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Dark/Dark Brute Tank ideas


Snarky

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I am Soooper happy with my Dark/Dark main.  There is one thing (always) lol  

 

Sometimes I am called on to "really" tank.  With Taunt.  And I have a true Redside build, no taunt.

 

Since I am unwilling to give up my "perfect" build I am going to create a 2nd build, Tank.  I never do this, expense vs usefulness.  But this is my main, my badger, and I have most of the Enhancers and all of the cash.  Will be on this a while.

 

Since i am doing this I want to do it as good as I can.  Add Taunt and increase my resistances so Hybrid Melee or Rune of Protection will keep my at Cap.  Since this will be just for League/Team play i am (guessing) I dont need to be as concerned with damage, as that will be teammates job and/or the league will buff my Brute butt up to the stratosphere despite any weakness in enhancing.  (This is one of the questions I have for those who run Brute - Tanks...is that right???)

 

I will be pecking at the MiDs build today or tomorrow.  Unless I get all motivated (this is doubtful 🙂 )

 

So any ideas, concepts, build tricks and/or builds for a Brute Dark/Dark Tank I would love to hear.  Thanks.

 

 

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Basically I ended up dropping the fear and stun toggles from my main build (only work on minions and Lts) and adding in Taunt and Leadership Assault.  Defense if iffy on dark, I prefer to depend on teammates buffing me and burning down w/e I am tanking.

 

I do have one question.  A couple of my bonuses violate the rule of 5.  Mids pegs Ragnaroks Fire/Cold Res 6% but i think this is just the 10% mez res part of the bonus.  Do I still get the cold/fire res?

 

Oh, and in the live version the sets on Midnight Grasp and Smite are reversed.  Pain to do in MiDs but was suggested by a friend and is much smarter.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarky 2.2: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11)
Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25)
Level 8: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(29)
Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(33)
Level 14: Arcane Bolt -- Dcm-Acc/Dmg(A), Dcm-Build%(39)
Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Cloak of Darkness -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(37), Rct-ResDam%(37), ShlWal-ResDam/Re TP(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 28: Taunt -- PrfZng-Dam%(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Rchg/HoldProc(45)
Level 35: Assault -- EndRdx-I(A)
Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Rune of Protection -- StdPrt-ResDam/Def+(A)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
------------

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Ditch the Kismet +6 acc in Cloak of darkness, free up one slot.  Take one of the resist slots in both Murky Cloud and Obsidian shield.  With those 3 slots, move them to brawl.  Slot 3 + Brawl base = 4 slot Kinetic combat; +3.75 smash/defense which you are losing from the armor toggles.  Now change Murky Cloud and Obsidian Shield to gladiators armor; pick up +6 KB protection.

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"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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  • 2 weeks later
On 3/28/2021 at 12:15 PM, Snarky said:

 

Since I am unwilling to give up my "perfect" build I am going to create a 2nd build, Tank. 

 

A bit off topic but working on a dark/dark currently. Have you posted your non-taunt build anywhere? 

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9 hours ago, Nferno said:

A bit off topic but working on a dark/dark currently. Have you posted your non-taunt build anywhere? 

When I built his Tank second build I rebuilt the 'main' build and dropped Rune of Protection.  Honestly I do not miss it.  Will keep it on the Tank build (The team comes first when running a Tank)

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarky 5.0: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9)
Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25)
Level 8: Fly -- BlsoftheZ-ResKB(A)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)
Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(31)
Level 14: Touch of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(50)
Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Cloak of Darkness -- Ksm-ToHit+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Cardiac Radial Boost 
------------

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i am set up a little different then you are but you can take a look at it this is what i run and have run for awhile now it has proven to be very effective build. Incarnates are turned off but if you turn them on you will see how well he stands on end game stuff.

 

 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Smite

  • (A) Superior Brute's Fury - Recharge/Fury Bonus
  • (43) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Brute's Fury - Accuracy/Damage
  • (46) Superior Brute's Fury - Damage/Recharge
  • (46) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (48) Superior Brute's Fury - Damage/Endurance/RechargeTime

Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (3) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - Endurance/RechargeTime
  • (5) Unbreakable Guard - RechargeTime/Resistance

Level 2: Death Shroud

  • (A) Armageddon - Chance for Fire Damage
  • (11) Armageddon - Damage/Endurance
  • (11) Armageddon - Damage
  • (17) Armageddon - Damage/Recharge
  • (17) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Gift of the Ancients - Defense
  • (46) Gift of the Ancients - Defense/Endurance

Level 6: Murky Cloud

  • (A) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (9) Aegis - Resistance/Endurance/Recharge
  • (9) Steadfast Protection - Resistance/+Def 3%

Level 8: Boxing

  • (A) Empty

Level 10: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Obsidian Shield

  • (A) Aegis - Resistance
  • (13) Aegis - Resistance/Endurance
  • (13) Aegis - Resistance/Recharge
  • (15) Aegis - Resistance/Endurance/Recharge
  • (15) Gladiator's Armor - TP Protection +3% Def (All)

Level 14: Shadow Maul

  • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
  • (40) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Unrelenting Fury - Accuracy/Damage
  • (43) Superior Unrelenting Fury - Damage/RechargeTime
  • (48) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime

Level 16: Dark Regeneration

  • (A) Preventive Medicine - Chance for +Absorb
  • (25) Preventive Medicine - Heal/RechargeTime/Endurance
  • (29) Preventive Medicine - Heal
  • (36) Preventive Medicine - Heal/Endurance
  • (36) Preventive Medicine - Endurance/RechargeTime
  • (36) Preventive Medicine - Heal/RechargeTime

Level 18: Dark Consumption

  • (A) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (19) Power Transfer - Damage/Recharge
  • (19) Power Transfer - Damage/EndMod
  • (33) Power Transfer - Damage/Accuracy/Endurance

Level 20: Cloak of Darkness

  • (A) Reactive Defenses - Scaling Resist Damage
  • (21) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (23) Reactive Defenses - Defense/RechargeTime
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime

Level 22: Tough

  • (A) Titanium Coating - Resistance
  • (23) Titanium Coating - Resistance/Endurance
  • (25) Titanium Coating - Resistance/Recharge
  • (31) Titanium Coating - Resistance/Endurance/Recharge

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Kismet - Accuracy +6%
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (31) Kismet - Defense/Endurance

Level 26: Soul Drain

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (33) Adjusted Targeting - Recharge
  • (34) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - Endurance/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (31) Karma - Knockback Protection

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 32: Midnight Grasp

  • (A) Hecatomb - Chance of Damage(Negative)
  • (37) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Damage
  • (37) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge

Level 35: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 38: Soul Transfer

  • (A) Recharge Reduction IO

Level 41: Siphon Life

  • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (42) Superior Blistering Cold - Accuracy/Damage
  • (42) Superior Blistering Cold - Damage/Endurance
  • (42) Superior Blistering Cold - Recharge/Chance for Hold
  • (45) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (50) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 44: Superior Conditioning

  • (A) Performance Shifter - Chance for +End

Level 47: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 49: Physical Perfection

  • (A) Energy Manipulator - EndMod
  • (50) Energy Manipulator - EndMod/Recharge
  • (50) Energy Manipulator - Chance to Stun

Level 1: Fury 


Level 1: Brawl

 

https://www.midsreborn.com/builds/download.php?uc=1481&c=685&a=1370&f=HEX&dc=78DA6594C94F535114C6EFA3AF424B4BA9A5033316A1A585D20A0BC7101570214D484CDC92069EA511A179C544962ED58D63481C183571E5C69D7F8B7F8003F3A0B830F5F47D1FD8A43779F9BDF3BD7B867BEEBD2FFD60D8F5E9C6C321A5D55E9FC9140A13D7CCFBF3863D9DC9E6266D4A46B53C014B9C481B33869118CE9877F11A823C6CDC31660BFC70D5BC37672ACFF8DCDC4C62CCC84C1966613A97775BF6682E3B3D9F9BCDBA8EBFE6C5705AC6ADBC614C358EE47393899159C3CC2E4CA4338579C35C403D2129A2479E0D753C8A76F541EA4BE92AF61EEC5D01FB56C935B07F1D7C5D72D32C5F5D1D41AB3A200F41FD17F91B7C5372818F5DBB526569CECBE479B0FE0279113C7309F44AE76CF0ADB2F935D458238C486D3AF856BEDA59937D10734E25C9145833400685ADBAD2AAB129E2A3AA8B3254504C0715C757647F27562D23D732B28B915D8C5CC7C875E7B0DA4D99ED6677DD5EDDD222F5A40B8CB9C1FE3AD2032E899747D92D5FCF26E28536C0966F60E777F207F913DC152F2F7C6DDE43C43BBD4BEE831D07E0B2CCF2715DBE7DF8376C91DB60609727630FB4497FFCF0B1F9135873200686E2605B1FA8CBDC20E706B96B4D7F95D5F9A69B88D7F607F69EA051D3AD3537AEA1EF1DEB3C054BE42AD8BD0C4656C080E469E6E968669E9606D67284F86199D38A395A6B5C213EB92F68E75EB5C711F36C8CEC2623CC1D257BC04E891BE67909F3BCAC89D5655D8FA2EA628E6D419439A22FD1FF9EA7E433F215D8FB1C4CBD001D5EA5E2A85DC517254783DC18D112D4121F91D7255A927D483E12CD27311E934FC0D1528BB5DED29C628B7EF207289972FAC7CA951A441DD779D545D33AB09A4DE7C95D565A1FB4AD722DCA55976BB7B1233BE5DA2272C42A2A495628A90A65A04219AC501CF5F2E780521CF24932BE7F09FF7FB7C6E7B28FFF00789AE768

 

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2 hours ago, hakurr said:

i am set up a little different then you are but you can take a look at it this is what i run and have run for awhile now it has proven to be very effective build. Incarnates are turned off but if you turn them on you will see how well he stands on end game stuff.

 

 

 

I have some thoughts.  A person once told me how expensive focused Accuracy is to run.  I LOVE high accuracy (laced all through my build) But you are (in my opinion) giving up a ton of Ranged AoE to get Energy Pool.  And Dark/Dark is a bit lacking in AoE and has no Ranged....  Don;t get me wrong, I love the over the top Energy Mastery Pool.  But I have ZERO issues with Endurance, and very rare instances of Accuracy problems.

 

Speeding out the door to work.  I will look at your overall slotting for ideas to steal tonight! lol

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