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Posted (edited)

Hey there,

 

Got back into the game after all these years, but literally forgot almost everything about builds.

 

Scrounged around on the forums and scraped up the following

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

The Calm: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Quick Strike

  • (A) Pulverizing Fisticuffs - Accuracy/Damage
  • (3) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
  • (3) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
  • (5) Pounding Slugfest - Accuracy/Damage
  • (5) Pounding Slugfest - Damage/Endurance
  • (7) Pounding Slugfest - Damage/Recharge

Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Body Blow

  • (A) Hecatomb - Damage/Recharge
  • (11) Hecatomb - Damage
  • (11) Hecatomb - Accuracy/Damage/Recharge
  • (13) Hecatomb - Accuracy/Recharge
  • (13) Hecatomb - Damage/Endurance
  • (15) Hecatomb - Chance of Damage(Negative)

Level 4: Focused Senses

  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (23) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Super Speed

  • (A) Run Speed IO

Level 8: Smashing Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Recharge

Level 10: Power Siphon

  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance
  • (33) Adjusted Targeting - Recharge
  • (33) Adjusted Targeting - To Hit Buff

Level 12: Agile

  • (A) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Recharge
  • (34) Shield Wall - Defense

Level 14: Practiced Brawler

  • (A) Endurance Reduction IO

Level 16: Dodge

  • (A) Reactive Defenses - Defense
  • (34) Reactive Defenses - Defense/Endurance
  • (34) Reactive Defenses - Defense/RechargeTime

Level 18: Burst

  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage

Level 20: Quickness

  • (A) Run Speed IO

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Endurance/Recharge
  • (39) Aegis - Resistance
  • (39) Aegis - Psionic/Status Resistance

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Kismet - Accuracy +6%
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 28: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 30: Lucky

  • (A) Reactive Defenses - Defense
  • (42) Reactive Defenses - Defense/Endurance
  • (42) Reactive Defenses - Defense/RechargeTime

Level 32: Concentrated Strike

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (42) Superior Scrapper's Strike - Damage/Recharge
  • (43) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (43) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (43) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 35: Evasion

  • (A) Reactive Defenses - Defense
  • (45) Reactive Defenses - Defense/Endurance
  • (45) Reactive Defenses - Endurance/RechargeTime
  • (46) Reactive Defenses - Defense/RechargeTime
  • (46) Reactive Defenses - Defense/Endurance/RechargeTime
  • (46) Reactive Defenses - Scaling Resist Damage

Level 38: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Tactics

  • (A) Endurance Reduction IO
  • (50) Rectified Reticle - To Hit Buff
  • (50) Rectified Reticle - To Hit Buff/Recharge
  • (50) Rectified Reticle - Increased Perception

Level 47: Conserve Power

  • (A) Recharge Reduction IO

Level 49: Focused Accuracy

  • (A) Endurance Reduction IO

Level 1: Critical Hit 


Level 1: Brawl

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Could I get some feedback / advice on how to make it better?

 

Thanks !

Edited by Vikken
  • Vikken changed the title to KM/SR Scrapper advice?
  • 2 weeks later
Posted (edited)

Alright, I see that nobody has replied to this but I thought I'd do a quick build just to show how I would build it.

 

It's expensive, Hasten is not required, could easily swap that with stealth if you wanted, can use super speed instead of super jump if you like also, doesn't really make a difference.

 

This will set you back a good amount of influence and there's some key notes.

 

When you first pull this up in MIDS it will look really squishy in the resistances. Even without the Incarnates it is soft-capped for positionals, and once you hit about 50% health, if you ever do, your resistance will scale up to cap almost across the board due to Agility, Dodge, and Scaling Resist Enhancement. Which means your natural regen will keep you up (The health procs in Health are amazing and fire more than you think).

 

This is not a 'You will be 100% health all the time' build but it is surprisingly nasty. As it is, Hasten is perma if you make sure to keep your FF procs going, real close to perma if you don't use kick. As for end, it's a little hot, but the good thing about SR is you can usually just... relax and not attack and it'll pop back up, or eat a blue skittle.

 

For AV's and nasty's Injection helps, a lot, a surprisingly amount of alot really, and you have aid self for panic heals if you need, but it will eat up End if you overuse it. Remember the goal is around 50% health so you won't need to use it that much.

 

Even without Hasten, Practiced Brawler is very very perma for resists just tap the button once every minute and a half'ish.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

The Calm: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Quick Strike -- FrcFdb-Rechg%(A), Mk'Bit-Dam%(43), Mk'Bit-Acc/Dmg(43), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(9), Rct-Def(9)
Level 2: Smashing Blow -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(40), SprScrStr-Dmg/Rchg(40), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx(13)
Level 6: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7)
Level 8: Repulsing Torrent -- Bmbdmt-+FireDmg(A), PstBls-Dam%(13), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(37), ExpStr-Dam%(39), Bmbdmt-Dam(40)
Level 10: Practiced Brawler -- RechRdx-I(A), EndRdx-I(11)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), UnbGrd-Max HP%(15)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17)
Level 18: Burst -- FuroftheG-ResDeb%(A), Obl-%Dam(19), Arm-Dam%(19), ScrDrv-Dam%(21), Erd-%Dam(21), Obl-Dmg(37)
Level 20: Quickness -- Run-I(A)
Level 22: Weave -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(23), GifoftheA-EndRdx/Rchg(23)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(25)
Level 26: Focused Burst -- FrcFdb-Rechg%(A), Apc-Dam%(27), Apc-Dmg/EndRdx(27), Apc-Dmg(31), Apc-Dmg/Rchg(34), Apc-Acc/Rchg(36)
Level 28: Lucky -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-Def/Rchg(29)
Level 30: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(31)
Level 32: Concentrated Strike -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg(33), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34)
Level 35: Evasion -- Rct-Def/Rchg(A), Rct-Def(36), Rct-Def/EndRdx(36)
Level 38: Injection -- PcnoftheT--Rchg%(A), DarWtcDsp-Slow%(39), DflEgo-RecDeb%(39)
Level 41: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(50), Prv-Heal/Rchg(50)
Level 44: Focused Accuracy -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(45), GssSynFr--ToHit(45), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46)
Level 47: Physical Perfection -- PwrTrns-+Heal(A), PwrTrns-EndMod(48), PrfShf-End%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(3), PrfShf-End%(3)
Level 50: Agility Core Paragon 
Level 50: Melee Core Embodiment 
Level 50: Ageless Core Epiphany 
------------



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EDIT: I put in some Incarnates, but they're turned off to show the build before that, and with it... it just gets scary. You have even higher positionals (Not to the 59% mark but that only really matters if solo'ing incarnate content as your team usually helps), you have no further end issues once you get Ageless Core Epiphany, and you have melee core embodiment for another 'oh crap' button that adds resists and regen to get your health back up.

 

EDIT 2: You might notice I don't have power siphon in there, because it's pointless with this slotting, your accuracy across the board from set bonuses is so high with focused accuracy running you really don't need it and why spend the activation on it when you can do more dps with an attack. Even without focused accuracy up, your accuracy is still real close to the 95% mark, but with focused accuracy running debuffs will never matter for hit.

Edited by HexxenBeast

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