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So I perused the older threads on the subject but I'm hoping for some constructive criticism of my Rad/Rad tank build. I really like making builds for myself and friends but both of these sets are less familiar to me and the slotting options thanks to the secondary effects are a bit overwhelming. I'm also haven't ventured much into proc usage but I tried to do a bit more of it here. I struggle with choosing procs that don't make sense thematically (like damage type), so I avoided them.


Made some tweaks after making the original post, newest build is below.

 

I'm pretty pleased with this, though. If Mids' numbers are to be believed, it looks like this.

 

image.png.2fb02ab7c86e57a956c6abd77222e206.png

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Chernobelle: Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Gamma Boost -- Heal-I(A), EndMod-I(13), NmnCnv-Regen/Rcvry+(21), Mrc-Rcvry+(21)
Level 1: Contaminated Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx/Rchg(37)
Level 2: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(19), Ags-Psi/Status(34)
Level 4: Proton Sweep -- Erd-Dmg(A), Erd-Acc/Rchg(7), Erd-Dmg/Rchg(11), Erd-Acc/Dmg/EndRdx/Rchg(11), Erd-Acc/Dmg/Rchg(13)
Level 6: Fallout Shelter -- GldArm-3defTpProc(A)
Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 10: Radiation Therapy -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(34), Mrc-Heal/Rchg(37), Mrc-Heal/EndRdx/Rchg(40), Mrc-Heal(43)
Level 12: Beta Decay -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(42), ShlBrk-DefDeb/EndRdx/Rchg(42), ShlBrk-Acc/EndRdx/Rchg(46), AchHee-ResDeb%(46)
Level 14: Super Jump -- BlsoftheZ-Travel(A)
Level 16: Radiation Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(43)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(33)
Level 20: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(50), MckBrt-Taunt/Rng(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(34)
Level 26: Ground Zero -- Erd-Dmg(A), Erd-Acc/Rchg(27), Erd-Dmg/Rchg(27), Erd-Acc/Dmg/EndRdx/Rchg(33), Erd-Acc/Dmg/Rchg(50)
Level 28: Irradiated Ground -- OvrFrc-End/Rech(A), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End/Rech(33), OvrFrc-Dam/KB(42), AchHee-ResDeb%(46)
Level 30: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31), ShlWal-ResDam/Re TP(31), Rct-ResDam%(48)
Level 32: Meltdown -- UnbGrd-Max HP%(A)
Level 35: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37)
Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 41: Focused Accuracy -- HO:Cyto(A)
Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(48)
Level 47: Physical Perfection -- Heal-I(A)
Level 49: Fusion -- RechRdx-I(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal(A), Pnc-Heal/+End(15), RgnTss-Regen+(23)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
------------

 

 

 

Inf isn't really an object. I have two 50s capable of farming already (a DM/WP scrap and a Fire/Stone tank).

If it's relevant, she'll be primarily teamed with my husband's MM.

 

Be gentle.

Edited by Ravenbane
Updated with new build
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here is what i run on my Rad / Rad i like it can stand head to head with Recluse all day no issues. 

 

image.png.fa1322e0e87b0d81bd61daa9483b0828.png

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Radiation Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier

  • (A) Unbreakable Guard - +Max HP
  • (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (3) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - Endurance/RechargeTime

Level 1: Contaminated Strike

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Blistering Cold - Accuracy/Damage
  • (43) Superior Blistering Cold - Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (45) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 2: Gamma Boost

  • (A) Panacea - +Hit Points/Endurance
  • (7) Panacea - Heal
  • (7) Panacea - Heal/Endurance
  • (9) Panacea - Endurance/Recharge
  • (9) Panacea - Heal/Recharge
  • (11) Panacea - Heal/Endurance/Recharge

Level 4: Proton Sweep

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Gauntleted Fist - Accuracy/Damage
  • (46) Superior Gauntleted Fist - Damage/RechargeTime
  • (46) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (46) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

Level 6: Proton Armor

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - Endurance/RechargeTime
  • (15) Unbreakable Guard - RechargeTime/Resistance

Level 8: Fallout Shelter

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Radiation Therapy

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (48) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (48) Superior Might of the Tanker - Accuracy/Damage
  • (48) Superior Might of the Tanker - Damage/Recharge
  • (50) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (50) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 14: Beta Decay

  • (A) Analyze Weakness - Chance for +ToHit
  • (19) Analyze Weakness - Accuracy/Endurance/Recharge
  • (19) Analyze Weakness - Defense Debuff
  • (21) Analyze Weakness - Defense Debuff/Endurance/Recharge

Level 16: Boxing

  • (A) Empty

Level 18: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (21) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Impervium Armor - Psionic Resistance
  • (23) Aegis - Psionic/Status Resistance

Level 20: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (25) Reactive Defenses - Scaling Resist Damage
  • (27) Kismet - Accuracy +6%

Level 22: Particle Shielding

  • (A) Preventive Medicine - Chance for +Absorb
  • (27) Preventive Medicine - Heal
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance

Level 24: Combat Jumping

  • (A) Shield Wall - Defense
  • (29) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Recharge
  • (31) Shield Wall - Defense/Endurance/Recharge

Level 26: Ground Zero

  • (A) Obliteration - Chance for Smashing Damage
  • (31) Eradication - Chance for Energy Damage
  • (33) Scirocco's Dervish - Chance of Damage(Lethal)
  • (33) Touch of Lady Grey - Chance for Negative Damage
  • (33) Perfect Zinger - Chance for Psi Damage
  • (34) Analyze Weakness - Chance for +ToHit

Level 28: Irradiated Ground

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (34) Obliteration - Chance for Smashing Damage
  • (34) Eradication - Chance for Energy Damage
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)
  • (36) Shield Breaker - Chance for Lethal Damage
  • (36) Analyze Weakness - Chance for +ToHit

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 32: Meltdown

  • (A) Recharge Reduction IO

Level 35: Devastating Blow

  • (A) Hecatomb - Chance of Damage(Negative)
  • (37) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge

Level 38: Atom Smasher

  • (A) Armageddon - Chance for Fire Damage
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge
  • (42) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge

Level 41: Conserve Power

  • (A) Recharge Reduction IO

Level 44: Physical Perfection

  • (A) Performance Shifter - EndMod/Accuracy
  • (50) Numina's Convalesence - +Regeneration/+Recovery

Level 47: Super Speed

  • (A) Quickfoot - Endurance/RunSpeed

Level 49: Super Jump

  • (A) Springfoot - Endurance/Jumping

Level 1: Gauntlet 


Level 1: Brawl

 

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Thanks Hakurr!

One question. Do you find the less En/NE defense to be a handicap? I ask because my FA/Stone is capped for S/L/Fire (way beyond the cap for fire since that's how FA rolls). Her defenses for S/L are about 36 and for fire/cold are 18.5 (21 for AoE). If I take her farming (which wasn't my goal when I made her, she's just capable of handling it), I actually am less stressed in the S/L farms compared to fire farms because I'm taking way less damage due to the better defense.

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22 hours ago, Ravenbane said:

Thanks Hakurr!

One question. Do you find the less En/NE defense to be a handicap? I ask because my FA/Stone is capped for S/L/Fire (way beyond the cap for fire since that's how FA rolls). Her defenses for S/L are about 36 and for fire/cold are 18.5 (21 for AoE). If I take her farming (which wasn't my goal when I made her, she's just capable of handling it), I actually am less stressed in the S/L farms compared to fire farms because I'm taking way less damage due to the better defense.

 

 

 

with the amount of regen and built in heals Radiation has i really don't have a problem with it most of the time but if i was going to try to farm En/NE it would probably be a little more difficult but not impossible.

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7 hours ago, hakurr said:

 

 

 

with the amount of regen and built in heals Radiation has i really don't have a problem with it most of the time but if i was going to try to farm En/NE it would probably be a little more difficult but not impossible.

Noted. Thanks so much for the help!

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