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Recipe Drops are screwed passed 99


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9 hours ago, Kyksie said:

 

For each and every logged in player, the game checks all badges every 8 seconds? Doesn't this eat up CPU?

 

All of that sort of stuff is done server side.  There are tons of scripts that make the game work.  From badge checking to mission completion, to selling and buying on the auction house, etc etc.  You never see it, but it's there and ticking away all the time doing it's thing so the client on you computer knows what's up.

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2 hours ago, Ura Hero said:

 

All of that sort of stuff is done server side.  There are tons of scripts that make the game work.  From badge checking to mission completion, to selling and buying on the auction house, etc etc.  You never see it, but it's there and ticking away all the time doing it's thing so the client on you computer knows what's up.

 

Right. But even the server has only so much CPU.

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On 5/7/2021 at 9:17 AM, Kyksie said:

 

Right. But even the server has only so much CPU.

 

Chances are the calls are O(1) so its not that big of a deal. If its a simple "If here, flip switch, if not, skip" call its not really doing a lot of CPU usage.

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