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How do I add a group of civilians?


DougGraves

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Charlie says to make a custom enemy group and add loyalists.  Then set up a boss objective set as an ally.

 

How do I create a custom enemy group?

 

Loyalists just have minions.  Can I make one a boss? 

 

Loyalists are high level, so will they beat up the hellions around them?

 

Is there a better way to add level 1 civilians for an outdoor city map?

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Making a custom enemy group is simply making a custom group.  You simply assign them as enemies in the mission.

 

1. Create a minion, pick out their basic powers you want, design their look and when you get to their "bio page" Name them, using the section I've marked "New enemy Group Name"  and name the group you want them attached to, making sure that the option on the right is set to "New", this will store the minion as a member of your newly named group.

 

minion.thumb.jpg.92121a05cce473a98e32d8723904fc1f.jpg

 

2. Create a lieutenant. Follow the same path as before, except this time instead of filling in the name in the "Enemy Group" section simply scroll through the list on the right until you find the named group you previously created with the first minion. Then save your lieutenant under that.

Lieut.thumb.png.134c96abdb943e9e3dc04a525f12a508.png

 

3. Create a boss. Follow the same path again as for number 2, and then the same for 4 and 5.

4. Create an EB.

5. Create an AV.

 

Check Charlie's instructions for having multiple minions with tweaks to their looks/powers but the same name.  It's all in how you use the save path for that.

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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Now, civilians...oy.  Well, similar to the above except, as I mentioned elsewhere, you assign them powers but give them nothing in those powers. You'll have to experiment yourself on whether you want these as friendlies/rogues/enemies.  Even if Rogues or enemies they won't be able to harm you, however an Ally set to aggressive WILL attack them if they are Rogue/Enemies.

 

You can't make one of the Loyalists a boss, but you can import all of them to a custom group with a boss you've made for them.

 

So create a boss for your Loyalists (or whatever name you want) as above.  Then click on ""My Enemy Groups" in the tabs of the AE creator screen.  Scroll down to the one you want, like so:

AEscreen.png.d7bb8a36ff43629702f58165b057bc8c.png

 

Hit edit. and you get to this screen:

 

Loyalistthing.thumb.jpg.a6d98b90cba1826e35f3bd08fa7d6ed4.jpg

 

Make sure "Standard" is checked and sideways click until you get to "Loyalists".  Then selecting one (not the random!) lets you add them to your new custom group.

 

Then using either "Save" or "Save as..." ringed in red above, save the group.  All done.

 

Edited by Darmian

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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Apologies if I'm simplifying it a bit, but it's easier this way than trying to type it all!

Edited by Darmian

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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Loyalists work and I have used them. The other source of civilians are Malaise's  Crazed - even higher level though - and better armed. On the upside they are like the CoH civilians rather than the 1960s outfits.

 

It depends on how you want to use them as to whether they will work. 

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