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Posted

As you know, the Costume Editor has all the parts needed to make your character look like a zombie. Since Issue 27, there are also stance options including Beast and Ninja Stances. So, why can't we add a "zombie" stance, like how all the Banished Pantheon, Vahzilok, etc. walk?

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Posted (edited)

More options is best options!

 

Although, there may be a hurdle related to this which I believe one of the Devs spoke about regarding fly poses.

 

Movement cycle animations that were designed for NPCs are limited to forward movement only.  New animations may be necessary for strafing and reverse-direction movement depending on a few nebulous factors.

 

Edited by TemporalVileTerror
Minor typo correction.
  • Like 1
  • 2 weeks later
  • 1 year later
Posted
On 2/26/2021 at 2:39 PM, CursedSorcerer said:

As you know, the Costume Editor has all the parts needed to make your character look like a zombie. Since Issue 27, there are also stance options including Beast and Ninja Stances. So, why can't we add a "zombie" stance, like how all the Banished Pantheon, Vahzilok, etc. walk?

We have the Zombie 'Walk' animation, can we just have that as a stance at the increased speeds of the rest of the movement powers?  Please?

  • Like 1
Posted
20 hours ago, AgentRgent said:

We have the Zombie 'Walk' animation, can we just have that as a stance at the increased speeds of the rest of the movement powers?  Please?

Now I have the mental image of characters frenetically shambling down the street at high speed to the accompaniment of "Yakkity Sax", à la the Benny Hill show...

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