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Snarky

Night Ward 'fencing'

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Is there a Lore reason why the Night Ward fencing tries to crush the spirit from your body?  Or was that just a fun thing to throw in, in lieu of a war wall?

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Protection?

 

War Walls are not widely used in Praetoria, although they can be found in some outdoor missions (such as on the Prevent Shadowhunter's Resurrection mission from Maria Jenkins). The borders between the Praetorian zones are invisible, and when a player character moves from one zone to the next, they will appear in the appropriate area on the edge of the next zone. The border around Praetoria as a whole, however, is protected by a Sonic Fence that is lethal to player characters

 


Who run Bartertown?

 

See this link for my giveaway!  FREEMoney!

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The fencing Lorewise is to keep you in and Hamidon out. In First Ward it glitched and now it's just aimed at keeping you AND Hamidon in and away from the rest of Praetoria.

 

And Night Ward is First Ward crossed with the dead lands, mostly.

Edited by Darmian
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AE Arcs: Dark Deeds in Galaxy City: Part One. (Arc id 26756) | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) | Darker Deeds: Part One (Arc id 28374)

 Darker Deeds: Part Two. (Arc id 28536) Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210)

 Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642)* | The Cassini Division (Arc id 37104)* | The House of Gaunt Saints (Arc id 37489)*

 

*Praetorian.

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There are also non-lore reasons, such as the lack of anything beyond the tree canopy. An interesting note to add - if you get under or behind the Sonic fence in any of the first three Praetorian zones, you can still move back and forth through them and remain behind them when you rezone. 

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