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General Feedback: Issue 27, Page 2


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  • City Council

Patch Notes for April 10th, 2021 - Issue 27: Second Chances, Page 2 (Release Candidate 1)

 

Please use this threads to discuss any changes not covered by any of the focused feedback threads.

 

Any feedback relating to a change covered by a focused feedback thread will be removed from this thread.

 


 

Miscellaneous

Coordinates & /thumbtack

  • Added a /thumbtack <x> <y> <z> command to set the thumbtack in the minimap with world coordinates
  • The /loc command now displays the current position as a thumbtack link
  • Writing a location in chat surrounded by square brackets will generate a thumbtack link to that position
    • They will only be considered valid if they consist of exactly three numbers, separated by spaces or commas
  • Added the $loc chat variable which translates to your current coordinates into a clickable thumbtack link
  • The /whereami command will now also display your current position as a thumbtack link

unknown.png

 

Signature Story Arcs in LFG

  • Signature Story Arcs are now available in the "Story Arcs" tab of the Looking For Group window
  • Note that you will only see the Signature Story Arcs for your current alignment

tour3.png.850a62f090d5c3afbeb2952803d68d27.thumb.jpg.8a1c30a0ceed6a020f95c07868db78f9.jpg

 

Enhancement Boosters & Catalysts

  • Enhancement Boosters and Catalysts can now be applied directly by clicking on them, without using the Combine button
  • The confirmation dialog box is optional and can be enabled or disabled from the Options window
  • Applying an Enhancement Booster that doesn't make the Enhancement +5 will have a faster animation
  • Fixed Enhancements not remaining in the slot after a Booster is used before getting the enhancement to +5

output_file.gif.05187c1080ec838515ff58bb9412d44c.gif

 

Teleportation Targeting & /powexec_location

  • Added a "cursor" targeting mode to /powexec_location
    • It behaves as if the power was activated with a click at the current mouse cursor location
    • This will allow you to quickly activate teleport with a hotkey without needing to click
  • Significantly improved the targeting cursor for teleportation powers and it's now much easier to reliably choose the desired destination
    • The 'red ring of doom' should rarely appear now, and it should be almost impossible to have it fall back to the character's feet
  • Fixed issues with two-side polygon collision that prevented the use of teleportation powers in a few places, the most notable being the outer ring of the Chantry / Storm Palace

New Command: /powers_togglealloff

  • Added a new /powers_togglealloff command which will toggle off all currently active toggle

Barracuda Strike Force

  • Power of Black Scorpion (the power required to kill Reichsman) is now always granted to the team leader, regardless of Archetype
    • Defenders now receive Power of Ghost Widow
    • Masterminds now receive Power of Captain Mako
  • Removed broken hospital in the first mission of the Barracuda SF which caused you to get stuck outside the map

Badges

  • Added the "Complicated" badge to Frostfire's story arc
    • This will be granted retroactively to characters that already have the arc's souvenir
  • Corrected the badge art for many "stature level" missions that were using the wrong level range or duplicate art
    • Hero badges; Negotiator, Spelunker, Plague Stopper, Spirit Warrior, Pwnz, Do No Harm, Emancipator, Meteorologist, True Nemesis, Bodyguard, Agent
    • Villain badges: Stone Cold, Bone Collector, Plague Carrier, Mask Maker

Null the Gull

  • Simplified the dialogue options for hiding pop-up trays
    • All travel powers now use the same option for hiding trays
    • Previously they all used the same flag, but presented as different dialog options - this was fine when only Origin pools had pop-up powers and you could only ever have one
    • With the standard travel powers gaining pop-up powers it was necessary to simplify this

Atlas Park & Mercy Island

  • Enemies in Atlas Park and Mercy Island should no longer reproduce like rabbits and spawn in on top of players

User Interface

  • "Current Absorb" can now be monitored in the combat attributes window
    • Note: This change may mean your currently tracked combat attributes need to be re-selected
  • Power details screens should no longer mix up PvP and PvE attributes
  • Changed the wording of defense and defense debuff attributes in power details screens so players can more accurately distinguish between them
  • Improved the readability of power descriptions with the addition of paragraphing and text colours to break up the information
  • PvP IO recipes can no longer be sold to vendors

Bug Fixes

  • The inter-dimensional Katana and Bow thief has finally be caught and brought to justice! (fixed Katanas and Bows frequently being invisible to other players)
  • Improved the validation of certain chat links; things like [Recipe:Boresight] or [Salvage:Tactics] will no longer be considered valid
  • Fixed a crash relating to buds spawning during Hamidon raids
  • Fixed a crash bug when trying to open detail info for any power that granted or revoked other powers
  • Fixed "Medium Arcane Supergroup Banner 1", "Medium Tech Supergroup Banner 1"  texture issue
  • Fixed the Merit vendor display name for Encouraged Accuracy: To Hit Buff (Recipe)
  • Fixed malformed .fx file causing debug client errors ("FXGEO: Failed to alloc a child fx") when drawing a katana
  • Fixed a crash bug that caused a crash while hovering power info for some powers (example: Bio Armor > Evolving Armor)
  • Renamed a warehouse door in Kallisti Wharf to fix issues with CityZone Any Warehouse missions breaking co-op teams
  • Fixed an issue which allowed multiple emotes to be combined to trigger NPC-only animations and VFX
  • Fixed Veluta Lunata's story arcs requiring the Pirate badge in Ouroboros (this requirement was removed from the non-Ouroboros version of the arc a long time ago)
  • Made another attempt at fixing the Duray encounter in Admiral Sutter's Task Force
  • Storm Palace: Closed holes in the collision boundary of the zone

Costume Fixes

  • Fixed "Lebeaux" top not tinting correctly for "Robotic Arm 1" and "Robotic Arm 3"
  • Fixed Arachnos Soldier "Wolf Collar" from interfering with ear selection when "Wolf" helmet style is selected
  • Restored "Wolf 2" collar option
  • Fixed "Praetorian Police" boot option for males not appearing in asymmetry mode for the right boot
  • Fixed missing texture on "Impervium Katana" for Dual Blade models
  • Fixed Huge 'Cyborg 1' Asymmetric Shoulder Pad
  • Adjusted Female 'Fashion Tight' boots to lessen clipping around knees while standing and walking

Powers Bug Fixes

  • The following Enhancements should no longer be weaker when hitting higher level enemies:
    • Impervious Skin
    • Numina's Convalescence
    • Sentinel's Ward
    • Miracle
    • Aegis
    • Dominating Grasp
  • Enhancement > Power Transfer > Chance to Heal Self: Should be able to stack when slotted in multiple passive powers regardless of server timing

  • Enhancements > Overwhelming Force > Knockback to Knockdown: Fixed this proc not always converting to knockdown when stacked with other knockback effects

  • Pool > Fighting > Cross Punch: Fixed critical damage values

  • Pool > Fighting > Boxing: Fixed this power missing it's 35% synergy chance for stun in PvP

  • Pool > Leaping > Spring Attack: Reimplemented this power with new tools, should address some odd bugs with this power

  • Pool > Speed > Burnout: Fixed this power causing toggles to flicker when activated

  • Prestige > Athletic Run: Icon no longer continuously flashes

  • Titan Weapons (All versions): Fixed a bug with some Titan Weapon powers starting Momentum too early, most notably Crushing Blow

  • Shield Defense > Phalanx Fighting (All Versions): Fixed a bug that caused the self buff in this power to be intermittent

  • Blaster > Mace Mastery > Summon Spiderlings: Fixed an error in the power description that claimed you required 2 powers to acquire (only one power is required)

  • Stalker > Rad Melee > Radiation Siphon: Power had the wrong level requirement. Now properly set to be available at level 18

  • Electric Blast > Thunderous Blast (All Versions): Fixed a bug where the two chances for -end were not doing independent chance checksr example)

  • Stalker > Ice Melee > Assassin's Ice Sword: This power's stealth bonus damage should no longer be resisted in PvP

  • Sentinel > Epic > Mace Mastery > Focused Accuracy: This power should no longer detoggle when mezzed

  • Sentinel > Ice Armor > Frigid Shield: This power should no longer detoggle when mezzed

  • Beast Mastery > Summon Lions: Fixed a bug where this power was never actually playing the summoning animation

  • Beast Mastery > Summon Dire Wolf: Fixed a bug where this power was never actually playing the summoning animation

  • Trick Arrow > Glue Arrow: Fixed the short help text (for reals this time)

  • Electricity Assault > Static Discharge: Should no longer list Endurance Modification enhancements twice

  • Scrapper > Mu Mastery > Zapp: Fixed a bug that was causing the fast version of this power inflict slow-version criticals

  • Dominator > Psionic Mastery > World of Confusion: Fixed this power triggering Controller Overpower instead of Domination

  • Blaster > Electricity Manipulation > Dynamo: Fixed a bug where this power would do damage to the caster

  • Dark Servant > Twilight Grasp: Fixed a bug where this power was doing -damage instead of -regen in PvE

  • Radiation Blast > Radioactive Assault > Proton Volley (All versions): Fixed a bug where these powers were doing 20% less than intended damage in PvP

  • Stalker > Fiery Melee > Fire Sword Circle: Fixed this power now granting Assassin's Focus

  • Stalker > Ice Melee > Frozen Aura: Fixed this power now granting Assassin's Focus

  • Dominator > Savage Assault > Spot Prey: The perception buff on this power was lasting only 0.75s instead of 10s, this has been corrected

  • Blaster > Temporal Manipulation > Time Wall:

    • Fixed this power not accepting Blaster, Ranged Damage and Universal Damage sets

    • Fixed this power using melee damage modifiers instead of ranged damage modifiers (damage has increased slightly as a result)

  • Sentinel > Bio Armor > Genomic Evolution: Fixed a bug which prevented the Offensive Adaptation range bonus from applying

  • Brute > Regeneration > Fast Healing: This version of the power should no longer ignore healing enhancements

  • Corruptor > Dual Pistol > Hail of Bullets: Fixed a on bug on this version of the power that made chemical ammunition have a lower chance to do damage than intended

  • Electric Blast > Thunderous Blast:

    • Fixed bugs in the blaster and defender versions that made them grant endurance instead of drain endurance

  • The following powers had their attack types corrected (this only impacts defense types):

Spoiler

 Arachnos_Soldiers.Arachnos_Soldier.Heavy_Burst
 Blaster_Ranged.Archery.Fistful_of_Arrows
 Brute_Melee.Kinetic_Attack.Focused_Burst
 Brute_Melee.Staff_Fighting.Serpents_Reach
 Corruptor_Ranged.Archery.Fistful_of_Arrows
 Defender_Ranged.Archery.Fistful_of_Arrows
 DilemmaDiabolique.Manticore.Fistful_of_Arrows
 Epic.Brute_Leviathan_Mastery.School_of_Sharks
 Epic.Corruptor_Leviathan_Mastery.School_of_Sharks
 Epic.Mastermind_Leviathan_Mastery.School_of_Sharks
 Epic.VEAT_Leviathan_Mastery.School_of_Sharks
 Guns.Laser_Rifle.Pulse_Rifle_Burst
 Incarnate.Lore_Pet_Banished_Support_Attack.Frigid_Blast
 Incarnate.Lore_Pet_Knives_LT.Shockwave_Slice
 Magisterium.Chimera.Fistful_of_Arrows
 Mastermind_Pets.Droid_3.Full_Auto_Laser
 Mastermind_Pets.Howler_Wolf_3.Throat_Bite
 Mastermind_Pets.Zombie_2.Projectile_Vomit
 Mastermind_Summon.Beast_Mastery.Call_Locusts
 Mastermind_Summon.Ninjas.Fistful_of_Arrows
 Mastermind_Summon.Robotics.Pulse_Rifle_Burst
 Mission_Maker_Attacks.Archery.Fistful_of_Arrows
 Mission_Maker_Attacks.Kinetic_Attack.Focused_Burst
 Mission_Maker_Attacks.Ninjas.Fistful_of_Arrows
 Mission_Maker_Attacks.Robotics.Pulse_Rifle_Burst
 Mission_Maker_Attacks.Staff_Fighting.Serpents_Reach
 Mission_Maker_Secondary.Archery.Fistful_of_Arrows
 Mission_Maker_Secondary.Kinetic_Attack.Focused_Burst
 Mission_Maker_Secondary.Staff_Fighting.Serpents_Reach
 Pets.ChargeCone.Shield_Charge
 Pets.Martial_Manipulation_Burst.Burst_of_Speed
 RedCaps.RedCap_Ranged_Cone.Fistful_of_Arrows
 Scrapper_Melee.Kinetic_Attack.Focused_Burst
 Scrapper_Melee.Staff_Fighting.Serpents_Reach
 Sentinel_Ranged.Archery.Fistful_of_Arrows
 Signature_Summon.Manticore.Fistful_of_Arrows
 SkyRaiders.Sky_Raider_Crimson_Pets.Pulse_Rifle_Burst
 Stalker_Melee.Kinetic_Attack.Focused_Burst
 Stalker_Melee.Staff_Fighting.Serpents_Reach
 Syndicate.Tub_Ci.Fistful_of_Arrows
 Tanker_Melee.Kinetic_Attack.Focused_Burst
 Tanker_Melee.Staff_Fighting.Serpents_Reach
 Tsoo.Endgame_LT_Archer.Fistful_of_Arrows
 Tsoo.Endgame_TubCi.Fistful_of_Arrows
 Tsoo.Tub_Ci.Fistful_of_Arrows
 V_Arachnos_Proxy.Staff_Fighting.Serpents_Reach
 V_FreedomPhalanx.Manticore.Fistful_of_Arrows
 V_FreedomPhalanx.Manticore_RV.Fistful_of_Arrows
 V_GenericVillains.Ninja_Mastermind.Fistful_of_Arrows
 V_GenericVillains.Robotics_Mastermind.Pulse_Rifle_Burst
 V_Luddites.Boss_Low.Fistful_of_Arrows
 V_Snakes.Elder_Mamba.Fistful_of_Arrows
 V_Wyvern.Boss_Sting_Low.Talon_Fistful_of_Arrows
 V_Wyvern.Elite_Boss_Raptor_Low.Talon_Fistful_of_Arrows
 V_Wyvern.Lt_Fang.Talon_Fistful_of_Arrows
 Villain_Pets.Kinetic_Melee_Assassins_Strike.Assassins_Strike_Quick
 Villain_Pets.Kinetic_Melee_Assassins_Strike.Assassins_Strike_Stealth
 Warshade_Offensive.Umbral_Blast.Gravimetric_Snare
 Warshade_Offensive.Umbral_Blast.Gravity_Well
 Widow_Training.Widow_Training.Dart_Burst

 

 

 

Edited by GM Arcanum
  • Like 3
  • Thanks 1

Please contact me on the Homecoming Discord for a faster response! Arcanum#7164


Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!

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  • City Council

Build 1 - March 13th

Spoiler

 Miscellaneous

Coordinates & /thumbtack

  • Added a /thumbtack <x> <y> <z> command to set the thumbtack in the minimap with world coordinates
  • The /loc command now displays the current position as a thumbtack link
  • Writing a location in chat surrounded by square brackets will generate a thumbtack link to that position
    • They will only be considered valid if they consist of exactly three numbers, separated by spaces or commas
  • Added the $loc chat variable which translates to your current coordinates into a clickable thumbtack link
  • The /whereami command will now also display your current position as a thumbtack link

unknown.png

 

Teleportation Targeting & /powexec_location

  • Added a "cursor" targeting mode to /powexec_location
    • It behaves as if the power was activated with a click at the current mouse cursor location
    • This will allow you to quickly activate teleport with a hotkey without needing to click
  • Significantly improved the targeting cursor for teleportation powers and it's now much easier to reliably choose the desired destination
    • The 'red ring of doom' should rarely appear now, and it should be almost impossible to have it fall back to the character's feet
  • Fixed issues with two-side polygon collision that prevented the use of teleportation powers in a few places, the most notable being the outer ring of the Chantry / Storm Palace

Inspirations

  • Inspiration Eden Trial.png Ambrosia
    • This inspiration now applies to the caster and all pets
  • Inspiration Hambrosia.png Essence of the Earth
    • This inspiration now applies to the caster and all pets

Barracuda Strike Force

  • Power of Black Scorpion (the power required to kill Reichsman) is now always granted to the team leader, regardless of Archetype
    • Defenders now receive Power of Ghost Widow
    • Masterminds now receive Power of Captain Mako

Badges

  • Added the "Complicated" badge to Frostfire's story arc
    • This will be granted retroactively to characters that already have the arc's souvenir
  • Corrected the badge art for many "stature level" missions that were using the wrong level range or duplicate art
    • Hero badges; Negotiator, Spelunker, Plague Stopper, Spirit Warrior, Pwnz, Do No Harm, Emancipator, Meteorologist, True Nemesis, Bodyguard, Agent
    • Villain badges: Stone Cold, Bone Collector, Plague Carrier, Mask Maker

User Interface

  • Enhancement Boosters and Catalysts can now be applied directly by clicking on them, without using the Combine button
    • The confirmation dialog box is optional and can be enabled or disabled from the Options window
    • Applying an Enhancement Booster that doesn't make the Enhancement +5 will have a faster animation
    • Known issue: the Enhancement returns to the power after a fast Booster application - the intention is that it stays selected so you can spam-click to +5 it, and only then it returns to the power
  • "Current Absorb" can now be monitored in the combat attributes window
  • Power details screens should no longer mix up PvP and PvE attributes
  • Changed the wording of defense and defense debuff attributes in power details screens so players can more accurately distinguish between them

Bug Fixes

  • The inter-dimensional Katana and Bow thief has finally be caught and brought to justice! (fixed Katanas and Bows frequently being invisible to other players)
  • Improved the validation of certain chat links; things like [Recipe:Boresight] or [Salvage:Tactics] will no longer be considered valid
  • Fixed a crash relating to buds spawning during Hamidon raids
  • Fixed a crash bug when trying to open detail info for any power that granted or revoked other powers
  • Fixed "Medium Arcane Supergroup Banner 1", "Medium Tech Supergroup Banner 1"  texture issue
  • Fixed the Merit vendor display name for Encouraged Accuracy: To Hit Buff (Recipe)
  • Fixed malformed .fx file causing debug client errors ("FXGEO: Failed to alloc a child fx") when drawing a katana
  • Fixed a crash bug that caused a crash while hovering power info for some powers (example: Bio Armor > Evolving Armor)

Costume Fixes

  • Fixed "Lebeaux" top not tinting correctly for "Robotic Arm 1" and "Robotic Arm 3"
  • Fixed Arachnos Soldier "Wolf Collar" from interfering with ear selection when "Wolf" helmet style is selected
  • Restored "Wolf 2" collar option
  • Fixed "Praetorian Police" boot option for males not appearing in asymmetry mode for the right boot
  • Fixed missing texture on "Impervium Katana" for Dual Blade models

Powers Bug Fixes

  • The following Enhancements should no longer be weaker when hitting higher level enemies:
    • Impervious Skin
    • Numina's Convalescence
    • Sentinel's Ward
    • Miracle
    • Aegis
    • Dominating Grasp
  • Titan Weapons (All versions): Fixed a bug with some Titan Weapon powers starting Momentum too early, most notably Crushing Blow

  • Shield Defense > Phalanx Fighting (All Versions): Fixed a bug that caused the self buff in this power to be intermittent

  • Blaster > Mace Mastery > Summon Spiderlings: Fixed an error in the power description that claimed you required 2 powers to acquire (only one power is required)

  • Stalker > Rad Melee > Radiation Siphon: Power had the wrong level requirement. Now properly set to be available at level 18

  • Electric Blast > Thunderous Blast (All Versions): Fixed a bug where the two chances for -end were not doing independent chance checksr example)

  • Ice Melee > Assassin's Ice Sword: This power's stealth bonus damage should no longer be resisted in PvP

  • Fighting > Boxing: Fixed this power missing it's 35% synergy chance for stun in PvP

  • Sentinel > Epic > Mace Mastery > Focused Accuracy: This power should no longer detoggle when mezzed

  • Sentinel > Ice Armor > Frigid Shield: This power should no longer detoggle when mezzed

  • Beast Mastery > Summon Lions: Fixed a bug where this power was never actually playing the summoning animation

  • Beast Mastery > Summon Dire Wolf: Fixed a bug where this power was never actually playing the summoning animation

  • Weapon Redraw should no longer cancel attack animations

  • Pool > Leaping > Spring Attack: Reimplemented this power with new tools, should address some odd bugs with this power

  • Prestige > Athletic Run: Should no longer flash upon login

  • Trick Arrow > Glue Arrow: Fixed the short help text (for reals this time)

  • Electricity Assault > Static Discharge: Should no longer list Endurance Modification enhancements twice.

  • Pool > Fighting > Cross Punch: Fixed critical damage values

  • Boosts > Power Transfer > Chance to Heal Self: Should be able to stack when slotted in multiple passive powers regardless of server timing

  • Scrapper > Mu Mastery > Zapp: Fixed a bug that was causing the fast version of this power inflict slow-version criticals

  • Dominator > Psionic Mastery > World of Confusion: Fixed this power triggering Controller Overpower instead of Domination

  • Blaster > Electricity Manipulation > Dynamo: Fixed a bug where this power would do damage to the caster

  • Dark Servant > Twilight Grasp: Fixed a bug where this power was doing -damage instead of -regen in PvE

  • Radiation Blast | Radioactive Assault > Proton Volley (All versions): Fixed a bug where these powers were doing 20% less than intended damage in PvP

  • Blaster > Temporal Manipulation > Time Wall:

    • Fixed this power not accepting Blaster, Ranged Damage and Universal Damage sets

    • Fixed this power using melee damage modifiers instead of ranged damage modifiers (damage has increased slightly as a result)

  • The following powers had their attack types corrected (this only impacts defense types):

Spoiler

 Arachnos_Soldiers.Arachnos_Soldier.Heavy_Burst
 Blaster_Ranged.Archery.Fistful_of_Arrows
 Brute_Melee.Kinetic_Attack.Focused_Burst
 Brute_Melee.Staff_Fighting.Serpents_Reach
 Corruptor_Ranged.Archery.Fistful_of_Arrows
 Defender_Ranged.Archery.Fistful_of_Arrows
 DilemmaDiabolique.Manticore.Fistful_of_Arrows
 Epic.Brute_Leviathan_Mastery.School_of_Sharks
 Epic.Corruptor_Leviathan_Mastery.School_of_Sharks
 Epic.Mastermind_Leviathan_Mastery.School_of_Sharks
 Epic.VEAT_Leviathan_Mastery.School_of_Sharks
 Guns.Laser_Rifle.Pulse_Rifle_Burst
 Incarnate.Lore_Pet_Banished_Support_Attack.Frigid_Blast
 Incarnate.Lore_Pet_Knives_LT.Shockwave_Slice
 Magisterium.Chimera.Fistful_of_Arrows
 Mastermind_Pets.Droid_3.Full_Auto_Laser
 Mastermind_Pets.Howler_Wolf_3.Throat_Bite
 Mastermind_Pets.Zombie_2.Projectile_Vomit
 Mastermind_Summon.Beast_Mastery.Call_Locusts
 Mastermind_Summon.Ninjas.Fistful_of_Arrows
 Mastermind_Summon.Robotics.Pulse_Rifle_Burst
 Mission_Maker_Attacks.Archery.Fistful_of_Arrows
 Mission_Maker_Attacks.Kinetic_Attack.Focused_Burst
 Mission_Maker_Attacks.Ninjas.Fistful_of_Arrows
 Mission_Maker_Attacks.Robotics.Pulse_Rifle_Burst
 Mission_Maker_Attacks.Staff_Fighting.Serpents_Reach
 Mission_Maker_Secondary.Archery.Fistful_of_Arrows
 Mission_Maker_Secondary.Kinetic_Attack.Focused_Burst
 Mission_Maker_Secondary.Staff_Fighting.Serpents_Reach
 Pets.ChargeCone.Shield_Charge
 Pets.Martial_Manipulation_Burst.Burst_of_Speed
 RedCaps.RedCap_Ranged_Cone.Fistful_of_Arrows
 Scrapper_Melee.Kinetic_Attack.Focused_Burst
 Scrapper_Melee.Staff_Fighting.Serpents_Reach
 Sentinel_Ranged.Archery.Fistful_of_Arrows
 Signature_Summon.Manticore.Fistful_of_Arrows
 SkyRaiders.Sky_Raider_Crimson_Pets.Pulse_Rifle_Burst
 Stalker_Melee.Kinetic_Attack.Focused_Burst
 Stalker_Melee.Staff_Fighting.Serpents_Reach
 Syndicate.Tub_Ci.Fistful_of_Arrows
 Tanker_Melee.Kinetic_Attack.Focused_Burst
 Tanker_Melee.Staff_Fighting.Serpents_Reach
 Tsoo.Endgame_LT_Archer.Fistful_of_Arrows
 Tsoo.Endgame_TubCi.Fistful_of_Arrows
 Tsoo.Tub_Ci.Fistful_of_Arrows
 V_Arachnos_Proxy.Staff_Fighting.Serpents_Reach
 V_FreedomPhalanx.Manticore.Fistful_of_Arrows
 V_FreedomPhalanx.Manticore_RV.Fistful_of_Arrows
 V_GenericVillains.Ninja_Mastermind.Fistful_of_Arrows
 V_GenericVillains.Robotics_Mastermind.Pulse_Rifle_Burst
 V_Luddites.Boss_Low.Fistful_of_Arrows
 V_Snakes.Elder_Mamba.Fistful_of_Arrows
 V_Wyvern.Boss_Sting_Low.Talon_Fistful_of_Arrows
 V_Wyvern.Elite_Boss_Raptor_Low.Talon_Fistful_of_Arrows
 V_Wyvern.Lt_Fang.Talon_Fistful_of_Arrows
 Villain_Pets.Kinetic_Melee_Assassins_Strike.Assassins_Strike_Quick
 Villain_Pets.Kinetic_Melee_Assassins_Strike.Assassins_Strike_Stealth
 Warshade_Offensive.Umbral_Blast.Gravimetric_Snare
 Warshade_Offensive.Umbral_Blast.Gravity_Well
 Widow_Training.Widow_Training.Dart_Burst

 

 

 

Edited by GM Arcanum

Please contact me on the Homecoming Discord for a faster response! Arcanum#7164


Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!

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  • Jimmy changed the title to General Feedback: Issue 27, Page 2
1 hour ago, GM Arcanum said:

Teleportation Targeting & /powexec_location

  • Added a "cursor" targeting mode to /powexec_location
    • It behaves as if the power was activated with a click at the current mouse cursor location
    • This will allow you to quickly activate teleport with a hotkey without needing to click
  • Significantly improved the targeting cursor for teleportation powers and it's now much easier to reliably choose the desired destination
    • The 'red ring of doom' should rarely appear now, and it should be almost impossible to have it fall back to the character's feet
  • Fixed issues with two-side polygon collision that prevented the use of teleportation powers in a few places, the most notable being the outer ring of the Chantry / Storm Palace

 

Aaaaaaah, thank you so much, devs! My patch powers and teleports thank you! 🥳

 

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At a glance there's a whole lot to like.  *Sadface* for Rune though, I get the rationale but I've got a lot of respeccing in my future.  Not worth going 3 deep into Sorcery any more.  Sort of freeing in a way, it was a "must have" for certain builds, now I can consider another pool with better prereqs.

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8 minutes ago, Hedgefund said:

At a glance there's a whole lot to like.  *Sadface* for Rune though, I get the rationale but I've got a lot of respeccing in my future.  Not worth going 3 deep into Sorcery any more.  Sort of freeing in a way, it was a "must have" for certain builds, now I can consider another pool with better prereqs.

It does seem like Sorcery got overlooked in this last pass. It falls pretty far behind the rest now, imo.

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1 hour ago, GM Arcanum said:
  • Blaster > Electricity Manipulation > Dynamo: Fixed a bug where this power would do damage to the caster

 

This is not fixed, for NPCs at least. I ran the Miss Thystle's Plea hero tip, and the doppelganger automaton killed itself with me needing to do anything.

 

(Was it ever a problem for players? I don't seem to notice my blaster's health moving off max just standing around.)

Playing on Excelsior. Champion forever.

50s: Placta • elec/elec blaster // Rye Lily IV • mind/psi dominator // PLACT-A • bots/ff mastermind // Danielle Connelly • elec/elec dominator // Acme Coin Rink • ice/cold controller // Yin Blazer • psi/wp scrapper // Chalky Webs • db/sr stalker // Ultra Lance • kin/en scrapper // Eye Shell Coda • elec/elec tanker // Mind Wanna Fly • psy/emp corruptor

Others: Virtual Lines • peacebringer • 43 // Favours Green • plant/nat controller • 39 // Clear Corn Ion • elec/storm controller • 34 // Hum a Crypt • claws/regen scrapper • 29 // By Her Ant • psy/ment blaster • 24 // Clean a Hall Arch • shield/sword tanker • 19 // Paler Vow • ninjas/ta mastermind • 10 // more...

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I have to say, this patch is troublesome. A lot of powers (looking at you standard pools) werent really worth investing in, and suddenly are. Its a bit, well. Overwhelming. So many new char options are open.

 

I got a stone tank that is dying to get these new power mods up on live!

 

edit: Probably take fly! Woo!

Edited by Hew
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1 hour ago, GM Arcanum said:

Inspiration Hambrosia.png Essence of the Earth

  • This inspiration now applies to the caster and all pets

 

Thanks for this! MMs will become a lot more enjoyable to play in Hamidon raids now.

  

1 hour ago, GM Arcanum said:

Fixed a crash relating to buds spawning during Hamidon raids

 

This is already Live, so should probably be removed from the patch notes.

 

1 hour ago, GM Arcanum said:

Electric Blast > Thunderous Blast (All Versions): Fixed a bug where the two chances for -end were not doing independent chance checksr example)

 

wat

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@Keen Stronghold (Virtue, Everlasting)
Hamidon Raids - Role Guide

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I'm just really happy to see some love spread around to some things.
Really happy with the costume bug fixes, and would love to see some more aesthetics added with them. I know this is just the first pass for the patch, but it would be great to get more costume items added for further longevity (nothing new, just maybe some pre-existing options?).

 

Can we get some screenshots of how the new Catalysts and Boosters work?

Thank you for the Hami crash fix!

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  • City Council
3 minutes ago, Tigraine said:

The link to the Tour Guide Missions Focused Feedback thread does not appear to be working; just getting a page that reads:  

 

Sorry, there is a problem

We could not locate the item you are trying to view.

Error code: 2F173/O

 

Fixed! I blame Jimmy.

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Please contact me on the Homecoming Discord for a faster response! Arcanum#7164


Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!

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Thumbtack suggestion:

Currently, clearing the thumbtack from the Nav ring does not clear it from the map.  Clearing it from the map also clears it from the Nav ring.

Suggestion: Clearing from either location should clear from both locations.

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Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming!  Your contributions are welcome!
(Not the owner/operator - just a fan who wants to spread the word.)

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Quote

All Inherent Fitness powers are now gained at level 1 rather than level 2

 

Need to update the trainer text for level 2, since they say they grant you fitness then. Minor thing.

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Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

I tried to combine Circle and DE, but all I got were garden variety evil mages.

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It's been about a year since the last time we got new base builder or tailor items. I know making new art assets isn't easy, but are there any plans to bring in more of the existing assets?

Everlasting server

Main Characters: Vigilance, Firelight, Chameleon

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1 hour ago, GM Arcanum said:

I blame Jimmy.

 

Don't we all?

 

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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22 minutes ago, MsSmart said:

for the badges section, question:

 

New Badge "Complicated"

 

Good that it is grandfathered, but no description was given, on how you earn it, if not grand fathered. Could you all tell more about the how?

 

Sue

 

You earn it from finishing the Frostfire mission (Flux's arc in the Hollows)

 

If you have already completed Flux's arc and have the souvenir, then you'll get the badge retroactively awarded. But I believe this will mean that if you did the mission on someone else's arc, you'll need to run the mission again. (Untested claim there, need to try that out myself).

 

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  • The inter-dimensional Katana and Bow thief has finally be caught and brought to justice! (fixed Katanas and Bows frequently being invisible to other players)
  • Titan Weapons (All versions): Fixed a bug with some Titan Weapon powers starting Momentum too early, most notably Crushing Blow

 

hip hip hooray

 

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Even though this is intended to help with the Hover/Fly animation issues and also the potential issue of multiple travel powers being on and draining too much endurance, suggesting this here as it's more of a general improvement:

 

Add a new command: /powexec_toggleswap "Toggle1" "Toggle2"

  • If none of the specified toggles are active, toggle on Toggle1.
  • If both of the specified toggles are active, toggle off Toggle2.
  • If Toggle1 is active, toggle it off and toggle on Toggle2.
  • If Toggle2 is active, toggle it off and toggle on Toggle1.

 

Alternate suggestion: /powexec_togglenext "Toggle1" ... "ToggleN"

  • If none of the specified toggles are active. toggle on Toggle1.
  • If more than one of the specified toggles are active. toggle them all off, and toggle on Toggle1.
  • If only one of the specified toggles is active, toggle it off and toggle on the next toggle in the list. If the active toggle is ToggleN, wrap around to Toggle1.

 

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