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Posted

I absolutely loved my SR/Claws tank. Deciding to retire that one for now and move on to WM. Any feedback would be appreciated. I'm a fan of having Gloom + Dark Obliteration on my Tankers, but should I drop those here to use those extra slots for more resistance set bonuses? 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

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Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: War Mace
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Focused Fighting

  • (A) Shield Wall - Defense
  • (3) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense/Recharge
  • (5) Shield Wall - Defense/Endurance/Recharge

Level 1: Bash

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (5) Superior Might of the Tanker - Damage/Recharge
  • (7) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (7) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (9) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Focused Senses

  • (A) Shield Wall - Defense
  • (11) Shield Wall - Defense/Endurance
  • (11) Shield Wall - Defense/Recharge
  • (13) Shield Wall - Defense/Endurance/Recharge

Level 4: Jawbreaker

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (17) Superior Gauntleted Fist - Damage/RechargeTime
  • (19) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (21) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (21) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 6: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (25) Reactive Defenses - Scaling Resist Damage

Level 8: Practiced Brawler

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense

Level 14: Evasion

  • (A) Shield Wall - Defense
  • (27) Shield Wall - Defense/Endurance
  • (29) Shield Wall - Defense/Recharge
  • (29) Shield Wall - Defense/Endurance/Recharge

Level 16: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 18: Lucky

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense

Level 20: Whirling Mace

  • (A) Superior Avalanche - Accuracy/Damage
  • (31) Superior Avalanche - Accuracy/Damage/Endurance
  • (31) Obliteration - Chance for Smashing Damage
  • (33) Armageddon - Chance for Fire Damage
  • (33) Scirocco's Dervish - Chance of Damage(Lethal)
  • (33) Eradication - Chance for Energy Damage

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - RechargeTime/Resistance
  • (34) Unbreakable Guard - +Max HP
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Steadfast Protection - Resistance/+Def 3%

Level 24: Weave

  • (A) Shield Wall - Defense
  • (36) Shield Wall - Defense/Endurance
  • (37) Shield Wall - Defense/Recharge
  • (37) Shield Wall - Defense/Endurance/Recharge

Level 26: Quickness

  • (A) Run Speed IO

Level 28: Clobber

  • (A) Hecatomb - Damage
  • (37) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (48) Hecatomb - Damage/Endurance
  • (50) Hecatomb - Chance of Damage(Negative)

Level 30: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense

Level 35: Shatter

  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (42) Fury of the Gladiator - Chance for Res Debuff

Level 38: Crowd Control

  • (A) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (42) Eradication - Chance for Energy Damage
  • (43) Scirocco's Dervish - Chance of Damage(Lethal)
  • (43) Perfect Zinger - Chance for Psi Damage
  • (43) Obliteration - Chance for Smashing Damage

Level 41: Maneuvers

  • (A) Shield Wall - Defense
  • (45) Shield Wall - Defense/Endurance
  • (45) Shield Wall - Defense/Recharge
  • (45) Shield Wall - Defense/Endurance/Recharge

Level 44: Gloom

  • (A) Apocalypse - Damage/Recharge
  • (46) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Chance of Damage(Negative)

Level 47: Dark Obliteration

  • (A) Ragnarok - Damage
  • (17) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance

Level 49: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 1: Gauntlet 


Level 1: Brawl
  • 10 months later
Posted (edited)

I like your exotic proc use in Crowd Control and Whirling Mace.  That's what I've been looking for.

 

I've got Elec' Armour.  You've got SR which is quite easy to get position capped.  Though you did well to get the resistances you got there.

 

Decent build, that.

 

I've put the procs in.  Lots of floating numbers. 🙂

 

Azrael.

Edited by Golden Azrael

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