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Discussion: Improvements to the Warriors


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1 hour ago, RMS33 said:

But making Javelins the signature Warrior weapon is an elegant solution that might need much less new code. Could help keep the melee centered quality of the Warriors intact while by adding the range threat in a more subdued form. Might also provide the foundation for a spear/javelin weapon set someday.

 

I would also like the see Javelins, especially if the Warriors get Staff Fighting (read Spear Melee...) and standardizing the ranged attacks to be different javelins would make the group seem more coalesced and less hodgepodge. Giving them the Lts the wide cones, and leaving the T9s to the Bosses seems a good thing too, or even just giving them the Divine Avalanche clone across the various powersets, so they can maybe stack some +def, and that power is meant to act as a 'Parry' (its literally called 'Parry' for broad Sword..) anyways, so it makes sense. Staff Fighting even gets one, though it is a cone attack.

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I have a feeling I may have already said this, so I apologize if I did, but . . . I'd like to see the Trick Arrow Powers deployed from Pilums for these Neo Warriors.  Imagine a Rain of Arrows, but it's just a big handful of javelins!  Or Acid Arrow being lobbed instead of plucked.

 

And really . . . crossbows are cheating!  Warriors shouldn't be using crossbows at all.  They should demonstrate their physical prowess with traditional bows and arrows!   *grumps*   (Not a serious complaint, but . . . sorta-kinda-maybe a little serious.  Maybe.)

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There's a new* contact in Steel Canyon by the name of Graham Easton, whom you help reclaiming a dubiously acquired relic from the Tsoo.

 

I could see him showing up again as either an accomplice to, or member - former or active - of,  the Warriors.

 

Could even be tied to whichever badge you get from dealing with the boss in his arc.

Killed the boss? Graham could ask for your help against the Tsoo again.

Spared the boss? The Tsoo might approach you to deal with the Warriors.

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1 hour ago, TemporalVileTerror said:

And really . . . crossbows are cheating!  Warriors shouldn't be using crossbows at all.  They should demonstrate their physical prowess with traditional bows and arrows!  


Crossbows take considerable physical prowess as well.  (Especially the kind drawn manually.)

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3 hours ago, Doc_Scorpion said:


Crossbows take considerable physical prowess as well.  (Especially the kind drawn manually.)

 


Point taken, as the heavy crossbow is essentially a two-handed ballista. You are highlighting the other exciting path for this -- Retaining the heavy crossbow, maybe needing only a few animations etc. for existing Archery power templates.

 

The Warriors were dissipated and almost nomadic, but money can change a lot.

 

Existing groups could now use heavy crossbows for both ranged attacks without stats change. Higher level groups have some sort of multifire or enhanced bolt mechanism, courtesy of Odysseus' and company.

 

Any encounter in territory claimed by Warriors could also have full-size ballista, up to where they would be a minor Rikti tower level threat. Coming full circle, those ballista could someday be added to new Cimerora content.

 

The hand crossbow still seems most suitable for CoT minions, and could  logically fall out of favor with better weaponry available.

 

It would be funny to see this transition illustrated in the field. An NPC vs. NPC animation, with a muscle bound Warrior taking a light crossbow bolt to the chest. Then sending the CoT flying with a heavy swing...  =^D

 

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Over the course of this week, I will be combing this thread to collect the best ideas that align with the plots-you-don't-know-about-and-future-stuff, closing this thread, opening a new thread with the theorycraft updates, and beginning the discussion anew under the new directions we're taking.

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"Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials.

 

Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty."

 


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"Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials.

 

Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty."

 


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I made an AE with my own version of the Warriors so I could squeeze them into level 50 content. Here's a few of them I used;

(there are plenty more, but all of them were the same as you see here with different color schemes, faces, skin tones and hairstyles.)

 

image.thumb.png.3707bc4dcf7f22b7c64c361c15bed482.pngimage.thumb.png.1e574b7d572e9a65ffb9a5314ea47049.pngimage.thumb.png.88575bf5a9c25cbe942e5f5cb61fd144.png

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Naturally, I wanted to keep the base design of the faction in-tact, but also apply more Cimeroran/Valkyrie themed items in order to give them a more intimidating look. Ideally, being able to put the Cimeroran/Valkyrie chest pieces under jackets would be perfect for something like this too! (as well as players too, hint hint)

 

As for their powersets? I tried to make it so that they still had that authentic 'Warriors' style to them. I kept the basic hand-to-hand powers for minions by using Martial Arts, Street Justice and Super Strength. Ideally I'd swap Super Strength for the Fighting pool attacks, and maybe add a ranged unit that uses a hand crossbow.

 

Lieutenants made use of some more rudimentary weapons such as Bows, Broad Swords, Battle Axes and War Maces. I also had 'Houndmasters' who used Beast Mastery to summon wolves, not too sure if that's something that fits exactly, but I thought it was a fun idea to toy with. In tandem to this, I had 'Falconers', who exclusively used both versions of 'Call Hawk' (Beast Mastery/Savage Assault) to harass enemies from afar. Maybe a unit that uses a crossbow could also give a little more ranged variety.

 

As for the bosses, I decided to give them intermediate weapons such as Titan Weapons, Staff Fighting, Dual Blades, Weapon & Shield, and Trick Arrow. Like the Houndmaster, I also had a Lionmaster that served as a similar unit, summoning lions instead.

 

I did also throw in a handful of 'support' style units that used powers from Pain Domination and Sonic Resonance to give it a sort of Leadership/Tactics feel to it, but ideally using something similar to the Leadership Pool or powers Cimeroran troops possess would be great. I also put in a defensive Shield unit with Grant Cover to make for a support-type mob that could only use Throwing Knives and Parry. I did originally have a 'medic' character that used Alkaloid and Antidote, as well as some of Poison's debuff powers too, but I'm not sure if that fits into the theme too well.

 

On that note, Javelins! Javelins would be awesome for the Warriors, as well as some more gladiator style abilities like throwing Nets, Bolas, and perhaps even borrowing powers like Throw Sand or Caltrops, maybe even a few with Firebombs and Grenades. There's a lot of things like this that I couldn't quite accomplish in AE (as well as having a 'sniper' mob type that uses archery powers).

 

Edited by Tyrannical
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here's a few unused ideas I had for special bosses and contacts down the line;

 

image.thumb.png.28493e5959cbbe1b2fd378c8217b1e4e.pngimage.thumb.png.4f04ab8222cd9bfae011889c5f8b41d9.pngimage.thumb.png.a149219216468c203472089dc7f0629f.png

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(ps. I know a lot of my designs aren't strictly 'Greek', but since Odysseus brings that Roman element to the gang (if the Legionnaire badge wasn't enough), I figured I'd lean into it. Besides, Cimerora is based on multiple Mediterranean warrior cultures, so I figured I'd draw inspiration from that too).

 

Edited by Tyrannical
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As of this moment I feel round 1 has enough to work with. I will begin the delve into your suggestions and I will be back Soon(tm) with updates!

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"Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials.

 

Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty."

 


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Though this page is still locked, you may have seen a preview on the Anniversary post of a few Warriors sneaking out for a rooftop break.

 

I am still hard at work diversifying the first pass of choices, then I will be opening up a new thread for discussion.

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"Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials.

 

Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty."

 


Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!

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