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Hi folks,

 

Looking to make a darkness controller, are there any secondaries with abilities that lower the recharge time of powers so I can have Haunt up and ready quicker?

 

Thanks!

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That being said, with IOs it's not *that* hard to get Haunt permanent on basically any set, I've got a Dark/Dark that's got it, for example.

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What this team needs is more Defenders

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On 4/4/2021 at 10:09 AM, 5099y_74c05 said:

Dark/Time goes well together but /Time, /Kin, or /Rad are the only three sets that have +Rech Powers.

 

In addition, /Storm can generally manage to get a good amount of reliable +Recharge if slotting Force Feedback in both Tornado and LS, though spamming Storm powers is kinda harsh on Endurance. You can even go full-out Force Feedback assault on the blue bar by slotting it and a Sudden Acceleration into Gale.

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3 hours ago, Coyote said:

In addition, /Storm can generally manage to get a good amount of reliable +Recharge if slotting Force Feedback in both Tornado and LS, though spamming Storm powers is kinda harsh on Endurance. You can even go full-out Force Feedback assault on the blue bar by slotting it and a Sudden Acceleration into Gale.

That is a valid interpretation of the OPs request. Going down this route DEF based sets deserve endorsement for their ability to slot Luck of the Gambler +Global Recharge.


 


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21 hours ago, Coyote said:

 

In addition, /Storm can generally manage to get a good amount of reliable +Recharge if slotting Force Feedback in both Tornado and LS, though spamming Storm powers is kinda harsh on Endurance. You can even go full-out Force Feedback assault on the blue bar by slotting it and a Sudden Acceleration into Gale.

 

That's along the lines of how I have my Dark/Storm slotted, Gale with an Accuracy, a KB:KD and FF+Rech, Tornado slotted with 4x Expedient Reinforcement (6.25 +rech) a KB:KD and a FF+Rech, and Lightning Storm with 5x Apoc (10% global recharge) and a KB:KD.  On top of that, I took Fissure and put an FF+Rech in that.  Tornado almost always procs the FF+Rech, and between Gale/Fissure, I can usually stack duration to where I'm consistently above 200% recharge in combat.   

 

All that said, perma-Haunt is kind of an oddball goal when the same effort nets you 3x Lightning Storms and perma-Tornadoes.  Put it another way, I'm much happier when the cloud icon regains color than I am when the same happens for the little dudes icon.  

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Indom 50s: Burner Account (Fire/FF Ctrl) | Dr. Unconventional (Ill/Dark Ctrl) | Lawn Boy (Plant/Nat Ctrl) | Magma Lad (Fire/Kin Ctrl) | Metcalf (Grav/Kin Ctrl) | IcyBM (Ice/Trap Ctrl) | Jim With The Weather (Ice/Storm Ctrl) | Dr. Jonas (Mind/Poison Ctrl) | Coldwire (Elec/Cold Ctrl) | Pyrotoxin (Fire/Poison Ctrl) | Flatgrass (Earth/Poison Ctrl) | Voltswagen (Dark/EA Ctrl) | Time Vampire (Grav/Time Ctrl) | Tootboy (Fire/FF Ctrl) | Polarrhoid (Ice/TA Ctrl) | LoLEnEn (En/En Blast) | Draw (Rad/Rad Def) | Destroyo (Bots/Trap MM) | Con Carne (Rad/Bio Brute) | Senor Smoke (Rad/Fire Brute) | Something Else (TW/Bio Scrap) | Thermador (Rad/Fire Brute) | Electrovox (EA/Son Def) Danzigawatt (Demons/EA MM) | Costumed Adventurer (Fire/EA Ctrl) | Obscured Face Guy (Dark/Storm Ctrl) | Ohm Gott (EA/Dark Def) | Full Recharge (Fire/Storm Ctrl) Spacegrass (Fire/Nat Ctrl) Embarrassing Wetness (Water/EA Corr) Weather Permitting (Ill/Storm Ctrl) Herr Fryer (Fire/Traps Ctrl) Rainiac (Grav/Storm Ctrl) Stokes (Fire/TA Ctrl) Dismembrandt (DB/Bio Scrap) Multidudes (Ill/Traps Ctrl) Meshuggenaut (Inv/RM tank) Miss October (Grav/Dark Ctrl) Spastic Colonial (Elec/Dark Ctrl) Heroic Pyromaniac (Fire/En Blast) Gigantic Robot (TW/Fire Brute| too many to list in one signature block...

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Think of Haunt sort of like a shorter duration Fire Imps or Gremlins. They're worth recasting when they are up but not usually worth investing a lot of time in protecting. It's almost better to think of them as blast powers that happen to be able to briefly distract an enemy or two rather than "pets."

 

As for Dark Control secondaries, I agree /Storm is hot. With /Storm you essentially get a Dominator (minus mezz protection, but you can fix that) after level 40 or so that can play at range or hover, or hop in to mezz groups. Spamming Tornado triggers the +100% Recharge proc for lower recharge times on key control powers. 

 

If you can somehow sneak the Teleport pool into the mix, you can use it to Combat Teleport in for Thunderclap/Heart of Darkness (for a Mag 5 total Stun, stunning bosses). Fold Space can also be effective here. The combo of Lighting Storm/Tornado/Haunt/Doggie/Freezing Rain on a tightly packed group is beautiful.

 

Endurance costs can be an issue with /Storm, so ready yourself for that.

Edited by oedipus_tex
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Thanks for adding fuel to my altitis @oedipus_tex lol

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Global: @Valnara1; Formerly @TigerGoddess on Live

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Indom: Kincatic - Beast/Kin MM; Tyger Darkstorm - Dark/Storm Corr; Botanical Pathogen - Plant/Poison Troller

Everlasting: Helen Wails - Thermal/Sonic Def; Trixie Traxx - Crab Spider; Illiana the Shroud - Fire/Dark Troller; Lola Huntress - Night Widow; Frosty Forest - Ice/Nature Corr

The Saber Force Squad: Alpha - Fire/Rad Sent; Beta - Katana/Ninjitsu Scrapper; Gamma - Bots/EA MM; Delta - MA/Regen Scrapper; Epsilon - Rad/Fire Brute

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I forgot to mention this dirty trick.

 

If you Hover and use Fold Space, enemies will teleport to you and fall straight down. You can then spray cone powers straight down with a reasonable chance of hitting everything. When used indoors the camera angles can get dicey, but it works well outside.

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