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Star Allergies: Causes, means to address?


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1 minute ago, nihilii said:

What you're touching on here is not that alternate currencies aren't successful motivators, but rather that the net rewards for Vanguard Merits are too lackluster to encourage pursuing RWZ content specifically.

Warp back to the early Homecoming days where Vanguard Merits had a much better conversion rate, and Mothership Raids were so popular they, in fact, prompted a change.

 

Economic incentives work. If anything, in MMORPGs they work too well. Flip one switch and you change the gameplay landscape.

 

Which pretty much doesn't mean people want anything but reward merits, then. Which would be an argument for removing an extra currency, not keeping it around. After all, MSRs aren't *un*popular now by any means. I see them run multiple times every night.

 

Extra currencies "make sense" (from the perspective of a business) when an MMO is trying to make money from customers or subscribers. Grind = "They'll stick around longer to try to get things." It's not meant to reward *us,* and makes no sense in our current setup.

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Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

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20 hours ago, cranebump said:

As an advocate of story-focused stuff, I should probably do my part and form more story arc teams

DO!  Lead a team through the entirety of Mobius!  OR...form a team that does that but don't take the star, just act as a tour guide for queries.

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AE SFMA Arcs: Dark Deeds in Galaxy City: Part One. (Arc id 26756) | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) 

Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642)*The Cassini Division (Arc id 37104)*The House of Gaunt Saints (Arc id 37489)*

 

*Pre War Praetorian Loyalist.

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Players primarily want reward merits because the Homecoming team purposefully chose to open almost everything to reward merits. i.e. some costume pieces used to be exclusive to Vanguard, now they're available to you at level 1. Reward merits were also improved in being able to trade for almost anything in the game, and costs lowered. They're almost as liquid as influence, save that you can't transfer them easily and that conversion tends to go in one direction. It's normal for people to converge to the most liquid currency.

 

I think extra currencies can make sense if you want to have extra levers to direct player activity. I can't see the paid business or free hobby game factoring much into that picture.

 

Nor even grind, for that matter. You could have a game with 30 different currencies where maxxing out each currency takes only 10 minutes of gameplay, and you could have another game with just one currency where maxxing out said currency would require 100 hours of gameplay.

 

There's nothing inherently evil about wanting to encourage people to experience a variety of content, even if some approaches are more heavy-handed than others.

 

Go to the logical extreme and remove all alternate currencies from CoH. No Vanguard merits. No reward merits. No incarnate threads or components. Influence replace all of these, at a rate at least as great as what is currently possible with the current options.

I guarantee you you'll see most of the playerbase in an AE farm. The easygoing nature of Homecoming when it comes to rewards has already encouraged a sizeable number of players to live in AE.

 

The more freedom of choice you give, the more people as a whole will choose the path of least resistance. It's only natural.

Ideally, players should be gently nudged towards options, without feeling like they're constrained. One man's grind is another person's incentive - and that first man's non-grind might cause a playerbase-wide convergence towards a select few activities that cause boredom in other players.

In conclusion, let's add a dynamic autorebalancing xp/inf multiplier on enemy factions based on how many of these mobs have been defeated the last week. Thank you for coming to my TED talk.

 

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i led for a good season or so on live.  did not enjoy the experience.  recruiting is unrewarding and i prefer to be part of the chorus of common sense voices in a team saying no to +4 posi than the team leader trying to maintain authority over peeps that join a team and start telling you what is needed for the new world order.  plus, i'm a rogue.  that crap doesnt pay any extra

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I ran teams alot on live. I ran theme teams on hc. Im simply bored. While i enjoy saving Hopkins from countess crey i can do it only so many times before i get frustrated with hour of glory from paragon protectors. 

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On 3/17/2021 at 6:36 PM, twozerofoxtrot said:

"Be the change you want to see in the world."

       -Otto von Bismarck

I want to be a Silver Dollar.

But I usually end up being a bad penny.

 

I wouldn't mind leading.  I just don't know where to get the ITF's, or what levels they are.  So I end up soloing.

 

I suppose I need to keep a notebook on who offers what.  😞

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I consider running teams almost every time I'm logged on. The few times I have, I've wanted to quit almost immediately. I mean log off instantly.  And it's not anything anyone else has done or said, or might do or say, or anything.

 

I have the skills, knowledge, and ability to run teams. I just fundamentally don't like doing it.

 

When I have the star, I immediately am no longer having fun. I feel responsible for managing a team that's fun for the others, and that weighs on me. I'm naturally introverted, and that kind of position sucks the energy of life right out of me.

 

No amount of bonus loot, or experience, or badges, or anything like that will make it fun. I can't be bribed into finding it to be fun. That would only make me feel resentful. Why do I have to be paid to play a game in a role I detest, a game I ought to enjoy for its own sake?

 

Let the people who are natural leaders, who enjoy it, energize from it, and shine with it, continue to lead the teams. The rest of us should try to be good, gracious, and appreciative followers.

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I generally don't lead because I've seen a lot of teams lose people if there's any sort of delay, such as being slow with the recruiting (like three minutes of waiting and people can get bored and leave; less likely for TFs though), or me trying to guess what level of difficulty the mission is set for (gung-ho brutes leaving after one mission is set too low is something I've seen more than once.

 

But I do play at odd hours and know that there's enough people out there I could just go ahead and ask and get a full team.  I've considered doing it (my latest fifty needs a couple of TFs for the Taskforce Commander accolade).  I have led a few DfBs, because anyone can do that, ha ha.

_____________________________

50s (Indom and Excel):  Bluefox (Rad/Beam Rifle Corr), King Pumpkin Spice 🎃 (Mercs/Nature MM), Stupid Like A Fox (Time/DP Def), Poltergeist Prince (Darkness Control/Empathy 'Troller), Capt Sam's Space Zoo (Beast/FF MM), Snake Charming (Mind Control/Poison Troller), The Midnight Bridge (Storm/Rad Blast 'Fender)  Pawkysham Vex (Illusion/Trick Arrow Controller)  Piikal and P'Zhowm (Grav/Energy Dom)

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  • 3 weeks later

Depends upon the mood I'm in.

There have been times I will log off after 30 minutes of looking for a TF to join (that I'm interested in)

Sometimes I will put together a TF team.  Other times, I will put together and run several TFs - one right after the other.

 

The only time I do not like leading, is when I get bombarded with tells to join.

I invariably miss someone, or invite one too man, which causes me to feel bad for most of the run.

 

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On 3/19/2021 at 4:19 AM, nihilii said:

In conclusion, let's add a dynamic autorebalancing xp/inf multiplier on enemy factions based on how many of these mobs have been defeated the last week. 

And on that day... There shall be such a game... A game where all content is created equal.  A game where people of all ATs and alignments seek out under-used content with the same desire, the same drive, the same unbridled fervor as they do their AE farms today.  And on that glorious day, how wonderful a game this will be.

Active on Excelsior:

Lode Monkey - Fire Blast / Energy Manipulation Blaster (Blapper), Flaming Doom Monkey - Shield / Martial Arts Tank, Xero-Ranger Monkey - Energy Melee / Energy Aura Stalker

 

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On 3/20/2021 at 1:51 AM, Andreah said:

I consider running teams almost every time I'm logged on. The few times I have, I've wanted to quit almost immediately. I mean log off instantly.  And it's not anything anyone else has done or said, or might do or say, or anything.

 

I have the skills, knowledge, and ability to run teams. I just fundamentally don't like doing it.

+1 to this

(bolded text my emphasis)

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  • 2 weeks later
On 4/8/2021 at 7:25 AM, Icono04 said:

+1 to this

(bolded text my emphasis)

 

And you know what?  That's completely legitimate.  Some people really love to lead teams.  Other people don't.  This game is a recreational pastime that we participate in to have fun and relax.  If you find leading teams to be a drag (too boring, too stressful, whatever), there's absolutely NOTHING wrong with declining to do that.

 

If anyone who might be offended by that (I can't imagine why anyone would be) stops to think about it, I'm sure they would prefer to have a team leader that is enthusiastic and competent, rather than one who is reluctant and unhappy, as this can only diminish the team combat experience for everyone.

 

It's just a game, folks.  Let players play to their strengths and everyone should have a better time, as a result.  Trying to hammer a square peg into a round hole benefits no one.

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