Solvernia Posted May 30, 2019 Posted May 30, 2019 ninja run is a really good travel power but the persistent 'crouching' animation messes with weapon sets (esp. no redraw ones) and looks kinda goofy in general. an 'alternate' power that's a carbon copy but that gets rid of the crouching animation when standing but keeps the running animation when moving would be nice to have it does bug me a little bit to see my character shooting beams from their gun at a 90 degree angle to the barrel
Errants Posted May 30, 2019 Posted May 30, 2019 ninja run is a really good travel power but the persistent 'crouching' animation messes with weapon sets (esp. no redraw ones) and looks kinda goofy in general. an 'alternate' power that's a carbon copy but that gets rid of the crouching animation when standing but keeps the running animation when moving would be nice to have it does bug me a little bit to see my character shooting beams from their gun at a 90 degree angle to the barrel ninja run is already fixed, it's called beast run now Death is the best debuff.
Galaxy Brain Posted May 30, 2019 Posted May 30, 2019 Can we get Clown Run that uses the panicked NPC animation?
chigiabelo Posted May 30, 2019 Posted May 30, 2019 Can we get Clown Run that uses the panicked NPC animation? Seconded
n00baka Posted May 31, 2019 Posted May 31, 2019 Can we get Clown Run that uses the panicked NPC animation? Seconded Shoot, I think I like this idea more then I want to admit.
Rhinoxx Posted May 31, 2019 Posted May 31, 2019 I instantly had a keybind string in my head to use the RUN! shout and move to the panicky run for fleeing the scene ;D
Profit Posted May 31, 2019 Posted May 31, 2019 Can we get Clown Run that uses the panicked NPC animation? Seconded Shoot, I think I like this idea more then I want to admit. It's a bit of derailing but oh man I want this. Someone make this it's own thread. There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.
leese Posted May 31, 2019 Posted May 31, 2019 If it were up to me, I'd... Have a toggle called Parkour that has all the mechanical effects of ninja/beast run, including the end cost Have a toggle called Ninja Run which is just the animation, no end cost Have a toggle called Beast Run, same And yes Clown Run etc toggles as can be created. Then people who want the animation but not the mechanics (because you can't have the mechanics with combat or super jumping, for example, locking you out of the animations) and people who want the mechanics with no animations can pick and choose and get exactly what they want. And if you want both, take both and run them at the same time.
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