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Hi folks, working on a MA/Regen. My first real brute project.



76hp/s regen

47% S/L def

48% Melee def

33% Ranged def

141% Global recharge


I'm not really sure how to make the most of Regen; it seems like emphasizing resists would match the powerset better than Def.  Not sure.

Thank you for taking a look!



This Villain build was built using Mids Reborn

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Level 50 Magic Brute
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fast Healing -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(7), RgnTss-Heal/Rchg(9), RgnTss-Heal/EndRdx/Rchg(9), RgnTss-Regen+(11)
Level 2: Thunder Kick -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(15)
Level 4: Quick Recovery -- PwrTrns-EndMod(A)
Level 6: Cobra Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(21)
Level 8: Crane Kick -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 12: Reconstruction -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40)
Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33), Pnc-Heal/+End(33)
Level 18: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)
Level 20: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 26: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), Arm-Dam%(42)
Level 28: Instant Healing -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 32: Eagles Claw -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(46)
Level 38: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 41: Physical Perfection -- PrfShf-End%(A), Mrc-Rcvry+(48)
Level 44: Moment of Glory -- RechRdx-I(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |



Edited by bigfashizzel
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I go against the grain in that I actually emphasize resists on mine regen characters.  I have had a lot of fun with the below ma/regen brute.

My build:

-Built for high resists.  I use rune of protection to give me really good resistances with 50% uptime.  I can either use this on cooldown or I can time it to use when instant healing wears off.  Or I can use both rune and instant healing at the same time for a particularly dicey situation.

-Is not softcapped to any type of defense, though has a good start on melee at 38% (with storm kick).  I chose to go this route because on teams there are always defense buffs going around.  Plus with lack of DDR I didn't want to really so heavily on defense.

-Dull pain is perma and hasten is almost perma.  All the defensive cooldowns are up often enough to keep me in the green.

-I also have moment of glory for panic moments though only with its native slot so its on a 90s cooldown.  I don't rely on it, used it mainly as a LOTG mule and have it on the tray for times when all else fails.


This Villain build was built using Mids Reborn

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Storm Kick -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-Heal/Rchg(9)
Level 2: Cobra Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(13)
Level 4: Reconstruction -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(15), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Rchg(17)
Level 6: Quick Recovery -- PrfShf-End%(A)
Level 8: Focus Chi -- GssSynFr--Build%(A)
Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(23)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25)
Level 14: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(19), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(45), AbsAmz-EndRdx/Stun(47)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(33)
Level 20: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-Heal/Rchg(33)
Level 22: Crippling Axe Kick -- Hct-Dmg(A), Hct-Dmg/EndRdx(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dam%(36), AchHee-ResDeb%(36)
Level 24: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 26: Dragon's Tail -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FuroftheG-ResDeb%(40)
Level 28: Instant Healing -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(40), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(42), DctWnd-Rchg(42)
Level 30: Spirit Ward -- Empty(A)
Level 32: Mystic Flight -- Empty(A)
Level 35: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43)
Level 38: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-EndRdx/Rchg(46), UnbGrd-Max HP%(48)
Level 41: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 47: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(47), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 50: Assault Radial Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Barrier Core Epiphany 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
Level 50: Invader 
Level 50: Marshal 


Edited by Saikochoro
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