Darkir Posted March 17, 2021 Posted March 17, 2021 They are discussing doing this here, it's on the beta now. I feel this is of particular interest to def/corr/troller. Let them know what you think of this here: https://forums.homecomingservers.com/topic/27034-focused-feedback-power-changes/page/11/
PhoenixV117 Posted March 24, 2021 Posted March 24, 2021 Awful change. Buff the other options like FON not nerf this... aigh
Snarky Posted April 17, 2021 Posted April 17, 2021 My main Brute used RoP. Due to running him all the time he is often called to Tank. So, I invested, a lot...in an alt Tank build. Kept RoP. The main build I respec'd out of RoP. Havent missed it. Of course a Brute's Armor is slightly...a tiny bit...better than a Corruptor. I am building a Corruptor and seeing if I can learn the tactics and enjoy the build AT. It will be a Dark Dark. I never considered RoP for it. My idea was softcap Ranged Def and maybe something else if I got lucky and try for other build goals like Rech and Dam
FUBARczar Posted June 12, 2021 Posted June 12, 2021 I respec'd out of RoP on 90% of the characters that I had which used it. Having a maximum up-time of 25% is not worth spending three power choices and taking up one of four power pool choices. It went from being pretty dang good to marginal at best.
Carnifax Posted June 12, 2021 Posted June 12, 2021 1 hour ago, FUBARczar said: I respec'd out of RoP on 90% of the characters that I had which used it. Having a maximum up-time of 25% is not worth spending three power choices and taking up one of four power pool choices. It went from being pretty dang good to marginal at best. 33%. For me RoP has become less useful overall but Arcane Bolt and Enflame became more useful (much more so for some chars). So as a set it's way more balanced. But yes if you're taking Sorcery purely for RoP it's less attractive now. 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
FUBARczar Posted June 12, 2021 Posted June 12, 2021 7 hours ago, Carnifax said: 33%. For me RoP has become less useful overall but Arcane Bolt and Enflame became more useful (much more so for some chars). So as a set it's way more balanced. But yes if you're taking Sorcery purely for RoP it's less attractive now. yeah 33, but on what AT are you using Arcane Bolt?
Parabola Posted June 12, 2021 Posted June 12, 2021 4 hours ago, FUBARczar said: yeah 33, but on what AT are you using Arcane Bolt? Controllers I imagine.
Sancerre Posted June 12, 2021 Posted June 12, 2021 5 hours ago, FUBARczar said: yeah 33, but on what AT are you using Arcane Bolt? take a look at the actual damage of arcane bolt in game (mids needs to be updated on cast time and damage both)... its huge. especially when you proc arcane power, it does more damage than blazing bolt (instant version). so it arcane bolt is actually useful, unlike boxing/kick from fighting pool. rune of protection definitely is a shadow of its former self in high recharge builds, but still useful. personally i really enjoy having fly/mystic flight but the fly pool is a dead end otherwise, so there are some useful options to pick up within the same power pool in sorcery side...
Carnifax Posted June 12, 2021 Posted June 12, 2021 3 hours ago, Parabola said: Controllers I imagine. Yup. Gold on an Ice/Trap controller. Also on a Water corruptor but more as a route to Enflame as an experiment. 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
oedipus_tex Posted June 13, 2021 Posted June 13, 2021 RoP is in a good place IMO. It takes Resist sets and needs no slotting, so its the perfect place to sink a +3% Def IO. I think comparing to a Break Free isn't quite accurate, to me it's more like a contract with the game that a certain percentage of Break Frees are guaranteed to drop into your tray. It really does make a difference in my survivability on fast moving lawnmower characters.
Bopper Posted June 13, 2021 Posted June 13, 2021 35 minutes ago, Carnifax said: Yup. Gold on an Ice/Trap controller. Also on a Water corruptor but more as a route to Enflame as an experiment. Brutes also could/should look into using Arcane Bolt. Brutes have the same damage modifier for melee and range, so having a range attack with that type of DPA that can utilize Fury and crit every 30s or so is pretty solid. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
FUBARczar Posted June 13, 2021 Posted June 13, 2021 8 hours ago, oedipus_tex said: RoP is in a good place IMO. It takes Resist sets and needs no slotting, so its the perfect place to sink a +3% Def IO. I think comparing to a Break Free isn't quite accurate, to me it's more like a contract with the game that a certain percentage of Break Frees are guaranteed to drop into your tray. It really does make a difference in my survivability on fast moving lawnmower characters. three power picks and one of your four power pools for a mule? quite the cost.
oedipus_tex Posted June 13, 2021 Posted June 13, 2021 22 minutes ago, FUBARczar said: three power picks and one of your four power pools for a mule? quite the cost. No, because the power itself is actually useful. It's a one slot wonder and actually really good in that role. I think it's in the perfect sweet spot of balance.
Carnifax Posted June 13, 2021 Posted June 13, 2021 1 hour ago, oedipus_tex said: No, because the power itself is actually useful. It's a one slot wonder and actually really good in that role. I think it's in the perfect sweet spot of balance. This. Its role shifted slightly in the last patch, which was irksome for my Fire/Nature corruptor because the 50/50 availability of a big Mez prot & resist power was the whole draw of Sorcery for them. But on my Ice/Traps it's become a nice "take at 49, slot with a resist unique" cherry on top of the Arcane Bolt / Enflame sundae. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
FUBARczar Posted June 13, 2021 Posted June 13, 2021 4 hours ago, oedipus_tex said: No, because the power itself is actually useful. It's a one slot wonder and actually really good in that role. I think it's in the perfect sweet spot of balance. yeah I hear ya, but I also think it is lame that characters would get a better ST attack from a power pool than from their inherent attacks or Epic pool. Unless perhaps if we are talking an MM or Controller 'cause they have such low dmg attacks in their primaries. They make Flurry look good haha!
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