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Posted (edited)

Sir Kit Breaker, EM/Shield scrapper, is my main. He likes to do a bit of everything, 3x8 s/l farming is fun (I'm okay with 4x8 but it slows me down), flashback merit farming is fun (I make a point of doing Freakshow war daily! (& you should too, 55 merits for 40 min with practice), random mission teams are fun, weekend TF marathons are awesome too! 

 

Below you will find the build I'm currently using and have been for the last couple months / since I rediscovered CoH. The build sort of represents some of my pre-sunset knowledge and some cursory googling. It's around 50/50 attuned/crafted and I threw a scrap ato in there without really understanding how it worked. Sub-optimal for sure. However, after researching it a bit, I'm still not really sure where the best place for the ATOs are and I'm sure there are lots of improvements to be made. This build has been rock solid and served me well, it's also a budget build that was fairly easy to craft with no pre-existing resources. However I have to admit that I made mistakes and I'm a little out of my depth on how to upgrade it.

 

I've recently amassed enough recourses to pimp out 1 toon nicely and I'd like Sir Kit to receiving that honor. I have about 20 mismatched purps and 15 PvPs that can be converted or sold (a few other nice shinny's too) and around a half billion inf.  

 

Help me upgrade my Scrapper?

Edit: HC/Excelsior

would like to boost resists

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(46)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), LucoftheG-Def/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), GldArm-3defTpProc(43)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg(17)
Level 4: True Grit -- StdPrt-ResKB(A)
Level 6: Jacobs Ladder -- Obl-%Dam(A), Obl-Dmg(19), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(45)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(43)
Level 14: Build Up -- RechRdx-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Super Speed -- Run-I(A)
Level 20: Chain Induction -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Acc/Dmg(45)
Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25)
Level 26: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(50)
Level 28: Tough -- Ags-Psi/Status(A), Ags-ResDam(29), Ags-ResDam/EndRdx(29), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def/Rchg(43), RedFrt-EndRdx(50)
Level 32: Lightning Rod -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(45)
Level 35: Shield Charge -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Acc/Dmg(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(37)
Level 38: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 41: Char -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Rchg/Hold(42), BslGaz-Acc/Rchg(42)
Level 44: Melt Armor -- RechRdx-I(A)
Level 47: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50)
Level 49: One with the Shield -- StdPrt-ResDam/Def+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(5)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(3), PrfShf-End%(3)
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
Level 50: Degenerative Core Flawless Interface 
Level 50: Agility Core Paragon 
Level 50: Ion Core Judgement 
Level 50: Knives of Vengeance Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
------------

 

Edited by Mistagoat2
specification
Posted (edited)

I ran Dr Q with you the other day and you really made that run smooth.  I tried to optimize the build to my preferences.  Even if you don't like all the changes it should give you some ideas.  I usually toggle stuff like ageless and hasten off so I can check the numbers so make sure everything is on when you are comparing them.  I think the defenses are a little lower than your initial build but it's still soft capped.  I sacrificed some of the s/l resist you had but made huge gains on recharge.  Recharge should be high enough to run the attack chain of Chain induction>havoc>jacobs for max single target damage(crit proc in chain).  Throw in zapp when it's up since it hits really hard (but recharge is slower).  Thunderstrike is great soft control but it's too slow to run in a good single target attack chain so I save it for AoE situations personally.  I also switched over to musculature because it a really nice boost on scrappers.  I think there's enough recovery, defense, and recharge without running agility.  Especially since you are running ageless.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Havoc Punch -- Hct-Dam%(A), Hct-Dmg(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7)
Level 4: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17)
Level 6: Jacobs Ladder -- Arm-Dam%(A), Arm-Dmg(17), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
Level 14: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(48)
Level 20: Chain Induction -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 22: Phalanx Fighting -- Rct-ResDam%(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Boxing -- Stp-EndRdx/Stun(A), Stp-Acc/Rchg(40), Stp-Acc/EndRdx(43), Stp-Stun/Rng(43), Stp-Acc/Stun/Rchg(46), Stp-KB%(46)
Level 28: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam/EndRdx(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(48)
Level 32: Lightning Rod -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 38: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 41: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Acc/ActRdx/Rng(43)
Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: One with the Shield -- GldArm-3defTpProc(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11)
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Freedom Phalanx Reserve
Level 50: Degenerative Core Flawless Interface
Level 50: Ion Core Judgement
Level 50: Knives of Vengeance Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
------------


 


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Edited by josh1622
Posted
3 hours ago, josh1622 said:

I ran Dr Q with you the other day and you really made that run smooth.  I tried to optimize the build to my preferences.  Even if you don't like all the changes it should give you some ideas.  I usually toggle stuff like ageless and hasten off so I can check the numbers so make sure everything is on when you are comparing them.  I think the defenses are a little lower than your initial build but it's still soft capped.  I sacrificed some of the s/l resist you had but made huge gains on recharge.  Recharge should be high enough to run the attack chain of Chain induction>havoc>jacobs for max single target damage(crit proc in chain).  Throw in zapp when it's up since it hits really hard (but recharge is slower).  Thunderstrike is great soft control but it's too slow to run in a good single target attack chain so I save it for AoE situations personally.  I also switched over to musculature because it a really nice boost on scrappers.  I think there's enough recovery, defense, and recharge without running agility.  Especially since you are running ageless.

  Hide contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Havoc Punch -- Hct-Dam%(A), Hct-Dmg(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7)
Level 4: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17)
Level 6: Jacobs Ladder -- Arm-Dam%(A), Arm-Dmg(17), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
Level 14: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(48)
Level 20: Chain Induction -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 22: Phalanx Fighting -- Rct-ResDam%(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Boxing -- Stp-EndRdx/Stun(A), Stp-Acc/Rchg(40), Stp-Acc/EndRdx(43), Stp-Stun/Rng(43), Stp-Acc/Stun/Rchg(46), Stp-KB%(46)
Level 28: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam/EndRdx(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(48)
Level 32: Lightning Rod -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 38: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 41: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Acc/ActRdx/Rng(43)
Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: One with the Shield -- GldArm-3defTpProc(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11)
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Freedom Phalanx Reserve
Level 50: Degenerative Core Flawless Interface
Level 50: Ion Core Judgement
Level 50: Knives of Vengeance Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
------------


 



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		|-------------------------------------------------------------------|

 

 

Oh wow! Paragons a small world! That Doc Q was a blast and those merits will come in handy on this project!

 

I can't take a look until I get home from work but I'm really excited to see what you did! Thank you for taking the time to put this together!

SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen

Posted (edited)
On 4/7/2021 at 7:53 AM, Pzn said:

I ran Dr Q with you the other day and you really made that run smooth.  I tried to optimize the build to my preferences.  Even if you don't like all the changes it should give you some ideas.  I usually toggle stuff like ageless and hasten off so I can check the numbers so make sure everything is on when you are comparing them.  I think the defenses are a little lower than your initial build but it's still soft capped.  I sacrificed some of the s/l resist you had but made huge gains on recharge.  Recharge should be high enough to run the attack chain of Chain induction>havoc>jacobs for max single target damage(crit proc in chain).  Throw in zapp when it's up since it hits really hard (but recharge is slower).  Thunderstrike is great soft control but it's too slow to run in a good single target attack chain so I save it for AoE situations personally.  I also switched over to musculature because it a really nice boost on scrappers.  I think there's enough recovery, defense, and recharge without running agility.  Especially since you are running ageless.

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Havoc Punch -- Hct-Dam%(A), Hct-Dmg(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7)
Level 4: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17)
Level 6: Jacobs Ladder -- Arm-Dam%(A), Arm-Dmg(17), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
Level 14: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(48)
Level 20: Chain Induction -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 22: Phalanx Fighting -- Rct-ResDam%(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Boxing -- Stp-EndRdx/Stun(A), Stp-Acc/Rchg(40), Stp-Acc/EndRdx(43), Stp-Stun/Rng(43), Stp-Acc/Stun/Rchg(46), Stp-KB%(46)
Level 28: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam/EndRdx(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(48)
Level 32: Lightning Rod -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 38: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 41: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Acc/ActRdx/Rng(43)
Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: One with the Shield -- GldArm-3defTpProc(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11)
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Freedom Phalanx Reserve
Level 50: Degenerative Core Flawless Interface
Level 50: Ion Core Judgement
Level 50: Knives of Vengeance Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
------------


 





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		|-------------------------------------------------------------------|

 

 

Been running this for last day and a half. Its great!! I've done my regular farm and shaved about a min and half off it, did multiple BAFs including a MOBAF, FS War FB, random 54 mish team and a Citadel. Its done great against everything I've thrown it at. Really love the KD in ball lightning too! 

Edited by Mistagoat2
  • Like 1

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