Wavicle 911 Posted March 31 Share Posted March 31 You spend a Slot Mover salvage to move one slot from one power to another. This would save many unnecessary respecs. Link to post Share on other sites
Andreah 439 Posted March 31 Share Posted March 31 I agree this would be cool and useful. I suspect there may be technical reasons for it being very hard to do. 3 Link to post Share on other sites
Wavicle 911 Posted March 31 Author Share Posted March 31 1 minute ago, Andreah said: I agree this would be cool and useful. I suspect there may be technical reasons for it being very hard to do. Yea, I figured. Link to post Share on other sites
Andreah 439 Posted March 31 Share Posted March 31 The main one I can think of is it would have to maintain the legality of the character. I.e., it would let you move a slot in such a way that you make a character build that couldn't have been made the hard way via respeccing. On the other hand, we know at which level we took powers, that's essential to exemping effects on power availability and such. So, for example, the power taken at level 49 can't have more than four slots in it, because it comes with one, and we get three slots at fifty, so no matter how we slice it, that power can have at most four slots. Maybe that's the only hard limit? Otherwise, the Slot Mover would also need to unslot any enhancement that was in the slot, or be limited to a slot that was empty. Link to post Share on other sites
Normal Thomas 69 Posted March 31 Share Posted March 31 2 minutes ago, Andreah said: The main one I can think of is it would have to maintain the legality of the character. I.e., it would let you move a slot in such a way that you make a character build that couldn't have been made the hard way via respeccing. On the other hand, we know at which level we took powers, that's essential to exemping effects on power availability and such. So, for example, the power taken at level 49 can't have more than four slots in it, because it comes with one, and we get three slots at fifty, so no matter how we slice it, that power can have at most four slots. Maybe that's the only hard limit? Otherwise, the Slot Mover would also need to unslot any enhancement that was in the slot, or be limited to a slot that was empty. I believe respecs are already level agnostic on slots and I believe you can 6 slot something at 50 because you have all powers available to slot at once. 4 1 Global Handle: @Future Force Warrior Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul) All on Everlasting Link to post Share on other sites
Wavicle 911 Posted March 31 Author Share Posted March 31 1 minute ago, Andreah said: The main one I can think of is it would have to maintain the legality of the character. I.e., it would let you move a slot in such a way that you make a character build that couldn't have been made the hard way via respeccing. On the other hand, we know at which level we took powers, that's essential to exemping effects on power availability and such. So, for example, the power taken at level 49 can't have more than four slots in it, because it comes with one, and we get three slots at fifty, so no matter how we slice it, that power can have at most four slots. Maybe that's the only hard limit? Otherwise, the Slot Mover would also need to unslot any enhancement that was in the slot, or be limited to a slot that was empty. I assumed there would be some hard limits such as, perhaps: You can only select the power, not the slot, and it simply chooses the last slot added to that power. Any enhancement in the final slot in the power would be lost. Regarding the legality, I think in Homecoming we are able to add slots in respecs that we would not be able to when levelling. Such as 6-slotting our level 49 power. So I'm not sure what limits there would have to be in that regard. 1 Link to post Share on other sites
MTeague 2327 Posted March 31 Share Posted March 31 I don't care if it's a salvage or just an option during a respec to KEEP your current powers, KEEP your current slotting, and then move slots on a one-by-one basis. I mean, none of it is necessary. We all manage respecs under the current system just fine. And I literally have more respecs than I know what to do with. If I could auction respec tokens I get from superpacks, or even hand them out as a gift, pure gratis, I would. But it would definitely be a quality of life improvemen to have some manner of "limited respec" to just move a couple slots around, keep your powers, and keep any power tray butttons untouched if that button involves a power you had both before AND after the respec. I'm sure the coding work would be non-trivial. I'm sure they'd need to take a snapshot of additional data beforehand and do a bunch of compares during each stage of the respec. But I'm hopeful (though I do not truly KNOW) that respecs are kind of tucked away in their own section of code, and would have pretty low risk to any impact on how powers preform afterwards or have any risk of breaking missions, etc. Roster: MTeague's characters: The Good, The Bad, and The Gold Link to post Share on other sites
Yomo Kimyata 1903 Posted April 1 Share Posted April 1 I like the idea, but I also suspect it would be difficult at best to implement. But more importantly, I'm trying to assign a value to it. Far more valuable than an unslotter. Probably more valuable than a respec. Who run Bartertown? See this link for my giveaway! FREEMoney! Link to post Share on other sites
Andreah 439 Posted April 1 Share Posted April 1 37 minutes ago, Yomo Kimyata said: Probably more valuable than a respec I could agree with that. 1 hour ago, MTeague said: And I literally have more respecs than I know what to do with. If I could auction respec tokens I get from superpacks, or even hand them out as a gift, pure gratis, I would. Totally on board here. Let me sell/trade those zillions of respec and even free tailor sessions. There are people who would love to buy them, or receive them as gifts. Link to post Share on other sites
Greycat 2705 Posted April 1 Share Posted April 1 I want to say it was tried and broke something, but I can't say I'm 100% (honestly, even 75%) on that memory. I wouldn't be *surprised* if a slot-move broke something... we've heard how the code is, after all! I wouldn't argue with it being implemented if it's at all feasable, though. 2 Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. Link to post Share on other sites
Wavicle 911 Posted April 1 Author Share Posted April 1 curious when the last time it may have been tried was... Link to post Share on other sites
Tiger Shadow 75 Posted April 1 Share Posted April 1 12 hours ago, Greycat said: I want to say it was tried and broke something, but I can't say I'm 100% (honestly, even 75%) on that memory. I wouldn't be *surprised* if a slot-move broke something... we've heard how the code is, after all! I wouldn't argue with it being implemented if it's at all feasable, though. I know the live devs tried adding a bonus slot as a veteran reward, and it broke everything. I'm not sure if they tried a slot mover, but people certainly requested it fairly often on the forums. 1 Link to post Share on other sites
Greycat 2705 Posted April 1 Share Posted April 1 32 minutes ago, Tiger Shadow said: I know the live devs tried adding a bonus slot as a veteran reward, and it broke everything. I'm not sure if they tried a slot mover, but people certainly requested it fairly often on the forums. That might be what I was thinking of. Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. Link to post Share on other sites
Vanden 2027 Posted April 2 Share Posted April 2 On 3/31/2021 at 5:52 PM, Andreah said: On the other hand, we know at which level we took powers, that's essential to exemping effects on power availability and such. So, for example, the power taken at level 49 can't have more than four slots in it, because it comes with one, and we get three slots at fifty, so no matter how we slice it, that power can have at most four slots. Maybe that's the only hard limit? SCoRE got rid of that limitation years ago. You can put your slots wherever the heck you want when respecing. 1 A Cheat Sheet for efficient Endurance Recovery slotting Link to post Share on other sites
Clave Dark 5 553 Posted April 3 Share Posted April 3 On 3/31/2021 at 3:55 PM, Normal Thomas said: I believe respecs are already level agnostic on slots and I believe you can 6 slot something at 50 because you have all powers available to slot at once. Pretty sure of that yeah. But it's an interesting thought experiment: if we tampered in god's domain and created this unholy slot-moving ability, how would people feel about being able to slot a 49 power past four slots? Is there an argument to be made against it? _____________________________ 50s (Indom and Excel): Bluefox (Rad/Beam Rifle Corr), King Pumpkin Spice 🎃 (Mercs/Nature MM), Stupid Like A Fox (Time/DP Def), Poltergeist Prince (Darkness Control/Empathy 'Troller), Capt Sam's Space Zoo (Beast/FF MM), Snake Charming (Mind Control/Poison Troller), The Midnight Bridge (Storm/Rad Blast 'Fender) Pawkysham Vex (Illusion/Trick Arrow Controller) Piikal and P'Zhowm (Grav/Energy Dom) Link to post Share on other sites
Wavicle 911 Posted April 3 Author Share Posted April 3 (edited) 1 minute ago, Clave Dark 5 said: Pretty sure of that yeah. But it's an interesting thought experiment: if we tampered in god's domain and created this unholy slot-moving ability, how would people feel about being able to slot a 49 power past four slots? Is there an argument to be made against it? You can already do that in a respec at 50, that’s what they meant by “agnostic”. Edited April 3 by Wavicle Link to post Share on other sites
Clave Dark 5 553 Posted April 3 Share Posted April 3 3 minutes ago, Wavicle said: You can already do that in a respec at 50, that’s what they meant by “agnostic”. Oh, I misread and thought you couldn't do that at 50. You can see how often I mess around with respecing I guess. 1 _____________________________ 50s (Indom and Excel): Bluefox (Rad/Beam Rifle Corr), King Pumpkin Spice 🎃 (Mercs/Nature MM), Stupid Like A Fox (Time/DP Def), Poltergeist Prince (Darkness Control/Empathy 'Troller), Capt Sam's Space Zoo (Beast/FF MM), Snake Charming (Mind Control/Poison Troller), The Midnight Bridge (Storm/Rad Blast 'Fender) Pawkysham Vex (Illusion/Trick Arrow Controller) Piikal and P'Zhowm (Grav/Energy Dom) Link to post Share on other sites
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