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Hazard Zones: what might revitalize these?


Techwright

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5 minutes ago, dynafire said:

Adding content (arcs, TFs) is a lot of effort.  Adding a level cap would be a much smaller amount of effort - and for the sake of argument; assuming it is an improvement, would improve all hazard zones with one change.  Think of how much content we've had added vs code changes, and we can guess the HC team is much more developer heavy vs content creators.

That's a good point, but I just don't think playing exemplared-down characters is going to fly much with our current players.  They might put up with it to grab a few badges, but that doesn't really revitalize a zone, just give it a small boost for a handful of minutes.  I don't think there's much that can be done that will really affect hazard zones hat doesn't take a lot of effort.

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Don't bother with those farming chores...
Skip your homework on the Market...
Play any power sets that you want...
Because this game is easy.  Go have fun!

You'll be perfectly fine, promise! 

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