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Fire / Traps Fold Spacer


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Hi folks


With my Fire/Nature Corruptor being almost "done" I'm thinking of a Fire/Traps TPer as my next char. Didn't want a Grav / Traps as I've already got a Grav / Trick Arrow in the works. Also considered Elec/Traps but Gremlins are meh and Elec overall is so low damage I think Fire might be a better choice. 


Picked Earth as the Epic because procced up Fissure and Seismic are fun, especially on a melee-controller. Downside is I look a bit fragile overall. Some caps hit but it's a bit of an "eggshell" build (I have caps but no DDR and nothing behind them to save me if things do go south). 


Thoughts / Suggestions welcome. As usual I don't go for Purples & Winters (but I have some stashed so if there's a good reason for 1 or two sets I'd be open to it). 


This Hero build was built using Mids Reborn

Click this DataLink to open the build!

Kludge: Level 49 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Traps
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(3), SprEnt-End/Rchg(3), SprEnt-Acc/Hold/End/Rchg(5), SprEnt-Acc/Hold/End(5)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(37)
Level 6: Fire Cages -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(11)
Level 8: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(43)
Level 10: Acid Mortar -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(23), AnlWkn-Acc/Rchg/EndRdx(23), RechRdx-I(25), TchofLadG-%Dam(33)
Level 12: Flashfire -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(29)
Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), DefBuff-I(36)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34)
Level 22: Teleport Target -- Acc-I(A)
Level 24: Fold Space -- Acc-I(A), RechRdx-I(37), RechRdx-I(45)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(39)
Level 28: Smoke -- ToHitDeb-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Rchg(42), ExpRnf-+Res(Pets)(42)
Level 35: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(43), SuddAcc--KB/+KD(43)
Level 38: Fissure -- Acc-I(A), PstBls-Dam%(39), ExpStr-Dam%(39), Bmbdmt-+FireDmg(46), FrcFdb-Rechg%(46)
Level 41: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), DefBuff-I(49)
Level 44: Seismic Smash -- Acc-I(A), TchofDth-Dam%(45), Mk'Bit-Dam%(45), UnbCns-Dam%(47), GhsWdwEmb-Dam%(48), Hct-Dam%(48)
Level 47: Seeker Drones -- Thn-Acc/Dmg/Rchg(A), Thn-Dmg/Rchg(48), Thn-Dmg/EndRdx/Rchg(47)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(13)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 





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19 hours ago, 5099y_74c05 said:

Nice build. What Alphas have you considered?

It's hard to choose, he's only level 8 at the mo.


Agility would get me over Def caps on ranged & energy. The Recharge is nice but hurts proc chances. The EndMod on Stamna is a nice bonus. 

Cardiac probably isn't needed and I've no resist powers to take advantage of it

Musc is pretty strong, since the procced up epics would get the full +45% damage. 

Nerve also gets you over softcaps and bolstering hold isn't a terrible thing for a controller (but probably not hugely needed)

Spiritual +Recharge hurts proc rates and unlike Agility doesn't bolster defenses. Extra stun is a thing but meh. 


So between Agility, Musc and Nerve I think. All 3 have good things about them. 


Edit : I suspect I'll go for Musc for the damage and rely on Support Hybrid & teammates for the extra few %s to get those close to caps over 45%. 


Edited by Carnifax
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