Carnifax Posted March 8, 2021 Posted March 8, 2021 Hi folks With my Fire/Nature Corruptor being almost "done" I'm thinking of a Fire/Traps TPer as my next char. Didn't want a Grav / Traps as I've already got a Grav / Trick Arrow in the works. Also considered Elec/Traps but Gremlins are meh and Elec overall is so low damage I think Fire might be a better choice. Picked Earth as the Epic because procced up Fissure and Seismic are fun, especially on a melee-controller. Downside is I look a bit fragile overall. Some caps hit but it's a bit of an "eggshell" build (I have caps but no DDR and nothing behind them to save me if things do go south). Thoughts / Suggestions welcome. As usual I don't go for Purples & Winters (but I have some stashed so if there's a good reason for 1 or two sets I'd be open to it). This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Kludge: Level 49 Magic ControllerPrimary Power Set: Fire ControlSecondary Power Set: TrapsPower Pool: TeleportationPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Stone Mastery Hero Profile:Level 1: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(3), SprEnt-End/Rchg(3), SprEnt-Acc/Hold/End/Rchg(5), SprEnt-Acc/Hold/End(5)Level 1: Web Grenade -- Acc-I(A)Level 2: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(37)Level 6: Fire Cages -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(11)Level 8: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(43)Level 10: Acid Mortar -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(23), AnlWkn-Acc/Rchg/EndRdx(23), RechRdx-I(25), TchofLadG-%Dam(33)Level 12: Flashfire -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(29)Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A)Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), DefBuff-I(36)Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34)Level 22: Teleport Target -- Acc-I(A)Level 24: Fold Space -- Acc-I(A), RechRdx-I(37), RechRdx-I(45)Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(39)Level 28: Smoke -- ToHitDeb-I(A)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Rchg(42), ExpRnf-+Res(Pets)(42)Level 35: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(43), SuddAcc--KB/+KD(43)Level 38: Fissure -- Acc-I(A), PstBls-Dam%(39), ExpStr-Dam%(39), Bmbdmt-+FireDmg(46), FrcFdb-Rechg%(46)Level 41: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), DefBuff-I(49)Level 44: Seismic Smash -- Acc-I(A), TchofDth-Dam%(45), Mk'Bit-Dam%(45), UnbCns-Dam%(47), GhsWdwEmb-Dam%(48), Hct-Dam%(48)Level 47: Seeker Drones -- Thn-Acc/Dmg/Rchg(A), Thn-Dmg/Rchg(48), Thn-Dmg/EndRdx/Rchg(47)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 1: Containment Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(13)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run ------------ 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Carnifax Posted March 9, 2021 Author Posted March 9, 2021 (edited) 19 hours ago, 5099y_74c05 said: Nice build. What Alphas have you considered? It's hard to choose, he's only level 8 at the mo. Agility would get me over Def caps on ranged & energy. The Recharge is nice but hurts proc chances. The EndMod on Stamna is a nice bonus. Cardiac probably isn't needed and I've no resist powers to take advantage of it Musc is pretty strong, since the procced up epics would get the full +45% damage. Nerve also gets you over softcaps and bolstering hold isn't a terrible thing for a controller (but probably not hugely needed) Spiritual +Recharge hurts proc rates and unlike Agility doesn't bolster defenses. Extra stun is a thing but meh. So between Agility, Musc and Nerve I think. All 3 have good things about them. Edit : I suspect I'll go for Musc for the damage and rely on Support Hybrid & teammates for the extra few %s to get those close to caps over 45%. Edited March 9, 2021 by Carnifax My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
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