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Got addicted to traps defender but have some issues.


Otviss

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Sup!

 

Recently rolled a Traps/Psychic blast defender and he is an absolute maniac. The debuffing capabilities of traps is RIDICULOUS. Pleasantly surprised and have had a lot of fun in teams. HOWEVER, I recently revised his build and decided to drop trip mine for time bomb but I just cant make it work. I love the idea of having an attack that deals a shit ton of damage but it's wonky. Takes too long to place, is interruptable, damage seems "minimal" compared to what I can do in the meantime. I must point out that the build is not focused on damage, but rather debuffing. Let me know what you think! Should I drop time bomb because I can't make it work or do you have any tips? Also considering dropping team teleport for something else. Web grenade sits on my power try unused at almost all times. Consider dropping that one too.

 

For comparison, this is the old build:

 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Jeremy Frontue: Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Psychic Blast
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Caltrops -- PcnoftheT-Dmg/Slow(A), PcnoftheT-Rng/Slow(9)
Level 1: Mental Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx/Rchg(3), SprDfnBst-Rchg/Heal%(5), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(40)
Level 2: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(50)
Level 4: Psionic Lance -- SprVglAss-Acc/Dmg(A), SprVglAss-Rchg/+Absorb(27), SprVglAss-Dmg/Rchg(36), SprVglAss-Dmg/EndRdx/Rchg(37), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Acid Mortar -- AnlWkn-DefDeb(A), AnlWkn-DefDeb/EndRdx/Rchg(27), AnlWkn-Acc/DefDeb(33), AnlWkn-Acc/Rchg/EndRdx(34), AnlWkn-%ToHit(46), AnlWkn-Acc/Rchg(48)
Level 8: Force Field Generator -- ShlWal-Def(A), ShlWal-ResDam/Re TP(9), Rct-ResDam%(13), LucoftheG-Def/Rchg+(13), LucoftheG-Def(15)
Level 10: Aid Other -- Pnc-Heal(A)
Level 12: Poison Trap -- UnbCns-Hold(A), UnbCns-Hold/Rchg(29), UnbCns-Acc/Hold/Rchg(31), UnbCns-Acc/Rchg(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 16: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25)
Level 18: Seeker Drones -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(19), DarWtcDsp-ToHitDeb/Rchg(19)
Level 20: Will Domination -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(21), FrtHyp-Acc/Rchg(21), GldJvl-Dam/Rech(23), GldJvl-Dam/End/Rech(25), GldJvl-Acc/Dmg/End/Rech(45)
Level 22: Tough -- ImpSki-Status(A), ImpSki-ResDam/EndRdx(23), ImpArm-ResPsi(39), ImpArm-ResDam/EndRdx(40)
Level 24: Combat Teleport -- Tim&SpcMn-Stlth(A)
Level 26: Trip Mine -- SuddAcc--KB/+KD(A), OvrFrc-Acc/Dmg(31), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(39)
Level 28: Psionic Tornado -- SuddAcc--KB/+KD(A), PstBls-Dam%(29), PstBls-Dmg/EndRdx(33)
Level 30: Teleport Target -- WntGif-ResSlow(A)
Level 32: Aid Self -- Prv-Heal(A)
Level 35: Field Medic -- RechRdx-I(A)
Level 38: Psychic Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(48)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(43)
Level 44: Focused Accuracy -- GssSynFr--Build%(A), AdjTrg-ToHit(45), AdjTrg-ToHit/EndRdx(46), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 47: Fold Space -- RechRdx-I(A), RechRdx-I(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50)
Level 1: Vigilance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Pnc-Heal(7), Prv-Absorb%(7), Mrc-Rcvry+(15), RgnTss-Regen+(17), Mrc-Heal(17)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), EffAdp-EndMod(36), PwrTrns-EndMod(37), SynSck-EndMod(45)
Level 49: Quick Form
Level 50: Support Core Embodiment
Level 50: Agility Core Paragon
------------

 

 

New build:

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Jeremy Frontue: Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Psychic Blast
Power Pool: Teleportation
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Web Grenade -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(37), GrvAnc-Acc/Immob/Rchg(37), GrvAnc-Acc/Rchg(40), GrvAnc-Immob/EndRdx(43), GrvAnc-Hold%(46)
Level 1: Mental Blast -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(17), SprVglAss-Rchg/+Absorb(19), SprWntBit-Rchg/SlowProc(29), SprWntBit-Acc/Dmg(37), Dvs-Hold%(46)
Level 2: Triage Beacon -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(11)
Level 4: Psionic Lance -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17), Dvs-Hold%(43)
Level 6: Acid Mortar -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(7), AnlWkn-Acc/Rchg(7), AnlWkn-DefDeb/EndRdx/Rchg(9), AnlWkn-Acc/Rchg/EndRdx(9), AnlWkn-%ToHit(11)
Level 8: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(45), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(50)
Level 10: Teleport -- Range-I(A)
Level 12: Teleport Target -- Range-I(A)
Level 14: Aid Other -- Prv-Heal(A), Prv-Heal/Rchg(15)
Level 16: Fold Space -- RechRdx-I(A)
Level 18: Boxing -- Empty(A)
Level 20: Psychic Scream -- Ann-ResDeb%(A), SprVglAss-Acc/Dmg(21), SprVglAss-Dmg/Rchg(21), SprVglAss-Dmg/EndRdx/Rchg(29), SprDfnBst-Rchg/Heal%(31), SprFrzBls-Rchg/ImmobProc(31)
Level 22: Poison Trap -- SprEnt-Rchg/AbsorbProc(A), Lck-%Hold(23), GldNet-Acc/Rchg(23), GldNet-Rchg/Hold(25), GldNet-Acc/EndRdx/Rchg/Hold(25), GldNet-EndRdx/Rchg/Hold(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Aid Self -- Prv-Heal(A), Prv-Heal/Rchg(27)
Level 28: Team Teleport -- Range-I(A)
Level 30: Field Medic -- RechRdx-I(A)
Level 32: Time Bomb -- SuddAcc--KB/+KD(A), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dam%(34), Arm-Dmg/EndRdx(34)
Level 35: Psionic Tornado -- FrcFdb-Rechg%(A), Ann-ResDeb%(36), Ann-Dmg/Rchg(36), Ann-Acc/Dmg(36)
Level 38: Psychic Wail -- FuroftheG-ResDeb%(A), AbsAmz-Stun(39), AbsAmz-Stun/Rchg(39), AbsAmz-Acc/Stun/Rchg(39), AbsAmz-ToHitDeb%(40), AbsAmz-EndRdx/Stun(40)
Level 41: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42), Ags-Psi/Status(42), StdPrt-ResDam/Def+(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(48), GifoftheA-Def(48), GifoftheA-Def/Rchg(48)
Level 49: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 1: Vigilance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31)
Level 49: Quick Form
Level 50: Vigor Core Paragon
Level 50: Support Radial Embodiment
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 

Edited by Otviss
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I'm no expert, but I believe the general consensus is that Time Bomb is one of the worst powers in the game, or at least the worst Support set T9 (though Blaster's isn't any better), simply because of the detonation timer (which used to be 15 seconds by the way).  In the time it takes to drop and arm the bomb, your team has already killed the group and moved on to the next, or else you could've killed most of them yourself with your other setups.  You'd likely be better off skipping it.  Also Web Grenade also kind of sucks.  It can be handy in some rare situations but it's ultimately not so great, especially if you take a Patron immobilize which would be close to a direct upgrade (and Web Envelope from Mace Mastery actually is).

 

These are just my opinions.  I haven't played Traps since live servers so I don't know how it rolls these days.

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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I've been on a Traps binge at the moment. Have a Thugs / Traps mid 40s now, an Ice / Traps controller and road tested a Traps / Rad Defender as well on Beta. 

 

Here's the Traps/Rad build. Less defense than yours, but still at the melee & ranged caps happily. I also have a lot of procs and attacks slotted up and used the Dark Mastery pool for even more damage for quite an aggressive defender build designed to get in beside the tank, pull everything inwards and then debuff the crap outta them. Or, on small teams / solo set up a kill zone and pull things into it. 

 

I don't tend to use Purples or Winters sets as much as other folks, cos too many alts so if you're committed you can certainly eke more recharge out of it usingf those. 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

COMbot: Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Radiation Blast
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Caltrops -- Slow-I(A)
Level 1: Neutrino Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 2: Triage Beacon -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(9), Pnc-EndRdx/Rchg(11)
Level 4: Irradiate -- Acc-I(A), AchHee-ResDeb%(13), ShlBrk-%Dam(15), Arm-Dam%(15), Erd-%Dam(17), Obl-%Dam(17)
Level 6: Acid Mortar -- RechRdx-I(A), RechRdx-I(19), TchofLadG-%Dam(19), AchHee-ResDeb%(21), ShlBrk-%Dam(21)
Level 8: Force Field Generator -- LucoftheG-Def/Rchg+(A), DefBuff-I(23), LucoftheG-Def(23)
Level 10: Teleport Target -- Acc-I(A)
Level 12: Poison Trap -- GhsWdwEmb-Dam%(A), NrnSht-Dam%(25), GldNet-Dam%(25), UnbCns-Dam%(27)
Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27)
Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Acc/ActRdx/Rng(31), Apc-Dam%(31)
Level 18: Seeker Drones -- RechRdx-I(A)
Level 20: Kick -- Empty(A)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33), ResDam-I(33)
Level 24: Fold Space -- Acc-I(A), RechRdx-I(33), RechRdx-I(34)
Level 26: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36), SuddAcc--KB/+KD(36)
Level 28: Cosmic Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), TchofLadG-%Dam(37), ShlBrk-%Dam(39), GldJvl-Dam%(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(39), DefBuff-I(40)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 35: Neutron Bomb -- AchHee-ResDeb%(A), TchofLadG-%Dam(40), ShlBrk-%Dam(42), Artl-Acc/Dam(42), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam/Rech(43)
Level 38: Atomic Blast -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-%Dam(45)
Level 41: Dark Consumption -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/End/Rech(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx(48)
Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-%Dam(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-Acc/Dmg/Rchg(50), Obl-Dmg/Rchg(50)
Level 49: Aim -- GssSynFr--Build%(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(13)
Level 49: Quick Form 
------------

 

Edited by Carnifax
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I love Traps. My BR/Traps Corr is my most favouritest (and strongest) of my corruptors. I'm playing a Merc/Traps and Traps/DP Fender atm.

Web nades are chosen for you, so I just stick in a chance to disorient proc in it. it's there, so may as well make use of it from time to time. I don't rely on it, but I've found the proc to fire quite often. the immob itself hits like just half the time or less.

I didn't bother with Time Bomb as well. too much trouble to set up and coax the buggers to get to it. I have more use for Acid Mortar and Trip Mine than Time Bomb. I'm rather excited for the changes they're bringing to Poison Trap. 

The rest are awesome. On paper it doesn't seem strong, but in practise, it performs quite well.

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1 hour ago, ZorkNemesis said:

I'm no expert, but I believe the general consensus is that Time Bomb is one of the worst powers in the game, or at least the worst Support set T9 (though Blaster's isn't any better), simply because of the detonation timer (which used to be 15 seconds by the way).  In the time it takes to drop and arm the bomb, your team has already killed the group and moved on to the next, or else you could've killed most of them yourself with your other setups.  You'd likely be better off skipping it.  Also Web Grenade also kind of sucks.  It can be handy in some rare situations but it's ultimately not so great, especially if you take a Patron immobilize which would be close to a direct upgrade (and Web Envelope from Mace Mastery actually is).

 

These are just my opinions.  I haven't played Traps since live servers so I don't know how it rolls these days.

 

Alright cool cool. Yeah pretty certain I'm gonna drop it. it COULDVE been cool... Oh and web envelope from mace is a step down compared to web grenade despite being aoe. Think web grenades debuffs are much much higher if ya wanna go for that but yeah. Dont use it enough and that's a good enough reason for me to skip it. The way you described how you'd use the time bomb is so funny. That's exactly how it is! ugh, what a shame.

 

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1 hour ago, Six-Six said:

Web nades are chosen for you...

 

The rest are awesome. On paper it doesn't seem strong, but in practise, it performs quite well.

 

Word, man. This is why I was so surprised by how well it performed. I looked at the powers thinking damn, it's gonna be so slow setting all these fixed area things but no, you actually adapt to the playstyle and it's quite amazing. Defenders get to choose between caltrops and web nade so it's not chosen for ya. Thanks for your comment. More confident on how to refine the build even more now.

Edited by Otviss
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My first thought looking over the build is where is Seeker Drones, and Caltrops.

 

Caltrops is a HUGE proc magnet, and if you can keep the mobs inside the caltrops, it deals a TON of continual damage. The fear aspect is really nice as well, and I think you can actually put two knockdown procs in it, giving you a form of AoE pseudo control, as you basically have popcorn mobs.

 

Seeker Drones are very underrated, but especially on a Defender, they are amazing. The debuffs stack, so while the values might not seem too great, remember that you get two of them, so its effectively double. Also, there is some really neat interactions with -resistance (from Acid Mortar) and -damage (from Seeker Drones) that not many people know about.

 

Basically -resistance will increase the effectiveness of -damage, so your acid mortar is making your Seeker Drones more effective overall. Even as a 1 slot wonder, Seeker Drones are very valuable overall.

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I love my Traps/water defender. I agree caltrops and seeker drones are very useful. Even if there was no debuff, the mechanic of big spawns wasting their first salvo on the droes and NOT you is a big plus. This gives you time to setup poison trap. I use trip mines in big groups. I monitor my melee defense and if it's over 50% I lay a trip mine for big dmg

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On 4/22/2021 at 6:59 PM, Arbegla said:

My first thought looking over the build is where is Seeker Drones, and Caltrops.

In the old build I had both caltrops and seeker drones picked and slotted. Could be an idea to just go back to that since I didnt enjoy neither time bomb nor web grenade. Cool, will continue revising some things.

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Yeah agreed until it gets a serious makeover Tome Bomb not worth it.

 

The only time I've seen it used was a themed team with friends.  We all had AR/Devices and could and would fill hallways with Tripmines.  Then use Time Bomb as a pulling tool (along with Sniper Rifle) to bring multiple mobs to our kill zone.  50+ tripmines will mess a mob or 6 up pretty badly especially while being hammered by Full Auto while trying to get at us 😉

 

Okay luv ya autocorrect but no Tomes were used in this attack.

Edited by Doomguide2005
Tome typo
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  • 3 weeks later
On 4/20/2021 at 3:31 AM, Carnifax said:

I've been on a Traps binge at the moment. Have a Thugs / Traps mid 40s now,

I personally believe that Thugs/Traps is one of the best masterminds you can make in this game.

 

Web grenade and wide area web grenade are very useful in this case to keep mobs not only in caltrops but more importantly inside the pyro's fire patches.

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

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