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Elect/Regen Build Advice


Thrax

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Only in the low 30s at the moment but here is what I'm looking at.  Any notes would be appreciated.  

 

https://www.midsreborn.com/builds/download.php?uc=1408&c=675&a=1350&f=HEX&dc=78DA6593594F53511485CF6D6FADA59441E6490A08A5502E2D834F4613058D110C52C0C4C434D7722CD5DA9252137CF457F8071C5F7C01A33FC2F1CDF15526411313139FEA6ED7A23670D3E63B779DBDF6397B9F7BA657272A9F5FB87F461955E752F6CA4A2CAAD3B9645AA7DC97EDDCDDAC9D52F2F8A24B99F86D9DF5CF2D65ED55B728FEFDB0D8AC9D4EE8456B32A5E3B96C326EA76267254FAEA31430A16FEAF48AB6667542A775D6CE253369E59DC96452D6F95432B194AB2C8EA7B4BD9C4C277C9828E8F256517C8B2E6BBDD83AB99C8C5BA5AC85F562D3B290CEDE6B960DF5C8FF7B40F1C99B2AE4502A622AC7106981E630190667FB25DC287A5C6AD759D48E6C925BA07F1BECDA01233FC08D00ADE2355E9B45EDE81BF22D58F18EFC0056BE07BDD24527BCCAD9867C5B92CFC57CAE8F8CFF04567D26BF8035DFC8AFE0B678DDF4BA1FA2B6638FC8C760FD13F219D8F8148C4A0F3CF03A3C510373076ADD91FC5EF6C97B4AE076AAE608FCAD17C93BF0B6DBC20E6108DE39C9EF8357F91E20765EB46A688EEA79F88E5F21B9870589A9458C517B20A6518AAD63CEBA06685725BE81391B18DFC3F81EE6DC943A9A5847D32B85B935F0C43AF9827C09F66DA00E87ACD9C2336BC9CBA39CA2B4315BDB08A2FA9A507D701C2B06C7C0813038340AAE05250C5EB32302ADEB2F7204193BB0EFA5674F76DFC92FBC73049D0C8D9263E0D03879925FBAECB19B7BEC66A7FA6AC0C025AC17F84D9EE7A9D763DE23DE5E56DC4BEFBAECBB1F9AD1CFAE0ECF81DD123FC813181C2C74CFA342E430A91A95B298D362CE6B92304C2D4CADDD2CDD66F915BA7D2B58B8AB851B92CF4F1D9A9D314BB751194565B74214A35CF9F95F7119FC429A5983FF34CECDDFC5DBBEC0DAFC78DF3B94ED57B9F207F77046B408B4FCF5B2B15D36BE5136FE07F60AE2A1

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You're over capped on hit points.  So you could back off several of the 3 set bonuses.  2pc Preventative Medicine gets you a minor smash/lethal resistance buff.  May as well start looking at things like that for healing sets vs Numina everywhere.  

I think you over slot both Fast Healing and Health.  You could pick either one for the unique procs, and then move on.  All of the slots in Fast Healing could be better in Instant Healing to max out the absorb value.  Despite the name, Regeneration is more about managing click powers like Reconstruction, Second Wind, and Moment of Glory.  On top this, Instant Healing's absorb shield gives you buffer to let the passive regeneration effect work.  Shaving off 20-25% regen rate in set bonuses from my own tinkering only dropped health per second by 2 hit points.  Each of those 10% regen bonuses is like half of one hp per second.  Not worth the slots or cash in the IOs in my opinion. 

 

You don't need a 3rd slot in Hasten, and especially not with that +5 boosted IO (you'd be spending quite a bit for very little benefit).  Two level 50 IOs boosted to +4 each is about as far as I'd invest in that power.  If you eventually take Ageless Destiny that will have some additional recharge to help smooth things out.  

I'd choose either Combat Jumping or Maneuvers.  Maneuvers at least buffs your friends.  

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Here is some stuff switched after notes.  I can just ninja run on this guy with a jetpack.  Hasten still has 3 slots.  OCD I have to have it close to perma or I just don't take it.  HP barely over cap.  Defense and s/l resist higher.  Heal proc in charged lightning worth it?

 

https://www.midsreborn.com/builds/download.php?uc=1412&c=692&a=1384&f=HEX&dc=78DA65934B6F125114C7EFC054A42D6D69A1EF07505B4AA103F4E1CA68A26D8DB1354DC19A981832D22B8CE240064CEAD28FE0CA2FE073E3A635FA217CEE7C6EEDCB561313135778E0FC41924E02BFB967FEFF73CE3D33777963BEF5F9F97B6784D2762EA7178BA984344B8629738E4B7AE98EA5E7045DAE44369FBE252D5F326BE91B0E8AF86AB2D4AA6E66E4BAB69093E99265A4F55CEA2CE5290DD505F3F286348B525B9519694A4B2F197953B4AFE4F3396D49EAEBD22A668D426B6D5D30CC8CABBA58343259CA9069AEAE120529D7FB170A465AAB67AED44C2D533169DDEDA5A646E9F73D487F4AA5E9729388D88488ABC236056A4C350AC698D1FB240FA86275A2EEB5895D7BF5D9B11D709FB91D8484F22BAFD56AECF81BF02DB3F91DF881D9FA9EE9A6C9D991DFEE55AAB15E0F33DEC1DCA5FC4DC8DFF411FE4FCCB6CFE01766C737F02B738FBC0E781D0F796F9D8FC0C74CCF13F019B3FB2933417B77B2D7E64C702FDDD873FC07739FF2B760B62DA7080EBBE88DB3BFFF02789BBD833A718818616F92F2BBD82B5C0F587B9962EDC8D77EC0BA61CC7B18357D780FFE3D103DAD91D7CD5EC55DF340DB4D43E842AD2ECCF90AE9BD98BD17FA51E847B1DF1DDA5F0FFAE97925F8D926F3C416F8027CC91CDFE61C36AAD9C7F3137D65BA849D2203C83630CDAAF11E9E4A688E2B8666999331E6D40C73334432F6AA43718EF9FF728E10B493352F3C87D4FD0877A08E4CF3842333E02C736A0E3C8913403D06D06300931AC79718BCC8F582BFC1457C0DF8623BC93B86298FF9791A5BD4F704F7A04C60AAD1243340FA30DE40385CD13B45048C821ED26898A2867EAE52C2186231C46E862A27B5724ECAE54155E02A579634F9A5239115B57E6A85528D1C345344698C1C1E89FCFC1FB1296B5CD9779ADFA0CFCFD3F8D5E8FAC3E7708562718E95AF35DCEB0DF7D71BEEFF01C10BE864

 

 

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Minor suggestions.

 

Voltaic Sentinel is basically free damage. It may or may not attack what you want it to, but for 60 seconds it's out there dealing damage along side you, not tying up any time/resources aside from the initial cast.

 

You might get more mileage swapping the slotting on Charged Bolts and Zapping Bolt.

 

Lightning Bolt is meh, but I don't see anywhere else to mule the Sentinel's Ward set, so maybe that's a calculated sacrifice?

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I have a rad/elec defender I've had forever.  I just always forgot sparky.  Like always.  Or I'd remember then he'd be gone and I'd forget for another 10 minutes.  I got rid of it on the defender.  I get it.  It's a cool power but I just always forget it is there.

 

I'll look at switching those two.

 

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