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Posted

Greetings!

 

For the number crunchers in the community: How do you calculate optimal attack chains? From reading the forums, Live as well as HC, I recall some of the following:

 

  • Katana - GD -> GC -> SD -> GC -> Repeat
  • Broadsword - Headsplitter -> Hack -> Disembowel -> Hack -> Repeat
  • Dark Melee - MG -> Smite -> SL -> Smite -> Repeat
  • Claws -> FU -> Focus -> Slash -> Repeat

 

I am working on some builds with other Melee Primaries, but I am not sure what to shoot for in terms of Recharge. My math skills peaked in High School with Calculus, and that was nearing 20 years ago. I can generally understand formulae. If there is one that I can plug Mids' numbers into, then "Hurray"! If not, I would appreciate insight into how the above attack chains were derived (I would also appreciate correction if the above are not actually optimal).

Posted (edited)

RechargeTime = BaseRecharge/(1+%)

 

Only use Arcanatime for Cast Times. Thankfully, Mids will do this for you under Options, Configuration, Effects & Maths tab, bottom left, check Use Aracanatime for Animation Times.

Example: Claws Followup Cast Time changes from the normal in game time of .83 seconds to 1.056 Seconds.

 

To determine how much total recharge you'll need for a given chain, utilize the attack with the highest recharge. In Claws' case, for the chain above, that would be Followup with a base 12 second recharge.

 

For the chain to work, I calculate how much time can occur between Followups by adding the Arcanatimes of the other attacks. Focus = 1.32 and Slash = 1.584

So I need to get 12 seconds (FU's recharge) down to 2.904 seconds.

 

Using the equation up top, that gives me 2.904 = 12/(1+x)

Or 2.904 + 2.904x = 12

2.904x = 9.096

x= 3.13 or 313% total recharge in Followup from all sources to get there.

 

Solve in the same way to get total recharge needed for the other attacks.

 

I've never done it. With my current build, Followup recharges in 3.11 seconds leaving a horrific gap of .206 seconds which means I would have to deal with the not ready sound fx every freaking chain.

So I silenced that sound fx and now never hear it on any character.

 

Hope this helps.

 

Edit: Here's the equation for arcanatime: ArcanaTime = [RoundUp(CastTime / 0.132) + 1] * 0.132

 

Side note: Something's amiss with the total shown under Misc Buffs for Haste in the latest Mids. It states my build has 286.25% when it only has 186.25% global +recharge. I don't know where the other 100% is coming from. I don't have Destiny Ageless or any of the force feedback +recharges slotted and to verify I disabled all the procs in the build. Edit2: They added in the base 1 at some point. Perhaps they'll revert it.

Edited by Bill Z Bubba
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Posted

Punch it until its down, then kick it in the head until its not moving.

 

Easy and very optimal

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"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted

Is my big hitter power charged back up yet?  No?  Damn it! How bout that other one?  Or that one really cool thing?

 

*punches grey-con Hellion into the sun*

 

I'm sorry, what was the question again?

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Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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