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Stupidly effective dom (more than expected)


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I originally built this on mids, but I like to level things up and get a feel for how they work first. 

 

It works like this: Enflame + ward singy. Run assault. Teleport other singy into a mob of bad guys. Thorntrops the mass of them. Let singy burn them down with enflame and regular attacks, while whittling away with dom powers.

 

I think I will preferentially slot the mace aoe over something else, but not sure. THat would depend on if I intend to melee it with singy or not.

 

This works fine without permadom! And  yes this is all generics, so I am curious how badass it would be on sets.

 

 

Jouleiete: Level 38 Science Class_Dominator

Character Profile:
------------------
Level 1: Inherent Inherent Brawl
    EMPTY
Level 1: Inherent Inherent prestige_DVD_Glidep
    EMPTY
Level 1: Inherent Inherent Sprint
    EMPTY
Level 2: Inherent Inherent Rest
    EMPTY
Level 1: Inherent Fitness Swift
    EMPTY
Level 1: Inherent Fitness Hurdle
    EMPTY
Level 1: Inherent Fitness Health
    EMPTY
Level 1: Inherent Fitness Stamina
    EMPTY
Level 1: Dominator_Control Gravity_Control Lift
    Science_Damage (15)
    EMPTY
    EMPTY
Level 10: Dominator_Control Gravity_Control Crushing_Field
    Crafted_Endurance_Discount (40)
    Crafted_Accuracy (40)
    Crafted_Immobilize (40)
    Crafted_Immobilize (40)
    EMPTY
Level 18: Dominator_Control Gravity_Control Gravity_Distortion_Field
    Science_Recharge (19)
    EMPTY
Level 20: Dominator_Control Gravity_Control Gravity_Distortion
    EMPTY
    EMPTY
    EMPTY
Level 26: Dominator_Control Gravity_Control Wormhole
    Crafted_Accuracy (40)
    Crafted_Recharge (40)
Level 32: Dominator_Control Gravity_Control Singularity
    Crafted_Accuracy (40)
    Crafted_Damage (40)
    Crafted_Damage (40)
    Crafted_Damage (40)
    Crafted_Immobilize (40)
    Attuned_Sudden_Acceleration_F (1)
Level 1: Dominator_Assault Thorny_Assault Thorny_Darts
    Generic_Syndicate_Techniques (1)
    Crafted_Damage (40)
    Crafted_Endurance_Discount (40)
    EMPTY
Level 2: Dominator_Assault Thorny_Assault Skewer
    EMPTY
    Science_Accuracy (19)
    Science_Endurance_Discount (20)
Level 8: Dominator_Assault Thorny_Assault Fling_Thorns
    Generic_Will_of_the_Seers (1)
    Generic_Resistance_Tactics (1)
    Crafted_Accuracy (40)
    Crafted_Endurance_Discount (40)
    Crafted_Damage (40)
    Crafted_Damage (40)
Level 22: Dominator_Assault Thorny_Assault Impale
    Crafted_Damage (40)
    Crafted_Damage (40)
    Crafted_Damage (40)
    Crafted_Accuracy (40)
Level 28: Dominator_Assault Thorny_Assault Thorntrops
    Crafted_Damage (40)
    Crafted_Damage (40)
    Crafted_Damage (40)
    Crafted_Recharge (40)
    Crafted_Recharge (40)
Level 35: Dominator_Assault Thorny_Assault Thorn_Burst
    EMPTY
    EMPTY
Level 4: Pool Sorcery Spirit_Ward
    Crafted_Heal (40)
    Crafted_Heal (40)
    Crafted_Endurance_Discount (40)
    Crafted_Endurance_Discount (40)
Level 6: Pool Sorcery Mystic_Flight
    Crafted_Endurance_Discount (40)
Level 0: Pool Sorcery Translocation
Level 14: Pool Sorcery Enflame
    Crafted_Damage (40)
    Crafted_Damage (40)
    Crafted_Damage (40)
    Crafted_Accuracy (40)
    Crafted_Endurance_Discount (40)
    Crafted_Endurance_Discount (40)
Level 12: Pool Teleportation Teleport_Foe
    EMPTY
Level 16: Pool Teleportation Recall_Friend
    EMPTY
Level 24: Pool Teleportation Long_Range_Teleport
    Crafted_Recharge (40)
    Crafted_Recharge (40)
Level 30: Pool Leadership Assault
    Crafted_Endurance_Discount (40)
    Crafted_Endurance_Discount (40)
Level 38: Epic Dominator_Mace_Mastery Scorpion_Shield
    Crafted_Endurance_Discount (40)
------------------
 

 

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On 4/27/2021 at 1:43 PM, Hew said:

I originally built this on mids, but I like to level things up and get a feel for how they work first. 

 

It works like this: Enflame + ward singy. Run assault. Teleport other singy into a mob of bad guys. Thorntrops the mass of them. Let singy burn them down with enflame and regular attacks, while whittling away with dom powers.

 

I think I will preferentially slot the mace aoe over something else, but not sure. THat would depend on if I intend to melee it with singy or not.

 

This works fine without permadom! And  yes this is all generics, so I am curious how badass it would be on sets.

 

Well, to be honest anything works in the low levels against +0 or +1. I'm predicting you're not even going x8? No reason not to work. Not saying this with a sneer or mocking, but to adjust expectations.

 

But this is a combo I've been pondering today (which is why I'm over the Dom side of the forums). I tried Controller but got bored. Perhaps more damage will help. But, more importantly, Drain Psyche 😆

 

I'm thinking of ignoring the psi side of things and rely on Grav's blasting and Impact. By ignoring everything I can pick Spirit Ward, Mystic Flight and Enflame, then Maneuvers, Assault andTactics, all pre level 20. Of course this would be murder on the endurance but, Drain Psyche. At 22 I pick Hover so I can control hoverblasting better without the inertia, at 24 Victory Rush which lets me help my team with endurance at the levels it is needed most (Synapse would fall within Victory Rush's reach at 24 and it is chockful of endurance draining bots, as well as Yin who is also packed with endurance draining).

 

No AoE other than Enflame until 38 and Psychick Shockwave though, and then Psionic Lance will be taken despite not being needed since I have a full rotation with just the Distortion, Lift and Propel, but it's by far the hardest hitting and will animate pretty fast.

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Natural Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Psionic Assault
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Lift -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(13), GldJvl-Dam%(31)
Level 1: Psionic Dart -- Empty(A)
Level 2: Gravity Distortion -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg/EndRdx(33), UnbCns-Dam%(33), SprAscoft-Rchg/+Dmg%(33), SprDmnGrs-Rchg/Fiery Orb(34)
Level 4: Spirit Ward -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9)
Level 6: Propel -- Apc-Dam%(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(37), FrcFdb-Rechg%(37)
Level 8: Mystic Flight -- WntGif-ResSlow(A)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(11), Rct-Def/EndRdx(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Enflame -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(15), Bmbdmt-Dam/Rech(15), Bmbdmt-Acc/Dam/Rech(17), Bmbdmt-Acc/Dam/Rech/End(17), Bmbdmt-+FireDmg(31)
Level 16: Assault -- EndRdx-I(A)
Level 18: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(19), AdjTrg-ToHit/EndRdx/Rchg(19), AdjTrg-EndRdx/Rchg(25), AdjTrg-ToHit/EndRdx(27), AdjTrg-Rchg(27)
Level 20: Drain Psyche -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23), EndMod-I(25)
Level 22: Hover -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29)
Level 24: Victory Rush -- EndMod-I(A)
Level 26: Wormhole -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprAscoft-EndRdx/Rchg(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42), SuddAcc--KB/+KD(45)
Level 28: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(49)
Level 30: Gravity Distortion Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(37), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-EndRdx/Hold(39)
Level 32: Singularity -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(47), ExpRnf-Dmg/EndRdx(47), ExpRnf-Acc/Dmg/Rchg(48), SlbAll-Build%(48), SuddAcc--KB/+KD(48)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
Level 38: Psychic Shockwave -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Erd-%Dam(46), Arm-Dam%(46)
Level 41: Psionic Lance -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(43), GldJvl-Dam%(43)
Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 49: Quick Form
------------

 

 

 

@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers. - Money making included among other things.

 

Fire Armor/Martial Arts: the Brunker - Altitis cure.

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2 hours ago, Sovera said:

Well, to be honest anything works in the low levels against +0 or +1. I'm predicting you're not even going x8? No reason not to work. Not saying this with a sneer or mocking, but to adjust expectations.

Actually I moved up to 0/8, 1/7, still on generic IOs, depending on the mob type. I tend to avoid things like malta, which on generics at that level as a dom just isnt very fair.  Just needed more powers to close the gap for survival. Also, I eat lots of candy now. Generally I dont touch candy at all, but I have found that hey, its actually very useful.

 

I actually got fling thorns at 8 which was stupid helpful, and I am finding that flying didnt do what I wanted it to do. Also, my powerpicks I am finding need significant rearranging as to what level I get what, but otherwise its pretty sound.

 

More importantly, I figured out how to play it in a team! This may sound stupid, but when you amp up on damage, enflame generates a lot of agro. As long as the team is putting out level-appropriate damage, I don't take too many hits, but depending on when I inject myself into the mix determines if I die or live. I cant wait to see how this works on set ios!

 

Talking to @Bionic_Flea, turns out that there are ways to abuse this with traps-type oriented characters, and a few other things. 😄

 

 

@Sovera I am highly interested in hearing how your /psi works out. I found that thorntrops is AMAZING in the gitup, and the slows fairly make the grav/thorn pairing pretty tough.

 

ps: permadom is expensive 😐

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1 minute ago, Hew said:

Actually I moved up to 0/8, 1/7, still on generic IOs, depending on the mob type. I tend to avoid things like malta, which on generics at that level as a dom just isnt very fair.  Just needed more powers to close the gap for survival. Also, I eat lots of candy now. Generally I dont touch candy at all, but I have found that hey, its actually very useful.

 

I actually got fling thorns at 8 which was stupid helpful, and I am finding that flying didnt do what I wanted it to do. Also, my powerpicks I am finding need significant rearranging as to what level I get what, but otherwise its pretty sound.

 

More importantly, I figured out how to play it in a team! This may sound stupid, but when you amp up on damage, enflame generates a lot of agro. As long as the team is putting out level-appropriate damage, I don't take too many hits, but depending on when I inject myself into the mix determines if I die or live. I cant wait to see how this works on set ios!

 

Talking to @Bionic_Flea, turns out that there are ways to abuse this with traps-type oriented characters, and a few other things. 😄

 

 

@Sovera I am highly interested in hearing how your /psi works out. I found that thorntrops is AMAZING in the gitup, and the slows fairly make the grav/thorn pairing pretty tough.

 

ps: permadom is expensive 😐

 

I got the ping for this message as I was setting up the character 😄 I'm curious to see how it will go as well furthermore as I'm setting it up as a poor man's Blaster instead of a Controller. I didn't even pick the mass immobilize and only have the mass hold more as a mule than with real intentions of using it. I'm not sure how useful I will feel just plinking at things in single target, no AoE. My previous character was a Soldier of Arachnos also full team oriented. Both Leadership pools before 20, etc. It had decent AoE (could almost kill a +1 spawn by itself by popping Build-Up first) but the ST was super light. Still, doing large amounts of AoE damage quickly dropped the numbers of enemies. Plinking at mobs one by one isn't as fun to me (I like my Tankers who reach level 15-ish and are already at 0x8. Lots of enemies around me is the best).

 

I believe I may have an easier time surviving (and no endurance woes) the way I'm going, but on the other hand with no AoE unlike you have mobs are going to survive longer. But I don't intend to solo with it so it's moot. As the powerpicks show it's very team oriented.

 

I do have a free power pick, but unfortunately it means dropping Hover... I do have Mystical Flight to stay out of range in the air blasting away but Hover has no inertia and is easier to control where I go and stop where I want. Losing it for Teleport Target would hurt me. I believe I will try to rely on Wormhole instead though it may mess things a big for the tank if I'm grabbing the  pack from under them to dump it somewhere else. But without something to control where Singy goes it's going to be a mess forcing it to move to the mobs instead of staying at the edge of the pack pew pewing and reeling them in.

@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers. - Money making included among other things.

 

Fire Armor/Martial Arts: the Brunker - Altitis cure.

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I have been using this combo with my troller, hes GRAV/PAIN.

I just hit 50, not even alpha sloted yet, and ive been soloing at +2x5 fairly effectively.

 

I slotted enflame with 3piece annihilation +3 dam. procs. this 1 power give me a goood amout of aoe to cove the very light aoe of grav. 

 

i have been looking lately at how to further utilize his this power and i was looking at grav/thorns with its aoe +all the -def. thorn burst itself can slot 2 -res procs.

and it can also have a prett good single target rotation also.

 

The other ideas i had for enflame was grav/traps and grav/ta with all the aoe debuffs  from thoses 2 sets u could realy make enflame a beast.

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Hmm, interesting slotting for enflame. I went with 4 superior winter blast or whatever that crap is with the immob proc and 3 of the others +damagez and +end. That power is expeeensive to run.

 

I hadnt thought about slotting -res in thornburst. I didnt take it, so, not sure it would help.

 

I do have fling thorns, but maaaaaaaan, its on a 3 second recharge. Is there any way I could actually -res something with that kind of rech?

 

 

edit: I stripped the purple set and slotted 3 annil, a rag +5 d/e, and the achilles proc. It recharges in 4.23 seconds. Is this viable? Will I -res ANYTHING with it?

Edited by Hew
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