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Advice with Spines Scrapper


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Hi all. 

I want to start a new scrapper, with Spines.

I am unsure about the secondary, either WP or Invulnerability.

 

Invulnerability is nice but I think spines is a endhog, and so is Invulnerability.

WP is more passive, less alpha-survivable, but more endurance.

Obviously, at max level with full IOs, every AT is a beast.

 

But my question is: during leveling, will I suffer too much from Invulnerability? 

Will WP pair better with Spines?

 

Ty in advance

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Nah, with the proper choices, Endurance is just fine on an Invuln.

Take a look at this.
Note: With current Mids behavior, turn off Tough and Kick immediately.
Make sure Combat Jumping and Unyielding are on.
It isn't the highest damaging Scrapper (and it's no Proc-Monster).

Optimal DPS Combo:   Barb Swipe -->  Ripper -->  Barb Swipe -->  Lunge
DPS: 371.9868


 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Invuln Framework: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9)
Level 2: Lunge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(11), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(13), SprScrStr-Rchg/+Crit(15)
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 6: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg(23)
Level 8: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(27)
Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(31)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 18: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(33)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(36), Rct-ResDam%(36)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), Ksm-ToHit+(37)
Level 26: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40)
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 30: Quills -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(42), SprCrtStr-Dmg/EndRdx/Rchg(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(43)
Level 32: Ripper -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), ClvBlo-Acc/Dmg(45), ClvBlo-Dmg/EndRdx(45), ClvBlo-Dmg/Rchg(45)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 41: Throw Spines -- Artl-Acc/Dam(A), Artl-Dam/End(46), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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