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Hey!  I'm doing a series of vanilla-enhance-only builds as a challenge.  My Scrapper and Tanker were easy enough, but I've been struggling with the Brute iteration.  They've all come out a little squishy.  I wanted to avoid click powers in the secondary to the largest possible extent, and use a primary that felt "brute-y."  Battle Axe, Ice Melee, and Staff all have better active mitigation than Savage... another version of this was Axe/Invuln, an "executioner" themed build, but Axe is quite slow without global recharge.  And Staff would realistically be a better choice for mitigation due to the +res proc.  But I dove into the wolfman idea and here's what I've got.  It "functionally softcaps" 5/7 types if Darkest Night and Rise to the Challenge aren't resisted, and it also works really well with multiples of similar or identical builds.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Savage Melee

Secondary Power Set: Willpower

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Maiming Slash -- RechRdx-I(A), RechRdx-I(3), Acc-I(3), Dmg-I(5), Dmg-I(5), EndRdx-I(7)

Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(7), Heal-I(9), Heal-I(9)

Level 2: Savage Strike -- Acc-I(A), Dmg-I(11), Dmg-I(11), EndRdx-I(13)

Level 4: Mind Over Body -- ResDam-I(A), ResDam-I(15), ResDam-I(17), EndRdx-I(17)

Level 6: Shred -- RechRdx-I(A), Acc-I(19), Dmg-I(19), Dmg-I(21), EndRdx-I(50)

Level 8: Vicious Slash -- RechRdx-I(A), RechRdx-I(21), Acc-I(23), Dmg-I(23), Dmg-I(25), EndRdx-I(25)

Level 10: Indomitable Will -- DefBuff-I(A), DefBuff-I(27), EndRdx-I(29)

Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(29)

Level 14: Fast Healing -- Heal-I(A), Heal-I(31)

Level 16: Rise to the Challenge -- ToHitDeb-I(A), Heal-I(31), Heal-I(31), Heal-I(33), EndRdx-I(33)

Level 18: Blood Thirst -- RechRdx-I(A), RechRdx-I(33), EndRdx-I(34)

Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(34)

Level 22: Kick -- Empty(A)

Level 24: Tough -- ResDam-I(A), ResDam-I(34), ResDam-I(36), EndRdx-I(36), EndRdx-I(36)

Level 26: Weave -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37), EndRdx-I(37), EndRdx-I(39)

Level 28: Heightened Senses -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(40)

Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(40), EndRdx-I(42), EndRdx-I(42)

Level 32: Savage Leap -- RechRdx-I(A), RechRdx-I(42), Acc-I(43), Dmg-I(43), Dmg-I(43), EndRdx-I(45)

Level 35: Tactics -- ToHit-I(A), ToHit-I(45), EndRdx-I(45), EndRdx-I(46)

Level 38: Soul Tentacles -- RechRdx-I(A), Acc-I(46), EndRdx-I(46)

Level 41: Darkest Night -- EndRdx-I(A), EndRdx-I(48), ToHitDeb-I(48), ToHitDeb-I(48)

Level 44: Strength of Will -- ResDam-I(A), ResDam-I(50)

Level 47: [Empty]

Level 49: [Empty]

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Heal-I(A), Heal-I(13)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(15)

Level 1: Blood Frenzy

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No-Set Builds: Tanker Scrapper Brute Stalker

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