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Hail of Bullets using wrong delay on Knock effects (and damage)


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Bug: Knock effects play until 3.7s into a power that finishes animating 2.47s in.  This leads to situations where enemies suddenly fly away from you with no apparent cause.  This also affects the Damage over Time effects, which continue to tick after you complete your animation.  

 

Tested on Sentinel; CoD tells me it will happen on Blaster as well (didn't check the other ATs).

 

I would consider the non-fire DoT being out of sync as a minor bug as well, but I understand there are balance considerations with speeding that up so I'd consider the damage effects as "low priority."

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