)
Level 38: Lightning Storm -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg/Rchg(46), SuddAcc--KB/+KD(46)
Level 41: Hibernate -- DctWnd-Heal/Rchg(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48)
Level 47: Frost Breath -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15), PrfShf-EndMod/Acc(15), PwrTrns-+Heal(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Radial Paragon
------------

 

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1 hour ago, csr said:

It needs to either use the FF Proc in Gale or Ageless to get perma-PA.

 

Putting FF procs in LS and Tornado would get over 30% Recharge when they're being spammed. I don't think LS really need a KB2KD converter unless you exemplar a lot, as the KB is listed as being only 1.0... against +1s or higher it should be KD anyhow.

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13 minutes ago, Coyote said:

 

Putting FF procs in LS and Tornado would get over 30% Recharge when they're being spammed. I don't think LS really need a KB2KD converter unless you exemplar a lot, as the KB is listed as being only 1.0... against +1s or higher it should be KD anyhow.

With LS unavailable below 33 the KB->KD is probably unnecessary.  The FF would be more useful there.  Tornado really ruins its own damage without the downgrade IO on a toon with no AoE -KB though, so there's no way I could bring myself to lose that.  I could take those 2 slots out of Gale and put them elsewhere, but  I find that using Gale with the downgrade IO and FF proc in it is pretty easy and useful to fit in.

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34 minutes ago, csr said:

Tornado really ruins its own damage without the downgrade IO on a toon with no AoE -KB though, so there's no way I could bring myself to lose that. 

 

Absolutely, Tornado needs a KB converter, but it's possible to set it up nicely with a converter... use the Overwhelming Force one that adds to damage instead of your current Sudden Acceleration, and then replace the Acc/Dam (or the Acc/Rech) with the FF proc. You end up with enhancing that is still pretty comparable, get the FF proc, and just lose the 5-piece set bonus from Expedient Reinforcement, which I don't recall as being anything valuable.

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