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Posted (edited)

Hi folks, working on a MA/Regen. My first real brute project.

 

Pre-incarnates

76hp/s regen

47% S/L def

48% Melee def

33% Ranged def

141% Global recharge

 

I'm not really sure how to make the most of Regen; it seems like emphasizing resists would match the powerset better than Def.  Not sure.

Thank you for taking a look!

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fast Healing -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(7), RgnTss-Heal/Rchg(9), RgnTss-Heal/EndRdx/Rchg(9), RgnTss-Regen+(11)
Level 2: Thunder Kick -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(15)
Level 4: Quick Recovery -- PwrTrns-EndMod(A)
Level 6: Cobra Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(21)
Level 8: Crane Kick -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 12: Reconstruction -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40)
Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33), Pnc-Heal/+End(33)
Level 18: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)
Level 20: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 26: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), Arm-Dam%(42)
Level 28: Instant Healing -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 32: Eagles Claw -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(46)
Level 38: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 41: Physical Perfection -- PrfShf-End%(A), Mrc-Rcvry+(48)
Level 44: Moment of Glory -- RechRdx-I(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
------------

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		|-------------------------------------------------------------------|

 

 

Edited by bigfashizzel
Posted (edited)

I go against the grain in that I actually emphasize resists on mine regen characters.  I have had a lot of fun with the below ma/regen brute.
 

My build:

-Built for high resists.  I use rune of protection to give me really good resistances with 50% uptime.  I can either use this on cooldown or I can time it to use when instant healing wears off.  Or I can use both rune and instant healing at the same time for a particularly dicey situation.

-Is not softcapped to any type of defense, though has a good start on melee at 38% (with storm kick).  I chose to go this route because on teams there are always defense buffs going around.  Plus with lack of DDR I didn't want to really so heavily on defense.

-Dull pain is perma and hasten is almost perma.  All the defensive cooldowns are up often enough to keep me in the green.

-I also have moment of glory for panic moments though only with its native slot so its on a 90s cooldown.  I don't rely on it, used it mainly as a LOTG mule and have it on the tray for times when all else fails.

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Storm Kick -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-Heal/Rchg(9)
Level 2: Cobra Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(13)
Level 4: Reconstruction -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(15), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Rchg(17)
Level 6: Quick Recovery -- PrfShf-End%(A)
Level 8: Focus Chi -- GssSynFr--Build%(A)
Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(23)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25)
Level 14: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(19), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(45), AbsAmz-EndRdx/Stun(47)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(33)
Level 20: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-Heal/Rchg(33)
Level 22: Crippling Axe Kick -- Hct-Dmg(A), Hct-Dmg/EndRdx(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dam%(36), AchHee-ResDeb%(36)
Level 24: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 26: Dragon's Tail -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FuroftheG-ResDeb%(40)
Level 28: Instant Healing -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(40), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(42), DctWnd-Rchg(42)
Level 30: Spirit Ward -- Empty(A)
Level 32: Mystic Flight -- Empty(A)
Level 35: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43)
Level 38: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-EndRdx/Rchg(46), UnbGrd-Max HP%(48)
Level 41: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 47: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(47), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 50: Assault Radial Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Barrier Core Epiphany 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
Level 50: Invader 
Level 50: Marshal 
------------

 

Edited by Saikochoro

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