BLVD Posted April 5, 2021 Posted April 5, 2021 I absolutely loved my SR/Claws tank. Deciding to retire that one for now and move on to WM. Any feedback would be appreciated. I'm a fan of having Gloom + Dark Obliteration on my Tankers, but should I drop those here to use those extra slots for more resistance set bonuses? This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Super ReflexesSecondary Power Set: War MacePower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Focused Fighting (A) Shield Wall - Defense (3) Shield Wall - Defense/Endurance (3) Shield Wall - Defense/Recharge (5) Shield Wall - Defense/Endurance/Recharge Level 1: Bash (A) Superior Might of the Tanker - Accuracy/Damage (5) Superior Might of the Tanker - Damage/Recharge (7) Superior Might of the Tanker - Accuracy/Damage/Recharge (7) Superior Might of the Tanker - Damage/Endurance/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (9) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Focused Senses (A) Shield Wall - Defense (11) Shield Wall - Defense/Endurance (11) Shield Wall - Defense/Recharge (13) Shield Wall - Defense/Endurance/Recharge Level 4: Jawbreaker (A) Superior Gauntleted Fist - Accuracy/Damage (17) Superior Gauntleted Fist - Damage/RechargeTime (19) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (21) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (21) Superior Gauntleted Fist - RechargeTime/+Absorb Level 6: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense (23) Shield Wall - +Res (Teleportation), +5% Res (All) (25) Reactive Defenses - Scaling Resist Damage Level 8: Practiced Brawler (A) Recharge Reduction IO (25) Recharge Reduction IO Level 10: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 12: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense Level 14: Evasion (A) Shield Wall - Defense (27) Shield Wall - Defense/Endurance (29) Shield Wall - Defense/Recharge (29) Shield Wall - Defense/Endurance/Recharge Level 16: Kick (A) Force Feedback - Chance for +RechargeLevel 18: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense Level 20: Whirling Mace (A) Superior Avalanche - Accuracy/Damage (31) Superior Avalanche - Accuracy/Damage/Endurance (31) Obliteration - Chance for Smashing Damage (33) Armageddon - Chance for Fire Damage (33) Scirocco's Dervish - Chance of Damage(Lethal) (33) Eradication - Chance for Energy Damage Level 22: Tough (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - +Max HP (36) Gladiator's Armor - TP Protection +3% Def (All) (36) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Shield Wall - Defense (36) Shield Wall - Defense/Endurance (37) Shield Wall - Defense/Recharge (37) Shield Wall - Defense/Endurance/Recharge Level 26: Quickness (A) Run Speed IOLevel 28: Clobber (A) Hecatomb - Damage (37) Hecatomb - Damage/Recharge (39) Hecatomb - Accuracy/Damage/Recharge (48) Hecatomb - Damage/Endurance (50) Hecatomb - Chance of Damage(Negative) Level 30: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 32: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense Level 35: Shatter (A) Armageddon - Damage (39) Armageddon - Damage/Recharge (40) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Endurance (42) Fury of the Gladiator - Chance for Res Debuff Level 38: Crowd Control (A) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Recharge (42) Eradication - Chance for Energy Damage (43) Scirocco's Dervish - Chance of Damage(Lethal) (43) Perfect Zinger - Chance for Psi Damage (43) Obliteration - Chance for Smashing Damage Level 41: Maneuvers (A) Shield Wall - Defense (45) Shield Wall - Defense/Endurance (45) Shield Wall - Defense/Recharge (45) Shield Wall - Defense/Endurance/Recharge Level 44: Gloom (A) Apocalypse - Damage/Recharge (46) Apocalypse - Accuracy/Damage/Recharge (46) Apocalypse - Accuracy/Recharge (46) Apocalypse - Damage/Endurance (48) Apocalypse - Chance of Damage(Negative) Level 47: Dark Obliteration (A) Ragnarok - Damage (17) Ragnarok - Damage/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (50) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage/Endurance Level 49: Super Jump (A) Winter's Gift - Slow Resistance (20%)Level 1: Gauntlet Level 1: Brawl
Golden Azrael Posted February 24, 2022 Posted February 24, 2022 (edited) I like your exotic proc use in Crowd Control and Whirling Mace. That's what I've been looking for. I've got Elec' Armour. You've got SR which is quite easy to get position capped. Though you did well to get the resistances you got there. Decent build, that. I've put the procs in. Lots of floating numbers. 🙂 Azrael. Edited February 25, 2022 by Golden Azrael
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now