Jump to content

Recommended Posts

Posted

 

I picked up this build from the proc monsters thread some time ago.  It has great resists and somewhat decent defense,  but tends to get overwhelmed at times during TFs when my team isn't fully backing me up.   I'm looking for something more survivable that can hold its own when needed.   Some DDR during an ITF would be great.  Love all the procs, but they can go,  however I definitely want to keep the knockback to knockdowns.

 

Current build:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Neverglade: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Entangle -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50), SprWiloft-EndRdx/Rchg(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50)
Level 1: Gale -- Empty(A)
Level 2: Strangler -- Lck-Acc/Hold(A), Lck-Acc/Rchg(50), Lck-Rchg/Hold(50), Lck-EndRdx/Rchg/Hold(50), Lck-%Hold(50), Lck-Acc/EndRdx/Rchg/Hold(50)
Level 4: Roots -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(50), PstBls-Dam%(50), JvlVll-Dam%(50), Acc-I(50), EndRdx-I(50)
Level 6: Fly -- BlsoftheZ-ResKB(A)
Level 8: Hover -- LucoftheG-Def/Rchg+(A)
Level 10: Seeds of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Acc/Rchg(50), CrcPrs-Conf(50), CrcPrs-Conf/Rchg(50), Acc(50), CrcPrs-Conf%(50)
Level 12: Steamy Mist -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(50), Rct-Def/EndRdx(50), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50), LucoftheG-Def/EndRdx(50)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 16: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 18: Freezing Rain -- Ann-ResDeb%(A), Ann-Dmg/Rchg(50), TchofLadG-%Dam(50), PstBls-Dam%(50), ImpSwf-Dam%(50), EndRdx-I(50)
Level 20: Vines -- Lck-Acc/Hold(A), Lck-Acc/Rchg(50), Lck-Rchg/Hold(50), Lck-EndRdx/Rchg/Hold(50), Lck-Acc/EndRdx/Rchg/Hold(50), Lck-%Hold(50)
Level 22: Hurricane -- EndRdx-I(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Boxing -- Empty(A)
Level 28: Carrion Creepers -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg(50), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Acc/Dmg/EndRdx(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 30: Tough -- StdPrt-ResDam/Def+(A), ResDam-I(50)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50), ShlWal-EndRdx/Rchg(50)
Level 35: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50), ExpRnf-Acc/Rchg(50)
Level 38: Tornado -- AchHee-ResDeb%(A), TchofLadG-%Dam(50), ExpStr-Dam%(50), SuddAcc--KB/+KD(50), ShlBrk-%Dam(50), EndRdx-I(50)
Level 41: Lightning Storm -- SuddAcc--KB/+KD(A), Acc(50), RechRdx-I(50), RechRdx-I(50), EndRdx-I(50)
Level 44: Charged Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(50), Ags-EndRdx/Rchg(50), Ags-ResDam/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 47: Power Sink -- RechRdx-I(A), RechRdx-I(50)
Level 49: Surge of Power -- GldArm-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50), EndMod-I(50)
------------

 

Thanks!

 

 

 

 

 

Posted

As 5099 says you want your Procs in Creepers (I disagree with them on slotting up your AOE Immob for Procs too, on your build they have 13% to proc. Meh). 

 

Procced up creepers does A LOT of work. I mean "half of your overall damage on an ITF" damage. That's based on me running one yesterday and parsing the results

Spoiler

image.thumb.png.ad0e05d559642932b2c3d8e669eda42b.png

 

image.thumb.png.b965cac3ff12caa5b3e6fa0ac9824f8a.png

 

If you want to browse the ITF Combat Parse I ran yesterady go to https://www.carnifax.org and enter the UUID 40f01a0d-a7ce-4113-9c2f-3afa2414778f 

 

Then pick my last Lacewing entry :

image.png.460ceec11cc34783fc17656d47ac9de0.png

 

My Build is Ice Epic but here's a "palette swap" version with Mu instead. 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Lacewing: Level 49 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Strangler -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-Acc/Hold(3), Lck-Acc/Rchg(3), Lck-%Hold(5), Lck-EndRdx/Rchg/Hold(5), Lck-Rchg/Hold(7)
Level 1: Gale -- FrcFdb-Rechg%(A)
Level 2: Roots -- Dtn-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(7)
Level 4: O2 Boost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal(13), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/Rchg(15)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), DefBuff-I(15)
Level 8: Seeds of Confusion -- MlsIll-Acc/EndRdx(A), MlsIll-EndRdx/Conf(17), MlsIll-Acc/Conf/Rchg(17), MlsIll-Acc/Rchg(19), MlsIll-Conf/Rng(19), MlsIll-Dam%(21)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam(23), Ksm-ToHit+(23), Rct-ResDam%(25), DefBuff-I(25)
Level 12: Fly -- Empty(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Freezing Rain -- AchHee-ResDeb%(A), RechRdx-I(27), RechRdx-I(29)
Level 18: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(33)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-Rchg/EndRdx(34)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(34)
Level 24: Boxing -- Empty(A)
Level 26: Carrion Creepers -- Bmbdmt-Acc/Dam/Rech(A), Artl-Acc/Dam/Rech(34), PstBls-Dam%(36), TraoftheH-Dam%(36), Bmbdmt-+FireDmg(36), JvlVll-Dam%(37)
Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam(37), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(39), DefBuff-I(40)
Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-+Res(Pets)(42), ExpRnf-Acc/Dmg/Rchg(42)
Level 35: Tornado -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(43), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Rchg(43), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45)
Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(45), ExpStr-Dam%(46), Thn-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Acc/Dmg/Rchg(48)
Level 41: Charged Armor -- ResDam-I(A), ResDam-I(47)
Level 44: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(47), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-ResDeb%(49)
Level 47: Power Sink -- RechRdx-I(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(9), EndMod-I(9)
------------

 

Posted

Also one simple tweak on your build. For some reason you're missing out on 5% Ranged Def because you've only taken 5 of the 6 purple Confuse procs in seeds. 6 slot it with Coersive (or, if like me you're cheap 6 Malaises). 

 

And for Creepers I did a few +0x8 Council parsed runs with the different proc types. Damage procs are best, then Trap of the Hunter, then Impeded Swiftness and finally the KB one. 

 

Hits by proc. 

Bombardment (Dam) : 161 + 57 = 218
Explosive Strike (KB) : 22 + 15 = 37
Impeded Swiftness (Slow) : 32 + 55 = 87
Javelin Volley (Dam) : 161 + 69 = 230
Posi's Blast (Dam) : 175 + 62 = 237
Trap of the Hunter (immob) : 132 + 0 = 132

 

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...