Jump to content

Does anyone have a tested Grav/Kin build that they can share? Infl is not an issue but wouldnt mind seeing multiple builds


Wattson

Recommended Posts

20 hours ago, 5099y_74c05 said:

What was wrong with the one I provided you here?:

 

 

You are right, nada wrong with it and I appreciate you giving me the guidance. I was just curious for what others are running too since I haven't pieced all the build together. I had 3 different builds I ran with on my fire/ele blaster before deciding on what worked best with how I learned to play the class and such. Meant no disrespect to you and I appreciate you sharing!

Link to comment
Share on other sites

33 minutes ago, 5099y_74c05 said:

No worries, no offense taken.

 

If you go too far back on builds they wont use the newer IO sets since they weren't available.

 

Here is the build I derived the one above from. With /Kin I would go with an S/L Shield so you can PROC out your powers and be at the Controller Damage Cap, this will also let you slot Singy and Wormhole with KB to KD converters:

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Lift -- (A)(3)(3)(5)(5)(7)
Level 1: Transfusion -- (A)(7)
Level 2: Gravity Distortion -- (A)(9)(9)(11)
Level 4: Siphon Power -- (A)
Level 6: Propel -- (A)(17)(17)(19)(19)(21)
Level 8: Crushing Field -- (A)
Level 10: Siphon Speed -- (A)(21)
Level 12: Hasten -- (A)(23)
Level 14: Combat Jumping -- (A)(25)(25)
Level 16: Increase Density -- (A)(27)(46)
Level 18: Gravity Distortion Field -- (A)(27)(29)(29)
Level 20: Speed Boost -- (A)
Level 22: Hover -- (A)(31)(31)
Level 24: Maneuvers -- (A)(31)(33)
Level 26: Wormhole -- (A)(33)(33)(34)(34)(34)
Level 28: Assault -- (A)
Level 30: Tactics -- (A)(36)(36)(36)(37)(37)
Level 32: Singularity -- (A)(37)(39)(39)(39)(40)
Level 35: Transference -- (A)(40)(40)(42)(42)(42)
Level 38: Fulcrum Shift -- (A)(43)
Level 41: Power Blast -- (A)(43)(43)(45)(45)(45)
Level 44: Temp Invulnerability -- (A)(46)(46)
Level 47: Energy Torrent -- (A)(48)(48)(48)(50)(50)
Level 49: Power Boost -- (A)(50)
Level 1: Containment
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 2: Swift -- (A)
Level 2: Hurdle -- (A)
Level 2: Health -- (A)(11)(13)(23)
Level 2: Stamina -- (A)(13)(15)(15)
Level 1: Prestige Power Dash -- (A)
Level 1: Prestige Power Slide -- (A)
Level 1: Prestige Power Quick -- (A)
Level 1: Prestige Power Rush -- (A)
Level 1: Prestige Power Surge -- (A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1510;672;1344;HEX;|
|78DA6594DB4F135110C6CFF662ED0528F406050AAD20D8D6DA0AEAA38948412D491|
|312DF0CA965814D6ADB6CAB91471F7CF56E7CF21AE5A289FF88D1276FFF0452D1A8|
|A0C93ADDF96A37EE269BDFD96FE6CC7E673ADBB9ABA73DAF67AE9D149277AA54A8D|
|516A62AE5BA5A299564D5315F54E4725116CDCB4177AC1D6BA5A566D4C215A5BEDA|
|7AEE35A49CBABCB4943AA794E5BA52AC0957BE42E9F355595EF4E8CB9C5CA82AE56|
|5B7FE902D29CB2BF5AE566051566B2B4A353C5D558AA9BCAA5C2A9416B215B528D7|
|16E60AB5BAACAEF6929F38DD3724814BB38B87848C4D581E818F99B627E053E6BE6|
|7CCE9F65E4984111B61DEA4188735ABF4DE22C4A04DECFF007E62BA3E33B39468D5|
|B33561459D5BF468872F3B7C79E1CB0B5F3DF0D5035F7EF8BA2D71BF9BF51CA8374|
|B9A93DF2139A1F913CC1825BB253E871B5AB0458A7570CCD2119074ADD70BFA9867|
|085DC8E90A49FA99C247AD7AECF02EF32EC9DDE84737FA11463F063E82E8C759CAF|
|5713DE1FB61D3F73BC94700EF08C047043E22F0D14D3921E484FECB19F633EF11FA|
|D0D7BE35F636BC0E6E30A39BE04BF015B387EAF7C3577F94FBE3236D9035FBE0738|
|BAE1D7801AE81EBCC910D7093799FF60DC1CBD036620DE6C11DF01BF89539F69D99|
|A3BD31EC8DFDE41E8DFD02779987F6C0DFE01FE61CED1DC52C8C6216E2F8BDDFD05|
|1C751771C7317C7DCC5317749CC5D127397C4DCBDA5BD09F43F11A3C518FDFE1130|
|CADCF1089142FDD4049FE5C824780C3CCECC9C00AF33DF51FD34BEB734FC66401A9|
|BD6B7A80DB4D7CD474D13399392B7FDFB3E85A42B5B2E5224A3F2C5A46CB715AB74|
|9E4FE48AF27478B698413DB361CCBCC3FE3D0F989D98E9CE06336E7297362919933|
|26152264D8AD3DBFC67E1AEEC05E965EC48BBE06AAF0B86F545C33A6F58FF058D09|
|0097|
|-------------------------------------------------------------------|

 

where are the enhancements?

Link to comment
Share on other sites

Since you wanted different builds:

 

My attempt at making a super proc heavy Grav/Kin to overcome a Controller's lower damage. This came at the cost of recharge making Hasten only go to 131 with one Siphon, though the FF proc in Lift and a second Siphon stack should make it perma.

 

I didn't care about losing the defense bonuses from boosting the Thunderstrikes. Lower content is done against +1 as a rule and is not difficult, furthermore on a Controller who locks enemies down. But the boosted Thunderstrikes can be attuned instead and only lose a small bit of damage.

 

I quickly grew bored of not having AoE attacks and of the slow animations when doing content at 50 with the break neck speed, but it did what was asked and Impact + Containment + plethora of procs made attacks satisfying.

 

Softcapped S/L/E. Could easily be turned into softcapped Ranged and Energy instead but I got no complaints with it.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Blue Heaven: Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/EndRdx(3), GldJvl-Dam%(5), FrcFdb-Rechg%(5), ExpStr-Dam%(7)
Level 1: Transfusion -- Prv-Heal(A), Prv-EndRdx/Rchg(7), Prv-Heal/EndRdx(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Gravity Distortion -- GldJvl-Dam%(A), ImpSwf-Dam%(13), GldNet-Dam%(13), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15), NrnSht-Dam%(17)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(21), Ksm-ToHit+(21), Rct-Def/EndRdx(40)
Level 6: Propel -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Acc/Dmg/EndRdx(23), ExpStr-Dam%(25), GldJvl-Dam%(25), Apc-Dam%(27)
Level 8: Fly -- BlsoftheZ-ResKB(A)
Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(27)
Level 12: Siphon Power -- RechRdx-I(A), Acc-I(29)
Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 18: Increase Density -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50)
Level 26: Wormhole -- SuddAcc--KB/+KD(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(36), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-Rchg/Energy Font(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37)
Level 28: Crushing Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprWiloft-EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40)
Level 30: Boxing -- Empty(A)
Level 32: Singularity -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Rchg(40), ExpRnf-Dmg/EndRdx(42), SprWiloft-Rchg/Dmg%(42), ExpRnf-Acc/Dmg/Rchg(42), OvrFrc-Dam/KB(43)
Level 35: Transference -- EffAdp-EndMod/Acc(A)
Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-Def/EndRdx(45)
Level 44: Crush -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(50), RedFrt-Def(50)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Intuition Radial Paragon
Level 50: Support Core Embodiment
Level 50: Clarion Partial Core Invocation
Level 50: Degenerative Total Radial Conversion
------------

 

  • Thanks 1
Link to comment
Share on other sites

48 minutes ago, 5099y_74c05 said:

In my limited experience S/L DEF seems to be the way to go with PROCed Controller builds. More focused on PROCs; less focus on Ranged DEF set bonuses. Ranged DEF usually requires a six slot commitment; the saving grace is a good number of Ranged DEF bonuses also give +Rech for the fifth slot commitment allowing builds to hit two goals.

 

Very nice build. What behavior are you getting out of the Controller AT PROC in Singularity? It was reported that the PROC is tagged to only trigger when cast by a Controller, its been a common complaint on this sub forum.

 

It's one of those things where the forest hides the tree. With all the damage floating around I never noticed if it went off or not, but with what you've said it probably never did it and I wasn't any wiser.

Link to comment
Share on other sites

I sketched up something for this recently taking into account the updates to the Sorcery pool, which are pretty hot. 

 

image.thumb.png.235fdd5f30922e5f6fec3228b8e7bbf1.png

 

This build is a bit of a house of cards. Each piece needs to be assembled for the whole thing to work, and it needs to fight as an incarnate. It's also built for fighting packs of enemies and not AVs, altho it will be still be a good teammate in an AV fight.

 

Here's how the pieces come together.

 

  • Fulcrum Shift will be supplying +Damage. We still want some damage in powers for moments it's down and for fights where it's not practical. But for packs of enemies, damage is less important than procs.
    • It's because of Fulcrum Shift you'll also notice some weird slotting I wouldn't otherwise recommend, like x6 Sudden Acceleration in the pet
  • Vigor Core Paragon will be the Alpha incarnate slot. It provides several critical components in one excellent package:
    • Accuracy: which we'll need since we'll be proccing attacks instead of adding Accuracy to them, and to avoid having to slot too much in our Kinetics powers, which don't have good set bonuses
    • End Redux: to lower how often we have to slam Transference (we will still need to from time to time though) and can short change some of our toggle slotting
    • Healing: so we can shortchange Transference, which doesn't offer good set bonuses
  • Destiny: Barrier which at top performance provides a lowest ebb of +5 Defense to All. That moves our target for capped Defense to 40.
  • A lot of Accuracy bonuses and a Kismet: To make up for the lack of Accuracy slotting in powers
  • Rune of Protection to break out of mezz or cycle in when Destiny is ebbing.

 

 

I honestly find this build slightly terrifying from a balance perspective. It basically draws on many of the old tricks of the old infamous Fire/Kinetics Controller but adds extreme heavy single target damage in Lift and a Wormhole opener enemies can't see coming. Enflame (from the Sorcery pool) doesn't deal as much damage as Hot Feet or do Containment damage, but with you hitting the damage cap from Fulcrum Shift still should deal excellent damage.

 

You might also have seen my posts recently on the Dominator forums on how Grav/Kinetics Controllers specifically can destroy Gravity Dominators at their own close range game. When we look at how much damage Seismic Smash (a Mag 4 Hold) deals at damage cap we can see why:

 

image.png.45b4ae3d784ec98063aa03b21212517e.png

 

I don't think that damage readout is actually even accurate, because I think it is failing to include extra damage from Containment. With that included it would get even more extreme. I am too lazy to do the math to see if this readout is missing that damage. On its own it does crazy damage.

 

I suspect I'll get some questions about why I skipped Propel. IMO it's just not needed here. I think it might technically do a bit more damage than Arcane Bolt over the long haul. However with the new Arcane Bolt mechanics and all the clicking you'll be doing as a /Kin it just makes sense to me that Arcane Bolt is the better power since you have to take two things anyway in Sorcery to unlock Enflame and Rune of Protection.

 

 

I think there's still more slots to move around here to make it better. Ranged Defense with Barrier is allllmost soft capped but it might be worth further closing the gap.  I may post an update if I think of a way to do that.

 

Build code:

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

grav/kin magic pool: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg/Rchg(5), ExpStr-Dam%(7)
Level 1: Transfusion -- TchoftheN-Acc/Heal(A)
Level 2: Gravity Distortion -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Rchg/Hold(9), BslGaz-Acc/Rchg(9)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 8: Crushing Field -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11), SprWiloft-Rchg/Dmg%(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprWiloft-EndRdx/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15)
Level 10: Siphon Speed -- ImpSwf-Dam%(A)
Level 12: Arcane Bolt -- ExpStr-Dam%(A), SprWntBit-Rchg/SlowProc(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Dmg/Rchg(21)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(21)
Level 16: Enflame -- Artl-Acc/Dam(A), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(27)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(27), ShlWal-ResDam/Re TP(29), Ksm-ToHit+(29), LucoftheG-Def(31)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31)
Level 22: Rune of Protection -- StdPrt-ResDam/Def+(A)
Level 24: Boxing -- Empty(A)
Level 26: Wormhole -- SuddAcc--KB/+KD(A), AbsAmz-ToHitDeb%(34), AbsAmz-EndRdx/Stun(34), AbsAmz-Acc/Rchg(34), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Stun/Rchg(36)
Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33)
Level 30: Gravity Distortion Field -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(36), Lck-Acc/Hold(37), Lck-Acc/Rchg(37), Lck-Rchg/Hold(37), Lck-EndRdx/Rchg/Hold(39)
Level 32: Singularity -- SuddAcc--KB/+KD(A), SuddAcc-KB/Acc(39), SuddAcc-KB/Rech(39), SuddAcc-KB/Dmg/Rech(40), SuddAcc-KB/Dmg/End(40), SuddAcc-KB/Acc/Dmg(40)
Level 35: Transference -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/End(43), PreOptmz-Acc/Rech(43)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Fissure -- PstBls-Dam%(A), Bmbdmt-+FireDmg(43), ExpStr-Dam%(45), Ann-ResDeb%(45), FrcFdb-Rechg%(45), PstBls-Acc/Dmg(46)
Level 44: Seismic Smash -- Hct-Dam%(A), Mk'Bit-Dam%(46), UnbCns-Dam%(46), GhsWdwEmb-Dam%(48), GldNet-Dam%(48), NrnSht-Dam%(48)
Level 47: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Vigor Core Paragon 
------------


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1376;671;1342;HEX;|
		|78DA65935B4F135110C7CFB6BB144A9142A9945BA1552ED2764BFD02266241A5551|
		|23E0069CA523694B669ABB18F3EF8AA51BC7C0314505F7CF18B78891AAF0FBE089A|
		|2896A2669D9EFF20356CB2FDF5CCCC7FCECC9E39C92B675C8FA7AF9E128A7B329B2|
		|A95E627F3B972319FCD1A452D99CA9869418F27534C5D8E2E9BB9A195BA69A890CF|
		|671D640F1E04EFEBF4690A35CB95FDB5AF21E4F4A5C5457DC6CC1965335D12CE59C|
		|AA2CF150C63C185BFF962DA2856DAE52261A4168C6269C92CB4C9F59499592A9BB9|
		|4C67BC60A6F5B9723E67CC2753A532097C544980DEEB0AFDD45F616922661322A60|
		|ADB04330AAA3A33023655881E55C4A54E6A85F0DAA5EF86C2E98465575E52DC00C5|
		|BF009B9F339F8153146897D196B0F70AA90FD227D2508FA2856073326F92DD81DC9|
		|AE33EF673AE81AE4DE60678E401731D3C4BDA16057BB5AC2972FF5BC342B472BE56|
		|EEC9FD4895F1EE8760E7267303EC5A075749DB06ADD2F606DFA5EB1578877CED9CB|
		|7DDAE49DB5107B319F4A94C0DEC6D023BA8C10EF4AF767815F8BEA387FE19E61F21|
		|EBF777C17F9EE0E15A3C5C8BFF3578976AF1F21979BBD1B7427B74B3ADDBA247DC2|
		|6470F57DCF3091D062E2243E00233091E4B3067403B65EBE38AFB4EA2427F0D1CFA|
		|C1DC6156C1D57A21BCDFC01EE7AB81C777983F9955706497BF2E6907593BC8B58E7|
		|C64BE0547DF31DF333F8009D206591BFC0DDB895FCC3D660D1CDF6556C124698779|
		|5A877922BF503B639C6FEC296CE3369C6498272AFC193D87AFA1FEC813C4D55C428|
		|4F8E68542EC5B862F720EEBE80A4E381A478E680A27B8454B1D5A9BCE5312733379|
		|2A543A9709BE4913DEFF7DFD6AC3CD9513307060B11287BCB3EABF5B2D1469D9729|
		|24569B47C6DB4D447725415DB87A2BE355AEEA1CBBAC3F2D244C6E0B0FE027928E5|
		|43|
		|-------------------------------------------------------------------|

 

Edited by oedipus_tex
Link to comment
Share on other sites

Propel does benefit from the Impact mechanic that is, if I understand it correctly, an added proc like damage instead of a flat extra damage. One one hand I don't think it benefits from Fulcrum Shift(?) but it does mean it bypasses the damage cap.

 

As for Seismic Smash, yeah, it's a pretty heavy attack, but you can click on Containment and see if it gets bonus damage or not.

 

I've been messing with a Grav/Storm build but I'm leery at the 0.40% positive EPS (:D) and no Transfusion, though I figure alternating Victory Rush and Recovery Serums will keep me afloat. I just need to question myself on why would I even want to roll one.

Edited by Sovera
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...