Bud Posted May 30, 2019 Posted May 30, 2019 My build, which will probably change. It's definitely not perfect so I'm open and encourage any criticism and discussion! :) Pros: Fulcrum Shift + Inferno(X2(Burnout))!!! The Boom. Speed Boost and Increase Density(Use it, people!!) Instant Snipe(No circle showing so though, known bug..) Awesome recharge Capped S/L Defense Good amount of S/L Resist Never need to worry about End. Bery busy button bashing. Crop duster. Cons: Some squish. Expensive. Needs more recharge. Don't get cocky, kid.. when it comes to other damage types Bery busy button bashing. If you know enough to import a build and use Pine's then you know how to play this. If anyone needs any other help though, don't hesitate to contact me here or in-game on the same handle as here: @Bud What you came for: Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bud: Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast (A) Apocalypse - Damage/Endurance (3) Apocalypse - Damage/Recharge (3) Apocalypse - Chance of Damage(Negative) (5) Apocalypse - Accuracy/Recharge (11) Apocalypse - Accuracy/Damage/Recharge Level 1: Transfusion (A) Preventive Medicine - Chance for +Absorb (5) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Heal Level 2: Fire Ball (A) Ragnarok - Damage/Endurance (7) Ragnarok - Accuracy/Recharge (7) Ragnarok - Accuracy/Damage/Recharge (9) Ragnarok - Damage/Recharge (13) Ragnarok - Damage (23) Annihilation - Chance for Res Debuff Level 4: Siphon Power (A) Accuracy IOLevel 6: Super Speed (A) Endurance Reduction IOLevel 8: Rain of Fire (A) Superior Scourging Blast - RechargeTime/PBAoE +End (9) Superior Scourging Blast - Damage/RechargeTime (11) Superior Scourging Blast - Damage/Endurance/RechargeTime (13) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (15) Superior Frozen Blast - Recharge/Chance for Immobilize Level 10: Siphon Speed (A) Accuracy IOLevel 12: Hasten (A) Recharge Reduction IOLevel 14: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 16: Increase Density (A) Steadfast Protection - Resistance/+Def 3% (17) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Blaze (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage (19) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (19) Superior Malice of the Corruptor - Damage/Endurance/Recharge (21) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (21) Superior Malice of the Corruptor - Damage/Recharge (25) Superior Malice of the Corruptor - Accuracy/Damage Level 20: Speed Boost (A) Efficacy Adaptor - EndMod (46) Efficacy Adaptor - EndMod/Endurance Level 22: Maneuvers (A) Luck of the Gambler - Recharge Speed (31) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense (37) Red Fortune - Defense/Recharge (43) Red Fortune - Endurance Level 24: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge (31) Adjusted Targeting - To Hit Buff (40) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Recharge Level 26: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage (27) Sting of the Manticore - Damage/Endurance (27) Sting of the Manticore - Damage/Endurance/Recharge (29) Sting of the Manticore - Damage/Interrupt/Recharge (29) Sting of the Manticore - Chance of Damage(Toxic) Level 28: Combat Jumping (A) Luck of the Gambler - Recharge Speed (34) Reactive Defenses - Scaling Resist Damage (40) Kismet - Accuracy +6% (40) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Boxing (A) EmptyLevel 32: Inferno (A) Armageddon - Chance for Fire Damage (33) Armageddon - Damage/Endurance (33) Armageddon - Accuracy/Recharge (34) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Damage/Recharge (39) Obliteration - Chance for Smashing Damage Level 35: Transference (A) Efficacy Adaptor - EndMod/Endurance (36) Efficacy Adaptor - EndMod/Accuracy (36) Efficacy Adaptor - Accuracy/Recharge (36) Efficacy Adaptor - EndMod/Accuracy/Recharge (37) Efficacy Adaptor - EndMod/Recharge (37) Efficacy Adaptor - EndMod Level 38: Fulcrum Shift (A) Recharge Reduction IO (39) Accuracy IO Level 41: Scorpion Shield (A) Luck of the Gambler - Recharge Speed (42) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Endurance/Recharge (42) Red Fortune - Defense (43) Red Fortune - Endurance (43) Red Fortune - Defense/Recharge Level 44: Tough (A) Unbreakable Guard - +Max HP (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - Endurance/RechargeTime (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance Level 47: Weave (A) Luck of the Gambler - Recharge Speed (48) Red Fortune - Defense (48) Red Fortune - Defense/Endurance (48) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Endurance (50) Red Fortune - Defense/Recharge Level 49: Burnout (A) Recharge Reduction IOLevel 1: Scourge Level 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+RecoveryLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +EndLevel 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ Love. <3
Bud Posted May 30, 2019 Author Posted May 30, 2019 Alternates: You can switch out Burnout for Vengeance and put another LotG 7.5 in there but I found I never got to even use Veng, not with my SG but it's up to you. You run a lot of PUG's and see people dying very often? Then Veng is the way to go. I will say that double Inferno is pure, high-class pr0nography though. Pick whichever Lore pet you find most appealing. I went with the Romans because they have nice ST damage but it's your choice. If you don't like carrying Break Frees and feel like you're taking too much damage, you can switch out the Assault Hybrid for the Melee.
Without_Pause Posted May 31, 2019 Posted May 31, 2019 Might want to change the text for your build as shades of the same color aren't easy to read. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Bud Posted June 1, 2019 Author Posted June 1, 2019 Thank ya, I wasn't sure if it was a little illegible or not. Changed to white.
Sapphire Lotus Posted June 1, 2019 Posted June 1, 2019 Wanted to say I leveled a Fire/Kinetic to 50 last night, slotted it up as you listed minus the purples. Did not have the dosh for Superiors, Apocalypses and Ragnarocks for now. But it works really well. Im enjoying teaming with it. Not sure how it will fair soloing as of yet.
Bud Posted June 1, 2019 Author Posted June 1, 2019 I was able to solo Black Scorpion's patron arc and Maria Jenkin's arc, all with EB's of course. Had to use a few Inspirations(Read: Break Frees XD) here and there but it wasn't too bad actually. I'm glad to hear you're enjoying it though! <3
Darkir Posted June 1, 2019 Posted June 1, 2019 With that much recharge on fulcrum shift, I think the musculature core alpha isn't doing much for you. With two fulcrum shifts you are at dmg cap for sure, so regardless of the alpha breaking past ED it still won't break past the 500% dmg cap on corruptors. I suggest either the agility or spiritual alphas instead, the spiritual alphas especially if you really have no endurance issues, but it doesn't really offer anything else you'd want. However, the agility could still out a bit more defense for you, while still giving you 33% more recharge (22% of which breaks last the ED cap). I'd go with the agility alpha personally, 20% more def with 33% recharge is hard to beat.
Bud Posted June 1, 2019 Author Posted June 1, 2019 Endurance flat out doesn't matter with Transference. With capped Siphon Speed and the +Rech from the click Incarnate, Ageless you don't really benefit from that little bit more. Inferno is up every 32 seconds, with Ageless it goes to 29 seconds. Fulcrum Shift is 13 seconds, with Ageless it's 12 seconds. Whereas damage is damage, as far as I'm concerned. With the Musculature and the +5 boosts we're sitting on +140% damage to Fireball and something like +138% to Inferno. Which is damage that is calculated before Fulcrum Shift is taken into account. It is late though and I'm not logged in at the moment so I definitely could be wrong though.
Darkir Posted June 10, 2019 Posted June 10, 2019 So, with two fulcrum shifts (something that is super easy to maintain given the amount of recharge), you are at dmg cap regardless of how you get there. 500% is the dmg cap for corruptors, you start at 100, with another 100 or so from enhancements, then add in the fulcrum shifts and you are easily at 500%. This is why I say the musculature does very little for you, that extra 45% enhanced dmg (30% of which goes past ED but not dmg cap of 500%) is completely negated once you are already at the cap. Enhancements or the alpha slot does not change base dmg, nothing does. -resist or the assault radial hybrid are ways to do more dmg while at cap.
Bud Posted June 10, 2019 Author Posted June 10, 2019 I'm not sure where I got it into my head that damage from enhancements and global damage are different but there we are. Maybe thinking of a dif game... I thought that the damage from enhancements was additive type damage and global damage was multiplicative but after a bit of searching and a lot of face palming, I have educated my ignorant self. Thank you for correcting me on that, I want to continue to improve my build and myself. With the Musculature Alpha, you can cap when it's a single target, like an AV/Hero. And what I'm just realising now, you only need to FS once(at max stacks) and 2 stack Siphon Power to cap the damage on all attacks. With the Spiritual Alpha, the cooldown on Inferno drops by 3.3s and FS is 1.5s, in Pines. I still think Musculature is the better option for general gameplay but the Spiritual would be better for team farming.
Hjarki Posted June 10, 2019 Posted June 10, 2019 I think Flame Mastery might work better for you. It gets you Rise of the Phoenix. So you can Fulcrum Shift, Inferno and then - when you inevitably die - Rise of the Phoenix to finish the job.
Bud Posted June 11, 2019 Author Posted June 11, 2019 If we take your advice, death before you even finish the FS animation.. Silliness aside, you can solo the BM farm at +4x8. After an Inferno, the only thing left standing are 2 half dead boss types, which will immediately turn to flee because of the DoT from Inferno. The build won't fail you, my man.
Snakebit Posted June 15, 2019 Posted June 15, 2019 I'm playing a fire/kin and I'm wondering how you FS twice without eating an alpha? I played a lot of Kin/Elec back in the day, never built a corruptor and I remember FS drawing all the aggro like you dropped a fireball. I'm at 20 and the squish is real. Going to respec into the magic pool for the mez protection. Can't wait til the endurance issues go away... ________________ Freedom toons: Illuminata Phoebros Mim Ogrebane
Darkir Posted June 15, 2019 Posted June 15, 2019 Well, essentially you make sure you are softcapped to s/l and get your s/l resist as high as you can. Mace shield (lvl 35 patron power) is very helpful in achieving the s/l softcap (45% defense). By doing this you dont really take much dmg as they only hit you 5% of the time. My fire/kin has around 52% s/l resists and 56% s/l defense (to prevent a defense debuffs Cascade death).
Steam_InGen Posted June 17, 2019 Posted June 17, 2019 Here's my build, your welcome. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Wondering Wizard: Level 50 Natural Corruptor Primary Power Set: Fire Blast Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Just so you know, this build is about 750 mill inf, so not for the faint of heart. Until the world goes cold, nothing will keep me from this throne, I'll fight.
Bud Posted July 9, 2019 Author Posted July 9, 2019 Was waiting for the Snipe changes to update but they seem to be taking longer then expected. What's new? Instant Snipe Double Nukes with Burnout More Accuracy More HP More Recharge Incarnates 11/10 Sexiness.
sainttbish4400 Posted July 9, 2019 Posted July 9, 2019 Hi Bud, I think you neglected to post the updated build. :)
Apparition Posted July 9, 2019 Posted July 9, 2019 Hi Bud, I think you neglected to post the updated build. :) He didn't. The original post was updated to reflect the new build.
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