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A (small?) tweak that could make a big difference?


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Okay so hear me out. Hopefully I'm not severely underestimating just how difficult this idea would be, but

 

"Head Detail 1," in the costume creator, that includes stuff like horns / glasses / crowns and such? Just add a duplicate of that slot so a player can equip both horns AND sunglasses. Or two pairs of horns which would cause clipping but that's their prerogative.

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Seeing as this game's level of customization is one of the biggest reasons I'm here and becomes a time sink when I make a new character, I'm all for it.

 

That said, not sure that's a feasible change. Might be right up there with allowing different gloves. Both suggestions I like, but won't hold my breath for.

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Can't you do something like this with the helmets option?

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Not sure I'd qualify that as a "big difference."

 

More importantly (and I'm going from memory here): apparently the CoH engine is only capable of supporting so many "nodes" (points of customization) on a given character. The last one added (the separate slot for tails - they used to be grouped with belts) put things at or very close to that limit. I don't remember the original devs ever giving specific numbers, but Castle (I think) implied that the number of new nodes that could ever be added in the future without involving massive changes to the game engine was somewhere between zero and two.

 

Given that, I think things like asymmetric gloves/hands/shoulders or cape/back insignias would be higher on most people's priority list than "a second node that has literally the same options as one we already have so I have two of them at once" -- and if we're going to do that, I vote we do it with auras instead.

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