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Need advice - Spine/Fire farming


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Can you give me some advice on Spine/Fire farming for cash? I think I may have some of my difficulty settings wrong oe the wrong AE farm or the wrong rewards. But it seems like I make a lot less inf per minute than other people.

 

I am AE farming at +4/8 at level 60+2 using this build I found the forums:

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lunge -- Hct-Dam%(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3)
Level 2: Blazing Aura -- Mlt-Acc/EndRdx(A), Obl-Dmg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(7), Obl-%Dam(9)
Level 4: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(15)
Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(19), Prv-Absorb%(21)
Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(21), GssSynFr--Rchg/EndRdx(23)
Level 10: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(27), SprWntBit-Rchg/SlowProc(27)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(29), MckBrt-Taunt/Rchg/Rng(29), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(31), MckBrt-Rchg(31)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-ResDam/EndRdx/Rchg(33)
Level 18: Quills -- Arm-Dam%(A), Arm-Dmg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Erd-%Dam(36)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(36), MckBrt-Taunt/Rchg/Rng(36), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(37), MckBrt-Rchg(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
Level 26: Assault -- EndRdx-I(A)
Level 28: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury%(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), FuroftheG-ResDeb%(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Throw Spines -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Acc/Dmg(50)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 44: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
Level 47: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
------------

 

What should I set my difficulty settings to? Standard or Architect rewards? Arch villains on or off? Which AE map?

 

Or would you tweak this build?

 

I play very actively so I do not need an /afk farm.  I'm happy to use every attack and inspiration.  I have some cash to upgrade if need be.

 

Thanks for any advice.

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What farm are you hitting?  Are you moving between mobs fast enough, i.e., not waiting for everything to be dead from one mob before moving to the next?  As long as you've got Blazing Aura and Quills, the rest is pretty much just timing/tactics.

Indom 50s: Burner Account (Fire/FF Ctrl) | Dr. Unconventional (Ill/Dark Ctrl) | Lawn Boy (Plant/Nat Ctrl) | Magma Lad (Fire/Kin Ctrl) | Metcalf (Grav/Kin Ctrl) | IcyBM (Ice/Trap Ctrl) | Jim With The Weather (Ice/Storm Ctrl) | Dr. Jonas (Mind/Poison Ctrl) | Coldwire (Elec/Cold Ctrl) | Pyrotoxin (Fire/Poison Ctrl) | Flatgrass (Earth/Poison Ctrl) | Voltswagen (Dark/EA Ctrl) | Time Vampire (Grav/Time Ctrl) | Tootboy (Fire/FF Ctrl) | Polarrhoid (Ice/TA Ctrl) | LoLEnEn (En/En Blast) | Draw (Rad/Rad Def) | Destroyo (Bots/Trap MM) | Con Carne (Rad/Bio Brute) | Senor Smoke (Rad/Fire Brute) | Something Else (TW/Bio Scrap) | Thermador (Rad/Fire Brute) | Electrovox (EA/Son Def) Danzigawatt (Demons/EA MM) | Costumed Adventurer (Fire/EA Ctrl) | Obscured Face Guy (Dark/Storm Ctrl) | Ohm Gott (EA/Dark Def) | Full Recharge (Fire/Storm Ctrl) Spacegrass (Fire/Nat Ctrl) Embarrassing Wetness (Water/EA Corr) Weather Permitting (Ill/Storm Ctrl) Herr Fryer (Fire/Traps Ctrl) Rainiac (Grav/Storm Ctrl) Stokes (Fire/TA Ctrl) Dismembrandt (DB/Bio Scrap) Multidudes (Ill/Traps Ctrl) Meshuggenaut (Inv/RM tank) Miss October (Grav/Dark Ctrl) Spastic Colonial (Elec/Dark Ctrl) Heroic Pyromaniac (Fire/En Blast) Gigantic Robot (TW/Fire Brute| too many to list in one signature block...

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Actually, 13147 is really not that good. Bosses spit out 4k less inf per kill, and the EBs wont close to melee at times and just throw ranged attacks, making you chase them down. In the time it takes to kill 1 eb, you can slaughter a raft of +4 bosses. 1 eb == 2 bosses, and if you chew through bosses fast enough, the huge toughness upgrade for ebs doesnt make the payout worth the extra time spent killing them. Plus the EBs there have a habit of not following you.

 

Try Brigs cave or Brigs comicon asteroid. 🙂

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