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New player friendly ultra budget Spines/Fire farming build


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I made this build for my buddy who has very little interest in farming and doesn't want to invest a ton of inf into this kind of character. Yes I know, you gotta spend money to make money but he is totally uninterested in spending more time than absolutely necessary to get his farmer up an running. The goal is to farm a bit of gold and to power level alts.

 

I made this build for him without any ATOs or purple/winter sets to keep the price as low as possible. I almost made it to fire def cap, it is very close at 44.53% but not quite. However it is manageable to keep a purple inspiration up during the farm to keep to above 45%. All you need to do is go see the P2W vendor in Atlas Park/Pocket D and turn off all inspirations except red and purple and you shouldn't have any problems.


The attacks that are used in this build are the usual Ball Lightning, Electrifying Fences, Burn and Throw Spines.

 

Hope this is useful for somebody looking to get into the farm game for cheap !!

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: zc_Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lunge -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(5), ImpSwf-Acc/EndRdx(5), ImpSwf-Rng/Slow(7), ImpSwf-EndRdx/Rchg/Slow(7)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam(3)
Level 2: Blazing Aura -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(40), ScrDrv-Dmg/EndRdx(43), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(48)
Level 4: Spine Burst -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(39), ImpSwf-Acc/EndRdx(39), ImpSwf-Rng/Slow(40), ImpSwf-EndRdx/Rchg/Slow(40)
Level 6: Healing Flames -- Ags-ResDam/EndRdx(A), Ags-ResDam(36), Ags-ResDam/Rchg(36)
Level 8: Build Up -- RechRdx-I(A)
Level 10: Impale -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(11), ImpSwf-Acc/EndRdx(11), ImpSwf-Rng/Slow(19), ImpSwf-EndRdx/Rchg/Slow(21)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(13), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(15), MckBrt-Taunt/Rng(15)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), LucoftheG-Def(33)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(17), Ags-ResDam(17)
Level 18: Quills -- ScrDrv-Acc/Rchg(A), ScrDrv-Acc/Dmg(34), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(34), ScrDrv-Dam%(36)
Level 20: Consume -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(27)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 26: Assault -- EndRdx-I(A)
Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(29), ScrDrv-Acc/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), LucoftheG-Def(37)
Level 32: Throw Spines -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-ResDeb%(50)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Electrifying Fences -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43)
Level 44: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(45), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-ResDeb%(46)
Level 47: Fiery Embrace -- RechRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A), HrmHln-Heal/EndRdx(9), HrmHln-EndRdx/Rchg(19), HrmHln-Heal/Rchg(37), HrmHln-Heal/EndRdx/Rchg(50), HrmHln-Heal(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)
------------

 

 

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It doesn't load properly gives "There is a problem to load powerset" about leadership.   Have to take what loads, export and reimport.  Not sure what you did that caused that.

 

but this is what I came up with just moving  slots.  The slots in vengeance are honestly a real waste beyond the default.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Level 49 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lunge -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-ResDam(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(9)
Level 2: Blazing Aura -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(11), ScrDrv-Dmg/EndRdx(11), ScrDrv-Dmg/Rchg(13), ScrDrv-Acc/Rchg(13)
Level 4: Spine Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(17), ScrDrv-Dmg/Rchg(17), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Dam%(19)
Level 6: Healing Flames -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(21), Mrc-Heal/Rchg(21), Mrc-Heal/EndRdx/Rchg(23), Mrc-Heal(23)
Level 8: Build Up -- RechRdx-I(A)
Level 10: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(25), Dcm-Dmg/Rchg(25), Dcm-Acc/EndRdx/Rchg(27), Dcm-Acc/Dmg/Rchg(27)
Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(31)
Level 18: Quills -- ScrDrv-Acc/Rchg(A), ScrDrv-Acc/Dmg(31), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Dam%(33)
Level 20: Consume -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(36), MckBrt-Taunt(36)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(37)
Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), FuroftheG-ResDeb%(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(42)
Level 32: Throw Spines -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(43), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43)
Level 35: Assault -- EndRdx-I(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Electrifying Fences -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(46), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-ResDeb%(46)
Level 44: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(47), Ann-Acc/Dmg/Rchg(47), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-ResDeb%(48)
Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(49)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Momentum 
------------

Probably about 20-40 million more, 40% more recharge.  Heal full slotted, extra slot in burn with -resist, another IO recharge in fiery burn.  Change taunt to Temperature protection, capped fire resist so don't need the +resist enhancements you had in CJ.  Some other miscellaneous stuff.

 

Suggest you change out the enhancements for the Aegis sets to the ones with endurance reduction, kind of high for my tastes.  Would recommend removing 1 slot from either Health or Stamina, put 1 in build up.  Would really recommend you remove both of the extra slots and just use the default with Pancreas +Hitpoint/End and Performance Shifter +End.  And use enhancement boosters, Hasten/Build/Up/Fiery embrace, 2 50 IO act like 3 enhancements.  Cost alone would be about 3 million for 6 Recharge enhancements to +5.

Edited by Outrider_01
  • Like 1

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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