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Posted (edited)

Hi there, I was wondering if people could take a look at my Elec/Storm/Levi build and give me some advice.  I built it with procs in mind, but i'm wondering if I went too overboard on procs as I find i'm running out of endurance all the time.  I'm also worried I probably misread about slotting Tornado, Lightning Storm and Water Spout.  I'm more or less fine with my power selections, but I feel like I need to shuffle some of my enhancements around for optimization and am not totally sure where to start or what might be better alternatives.  I can already see a few things to look at but I think i'll ask the professionals here as builds aren't always my strong points.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Shock Squall: Level 50 Science Controller
Primary Power Set: Electric Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
------------
Level 1:    Tesla Cage    
 (A) Ghost Widow's Embrace - Accuracy/Endurance
 (3) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (3) Unbreakable Constraint - Chance for Smashing Damage
 (5) Neuronic Shutdown - Chance of Damage(Psionic)
 (5) Gladiator's Net - Chance of Damage(Lethal)
 (7) Gladiator's Javelin - Chance of Damage(Toxic)


Level 1:    Gale    
 (A) Force Feedback - Chance for +Recharge
 (7) Sudden Acceleration - Knockback to Knockdown
 (9) Explosive Strike - Chance for Smashing Damage


Level 2:    Chain Fences    
 (A) Superior Frozen Blast - Accuracy/Damage
 (9) Superior Frozen Blast - Damage/Endurance
 (11) Superior Frozen Blast - Accuracy/Damage/Endurance
 (11) Ragnarok - Chance for Knockdown
 (13) Trap of the Hunter - Chance of Damage(Lethal)
 (13) Positron's Blast - Chance of Damage(Energy)


Level 4:    O2 Boost    
 (A) Preventive Medicine - Heal
 (15) Preventive Medicine - Heal/Endurance
 (15) Preventive Medicine - Endurance/RechargeTime
 (17) Preventive Medicine - Heal/RechargeTime
 (17) Preventive Medicine - Heal/RechargeTime/Endurance
 (19) Preventive Medicine - Chance for +Absorb


Level 6:    Jolting Chain    
 (A) Superior Winter's Bite - Accuracy/Damage
 (19) Superior Winter's Bite - Accuracy/Damage/Endurance
 (21) Sudden Acceleration - Knockback to Knockdown
 (21) Explosive Strike - Chance for Smashing Damage
 (23) Apocalypse - Chance of Damage(Negative)
 (23) Gladiator's Javelin - Chance of Damage(Toxic)


Level 8:    Conductive Aura    
 (A) Performance Shifter - EndMod/Accuracy


Level 10:    Steamy Mist    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Luck of the Gambler - Defense/Endurance
 (25) Unbreakable Guard - Resistance/Endurance
 (27) Unbreakable Guard - Resistance
 (27) Shield Wall - +Res (Teleportation), +5% Res (All)
 (29) Reactive Defenses - Scaling Resist Damage


Level 12:    Static Field    
 (A) Accuracy IO


Level 14:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 16:    Freezing Rain    
 (A) Shield Breaker - Accuracy/Defense Debuff


Level 18:    Paralyzing Blast    
 (A) Accuracy IO
 (29) Lockdown - Chance for +2 Mag Hold


Level 20:    Fly    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 22:    Afterburner    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 24:    Hasten    
 (A) Recharge Reduction IO
 (31) Recharge Reduction IO


Level 26:    Synaptic Overload    
 (A) Superior Will of the Controller - Accuracy/Control Duration
 (31) Superior Will of the Controller - Endurance/Recharge
 (31) Superior Will of the Controller - Accuracy/Control Duration/Endurance
 (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
 (33) Superior Will of the Controller - Recharge/Chance for Psionic Damage


Level 28:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Endurance Reduction IO


Level 30:    Assault    
 (A) Endurance Reduction IO
 (34) Endurance Reduction IO


Level 32:    Gremlins    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (34) Expedient Reinforcement - Accuracy/Damage
 (34) Expedient Reinforcement - Accuracy/Damage/Recharge
 (36) Expedient Reinforcement - Endurance/Damage/Recharge
 (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (36) Soulbound Allegiance - Chance for Build Up


Level 35:    Tornado    
 (A) Sudden Acceleration - Knockback to Knockdown
 (37) Superior Overpowering Presence - Endurance/RechargeTime
 (37) Touch of Lady Grey - Chance for Negative Damage
 (37) Explosive Strike - Chance for Smashing Damage
 (39) Shield Breaker - Chance for Lethal Damage
 (39) Achilles' Heel - Chance for Res Debuff


Level 38:    Lightning Storm    
 (A) Sudden Acceleration - Knockback to Knockdown
 (39) Endurance Reduction IO
 (40) Recharge Reduction IO
 (40) Apocalypse - Damage/Recharge
 (40) Explosive Strike - Chance for Smashing Damage
 (42) Gladiator's Javelin - Chance of Damage(Toxic)


Level 41:    Water Spout    
 (A) Sudden Acceleration - Knockback to Knockdown
 (42) Touch of Lady Grey - Chance for Negative Damage
 (42) Explosive Strike - Chance for Smashing Damage
 (43) Achilles' Heel - Chance for Res Debuff
 (43) Overwhelming Force - Endurance/Recharge
 (43) Recharge Reduction IO


Level 44:    Shark Skin    
 (A) Steadfast Protection - Resistance/+Def 3%
 (45) Unbreakable Guard - +Max HP
 (45) Gladiator's Armor - End/Resist
 (45) Gladiator's Armor - TP Protection +3% Def (All)


Level 47:    Summon Coralax    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (48) Expedient Reinforcement - Accuracy/Damage
 (48) Expedient Reinforcement - Accuracy/Damage/Recharge
 (48) Expedient Reinforcement - Endurance/Damage/Recharge
 (50) Call to Arms - Defense Bonus Aura for Pets
 (50) Edict of the Master - Defense Bonus


Level 49:    Tactics    
 (A) Endurance Reduction IO
 (50) Endurance Reduction IO


Level 1:    Containment    
Level 1:    Brawl    
 (A) Accuracy IO


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Interrupt Reduction IO


Level 2:    Swift    
 (A) Flight Speed IO


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (46) Numina's Convalesence - +Regeneration/+Recovery
 (46) Miracle - +Recovery


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (46) Performance Shifter - EndMod


Level 50:    Agility Core Paragon    
Level 50:    Ion Radial Final Judgement    
Level 50:    Preemptive Radial Flawless Interface    
Level 50:    Storm Elemental Core Superior Ally    
Level 50:    Ageless Core Epiphany    
Level 50:    Support Core Embodiment    
Level 50:    Portal Jockey    
Level 50:    Task Force Commander    
Level 50:    The Atlas Medallion    
Level 50:    Freedom Phalanx Reserve    
------------


EDIT: Data link

https://www.midsreborn.com/builds/download.php?uc=1507&c=727&a=1454&f=HEX&dc=78DA4D534D4F1351147DD34E41DA2285520AE5AB1F4029D0C2B8716922A05121A969E2CED47118E8E8B4836D31B234067F800B59B83788892B356E8D6BFF812E143F004588E84236F576EE81E924EDB9EFBE7BCEB9EFCE9BF97B33FE1717EF9F135260DA542B95FCB455AA962DD3D4CBCD39CDD04B9A2EE8F1E70A96763B9ABBB3A29A663325124EDD3125336BEA5AB56C68C789C1869AF32B8B8B995CD52A17F3B99562D12A19A525E1CB5A44BB601A4B85AAD78E73CBBABED0668773BABAA0972B0563B995CBEA55C48ACE2E1B5A66C62A1A2595F4F273FA5D43AD16D4527E5EAD54F5F26A37B597A2DF5680FEA47AF7358FB84581220B571178C965A3ACD2BA9F70D66DAF9B26186F48275C9758E3DAA62DD9C653ABB40ECAE20BE94BD0975E62EF15A3F735F02C73FD4FD8D7FF46D858B77583EBDE66CFD33BC05DC6C00FE04FC68E3DC6AFE4EB01D7B3C13E1D9B8C9DE8B1133D7629ECDF85737D236EFDF51157343FE63D8DB45AA0D712E23EBB03C0BFCC8BFC015E61EC3B64FC4E7A3EE8F9227CB616326845AE157A0B046DC8B5B9DCF6CCB789DBCEBE523BB87D47DC938F3482A80F7EE09CE81222845C08BA71AA0B734E0A8FB3C6007087F47B585FEE79CAFD0E6C009F31463781CF19DB49AF177ABDF088C658AF83F6FAB1D78F5C0CB84B5E8398E1E03EF71B3B00FE664C1C023FB157629AD74BC48B831BC7FB1B8A00DF73CD10DEE74813CF6EE42DAF0BC41B067718DC11F494C41C9269D648422385BBF0806094CFE319053705BF146AC7E033F6913963D05CA3E538FBBAC7C3FC0D4DFCE39A09057886F12141063E19CC6612B399C46C26311BE5B3CBD65276A83C298B20CD7C0A339FC2B9142095E1A9D5FA9C5808DCA539F9E41BA60BCEFA591929CA49BD5CB7E73DF98E8594E0DCAFC6DC28E7F69D9C4B8AF1D9D2D7F88EA42F4B76BF074E8D24ADB367FA11E311DD5F85F76A914E27CE869DF86AC889D7834EFC2EEEC4D7BD4EAC36C4371BE26C43FC1FB0FCE9B8

Edited by ZorkNemesis
Data link

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted (edited)

Can you post the data block / link so others can open it in Mids?

 

I wouldn't put a Damage proc into a Confuse which doesn't alert things by the way. Also damage procs in Tornado are a waste. They won't go off often. My Plant/Storm build is in my sig if you want to see how I slotted Tornado & LS, but if you post the build data link I'll happily poke yours. 

 

 

Edited by Carnifax
Posted (edited)

Agility doesn't jive well with proc monster builds.

 

Also, the lack of FF + recharge procs is criminal. Proc monster builds need high global recharge and storm is ripe with  FF proc options.

 

Build might be amusing vs even to +1 con content but it'll fall apart if you try to do harder stuff unless you have support.

 

 

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted (edited)
4 hours ago, Carnifax said:

Can you post the data block / link so others can open it in Mids?

I've updated the post with the data link, i'll make sure to do that in the future.

 

2 hours ago, Nemu said:

Agility doesn't jive well with proc monster builds.

I know.  I'm aware recharge boosts don't mesh well with proc rates.  I was using it primarily for boosting endurance drains and I also saw it as a means to get more recharge for more tornadoes and clouds.  Probably not helping my endurance issues for sure.

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted (edited)

As a very quick tweak to what you have here's what I'd quickly change about. No procs in your tornados, cos they won't. 

 

Also I don't like the payback from Procs in Chain Fences (or any AOE Immob). They just don't go off often enough. 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Shock Squall: Level 50 Science Controller
Primary Power Set: Electric Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Tesla Cage -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(3), UnbCns-Dam%(3), NrnSht-Dam%(5), GldNet-Dam%(5), GldJvl-Dam%(7)
Level 1: Gale -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(7), ExpStr-Dam%(9)
Level 2: Chain Fences -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19)
Level 6: Jolting Chain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Acc/Dmg/EndRdx(21), ExpStr-Dam%(21), Apc-Dam%(23), GldJvl-Dam%(23)
Level 8: Conductive Aura -- PrfShf-EndMod/Acc(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29)
Level 12: Static Field -- Acc-I(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Paralyzing Blast -- Acc-I(A), Lck-%Hold(29)
Level 20: Fly -- BlsoftheZ-ResKB(A)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Synaptic Overload -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(33)
Level 30: Tactics -- EndRdx-I(A), EndRdx-I(34)
Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(36), OvrFrc-Dam/KB(36), SlbAll-Build%(36)
Level 35: Tornado -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37), SuddAcc--KB/+KD(39), FrcFdb-Rechg%(39)
Level 38: Lightning Storm -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg(39), Thn-Dmg/Rchg(40), SuddAcc--KB/+KD(40), FrcFdb-Rechg%(40), GldJvl-Dam%(42)
Level 41: Water Spout -- Artl-Acc/Dam(A), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Ann-Acc/Dmg/Rchg(43), SuddAcc--KB/+KD(43), FrcFdb-Rechg%(43)
Level 44: Shark Skin -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(45), GldArm-End/Res(45), GldArm-3defTpProc(45), UnbGrd-ResDam(50)
Level 47: Summon Coralax -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), RechRdx-I(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(50)
Level 50: Ion Radial Final Judgement 
Level 50: Preemptive Radial Flawless Interface 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Support Core Embodiment 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Cardiac Core Paragon 
------------

 

Edited by Carnifax
  • 3 weeks later
Posted

One of the first toons i made, loved it. Dumped gremlins you can't stop the knockback no matter how you slot them and the last thing you want is enemies outside melee range, everything close should be asleep/drained of end. Defence matters. Conductive aura can heal you pretty fast in mobs especially if you throw some heal in there and its all you have. You can toe to toe av and gm with this combo but you'll need the fighting pool at least. 2nd Miss Lib tf i was on i saw someone running one of these and we had no tank and they took care of Lord Recluse while we hit the towers. Wish i'd seen that build. If your going for proc heavy 0 defence build you'll have tons of fun teaming but might struggle solo especially if your running your rep high.

Posted

Welllll...... let's see. I'm just gonna go through them in order.

 

Gale - 1 slot, Acc/KB. Use it to move stuff around as you need it.

Chain Fences - 1 slot, Acc/Immob

Jolting Chain - 2-3 Slots, EndMod/Acc/RechX2, I'm not sure how well FF+Rech will proc in that, but if it is decent, put one of those. JC already does KB, so no need to burn a converter on it.

Conductive Aura - 2 slots, EndMod/AccX2

Static Field, 5-6 slots, Fortunata Hypnosis set

Freezing Rain, proc this baby up with as many damage procs as you can, one of your best powers.

Paralyzing Blast, I am not really a fan of these AOE holds. their recharge is just too long. But if you are going to use it, might as well do it up. 5-6 slots, Unbreakable Constraint set.

Synaptic Overload, replace Will set with Coercive Persuasion

Assault could go with just 1 slot

Gremlins, drop the KB-KD converter and grab the bonus aura IO from Expedient.

Tornado, one of the best powers in the game and sorely underrated, I recommend 4xExpedient Reinforcement, KB-KD IO, Drop a damage proc in the 6th slot, or leave the Font in it. Or just leave it like you have it.

Lightning Storm, I recommend 5-slotting with Apocalypse, then the last slot a damage proc or the KB-KD converter.

Tactics, usually people just put the 1-slot Gaussian's proc in this one.

 

I know I dumped a few of your procced-out powers in favor of sets, but your global recharge bonus was painfully low. Remember that global recharge bonus does not lower proc chance. Then again, I'm a recharge-addict from long ago. I tried to make sure that the power generally did as much or more damage, so you wouldn't lose that. Anyway, just my recommendations.

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