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Grav/Kin - The Enemy Magnet


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This is my first time trying to build a controller that isn't a fire/kin or ill/rad. Any feedback would be appreciated. My main goal for this build is to be something that teammates would love. The stars of the show would Singularity (with its upcoming changes), Wormhole, and Fold Space. I'd want to focus on gathering all possible enemies into one area, locking them down, and having SB'd/FS'd teammates melt them.


This Hero build was built using Mids Reborn

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Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lift -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Build%(5)
Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(42)
Level 2: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(11), BslGaz-Rchg/Hold(11), BslGaz-EndRdx/Rchg/Hold(13)
Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)
Level 6: Propel -- Apc-Dmg(A), Apc-Dmg/EndRdx(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dam%(17), SuddAcc--KB/+KD(17)
Level 8: Crushing Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprWiloft-EndRdx/Rchg(19), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprWiloft-Rchg/Dmg%(23)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 16: Combat Teleport -- GssSynFr--Build%(A), EndRdx-I(46)
Level 18: Gravity Distortion Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(25), UnbCns-Acc/Hold/Rchg(25), UnbCns-Acc/Rchg(27), UnbCns-Dam%(27)
Level 20: Speed Boost -- PrfShf-End%(A)
Level 22: Fold Space -- Acc-I(A), RechRdx-I(29)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)
Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(31), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(31), AbsAmz-EndRdx/Stun(33), SuddAcc--KB/+KD(33)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(43), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(43)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34), ShlWal-ResDam/Re TP(50)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-Dmg/EndRdx(36), FrcFdb-Rechg%(36), SuddAcc--KB/+KD(37)
Level 35: Transference -- SynSck-EndMod(A), SynSck-Dam/Rech(37), SynSck-EndMod/Rech(37), SynSck-Dam/Rech/Acc(39), SynSck-EndMod/+RunSpeed(39)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(40)
Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(50)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 47: Poisonous Ray -- AchHee-ResDeb%(A)
Level 49: Inertial Reduction -- WntGif-ResSlow(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)


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