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AFAIK, the set is already mostly "done"; the issue is lack of animations and sfx (assuming they don't just want to reuse existing animations). And I'm not sure if the HC team taken on any animators or artists yet.

 

But hey, maybe I'm wrong!

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Posted (edited)

The powers mostly exist in the I24 code base, meaning they'd been working on it for a while. Folks are correct about a lack of particle effects. Adding new particle effects is a doable but slow process.

 

I pasted a copy of the publicly available i24 encoding text if you want to see it. No idea if Homecoming will finish the set and keep these descriptions as is or not.

 

Spoiler

// ******************************************************************************** 
// -------------------------------------------------------------------------------- 
// Power Set : Wind Control 
// -------------------------------------------------------------------------------- 
// DisplayName :
"P2423427525" "Wind Control"
// DisplayHelp :
"P3122803118" "Through manipulation of pressure, you are able to channel the force of wind to bind, weaken and crush your opponents."
// SetAccountTooltip :
"P259518364" "Please purchase this powerset in the Paragon Market to gain access to this feature."

// -------------------------------------------------------------------------------- 
// Power : Updraft 
// -------------------------------------------------------------------------------- 
// Display Name :
"P1744663846" "Updraft"
// Power Mouse-Over Text :
"P578874942" "Ranged, Moderate DMG (Smashing), Knockup(Foe), -Fly(Foe), Pressure Builder (Self)"
// Power Help Text :
"P906391507" "You gather air at the feet of your target before forcefully pressurizing it into an upward flowing vortex. The force of the updraft pulls your target into the sky. When the updraft dissipates, your target falls to the ground and suffers moderate smashing damage. The affected target is also unable to fly for a short time. This power builds Pressure. Damage: Moderate, Recharge: Fast"
// DisplayTargetShortHelp :
"P3885675710" "-Fly"
// DisplayTargetHelp :
"P2749873115" "You are unable to fly."
// Effect AttackerHit Message :
"P583703119" "{PlayerDest} falls to the ground and suffers {Damage} points of smashing damage after your {PowerName} subsides."
// Effect VictimHit Message :
"P255467797" "You fall to the ground and suffer {Damage} points of smashing damage after {PlayerSource}'s {PowerName} subsides."
// Effect AttackerHit Message :
"P1125909039" "You capture {PlayerDest} in a powerful {PowerName} and drag them into the sky, while also preventing flight."
// Effect VictimHit Message :
"P899180043" "{PlayerSource} captures you with a powerful {PowerName}, launching you into the sky and preventing flight."
// Effect VictimHit Message :
"P1968658659" "You alter the atmospheric Pressure in your vicinity."

// -------------------------------------------------------------------------------- 
// Power : Downdraft 
// -------------------------------------------------------------------------------- 
// Display Name :
"P4157806004" "Downdraft"
// Power Mouse-Over Text :
"P466441814" "Ranged, Hold(Foe), -Movement(Foe), -Rech(Foe), -Fly(Foe), Pressure Builder (Self)"
// Power Help Text :
"P1890196396" "You gather air above your target before forcefully pressurizing it into a downward flowing vortex. The force of the downdraft prevents your target from moving, effectively holding them in place and preventing flight. The force of the downdraft leaves the target winded, reducing their movement and attack speeds for a short time while they recover. This power builds Pressure. Recharge: Moderate"
// DisplayTargetShortHelp :
"P2861039437" "Hold, -Speed(All), -Rech, -Fly"
// DisplayTargetHelp :
"P3208563163" "You are caught in a strong downdraft of wind that prevents you from moving or flying. Should you break free of the downdraft, you will still suffer reduced movement and attack speeds for a short time."
// Effect AttackerHit Message :
"P3302171913" "The intense pressure caused by your {PowerName} holds {PlayerDest} in place."
// Effect VictimHit Message :
"P4098568062" "The force of {PlayerSource}'s {PowerName} checks your movement, holding you in place."
// Effect AttackerHit Message :
"P454311045" "{PlayerDest} suffers {Damage} points of smashing damage due to the force of your {PowerName}."
// Effect VictimHit Message :
"P4288653720" "You suffer {Damage} points of smashing damage due to {PlayerSource}'s {PowerName}, as well as an inability to fly and reduced movement and attack speeds."

// -------------------------------------------------------------------------------- 
// Power : Breathless 
// -------------------------------------------------------------------------------- 
// Display Name :
"P3646522798" "Breathless"
// Power Mouse-Over Text :
"P746724063" "Ranged (Targeted AoE), Minor DMG (Lethal), Immobilize (Foe), -DMG(Foe, All), +EndCost(Foe, PvP), Consumes Pressure"
// Power Help Text :
"P1126320331" "You release all available Pressure to create a localized high pressure sphere at a location of your choosing. This high pressure crushes foes continually while they remain within the sphere, causing lethal damage over time. Affected foes will be immobilized and suffer from a reduced attack speed. In normal combat, affected foes will also suffer reduced damage potential, while in PvP, affected foes will suffer from increased endurance cost of their powers. The damage done increases in proportion to the amount of Pressure released when using this power.  Also, Breathless can reduce the damage potential of all targets, in PvE or PvP, if used at the lowest levels of  Pressure accumulation. Damage: Variable, Recharge: Moderate"
// DisplayTargetShortHelp :
"P169884591" "Immobilize, -Rech, -EndCost(PvP)"
// DisplayTargetHelp :
"P3038756986" "You are caught in a very high pressure area that leaves you immobilized and weakened. You suffer lethal damage, your attack speed is reduced and all powers cost more endurance to use for as long as you remain in the field of effect."
// Effect AttackerHit Message :
"P2027562138" "{PlayerDest} suffers {Damage} points of lethal damage due to the pressure shifts caused by {PowerName}."
// Effect VictimHit Message :
"P2034325849" "You suffer {Damage} points of lethal damage due to the pressure shifts caused by {PowerName}."
// Effect AttackerHit Message :
"P3962357178" "{PlayerDest} has been immobilized by {PowerName}."
// Effect VictimHit Message :
"P4007523252" "The pressure shifts caused by {PowerName} immobilize you."
// DisplayFloat :
"P2883443510" "I Drain Pressure!"
// Effect VictimHit Message :
"P123669248" "You release all atmospheric Pressure changes you have accumulated."

// -------------------------------------------------------------------------------- 
// Power : Wind Shear 
// -------------------------------------------------------------------------------- 
// Display Name :
"P4167447611" "Wind Shear"
// Power Mouse-Over Text :
"P3059995404" "PBAoE (Toggle), -Speed (Foe, All), -Fly(Foe), -ToHit(Foe), -DMG(Foe, All)"
// Power Help Text :
"P4294720170" "You create a sphere of high speed winds around yourself. This significantly slows the movement of any enemies caught within the sphere and makes their attacks less likely to hit. Damage potential is also reduced. Flying foes are brought to the ground. This power neither builds nor releases Pressure, but does have a continuous Endurance cost. Recharge: Slow"
// DisplayTargetShortHelp :
"P1939163005" "-Speed(All), -ToHit, -Fly, -DMG(All)"
// DisplayTargetHelp :
"P151966397" "You are caught in powerful wind shear. This reduces your speed, dulls damage potential and prevents flight as the wind checks your momentum. The speed also makes your attacks less accurate."

// -------------------------------------------------------------------------------- 
// Power : Thundergust 
// -------------------------------------------------------------------------------- 
// Display Name :
"P501665916" "Thundergust"
// Power Mouse-Over Text :
"P3794619766" "Ranged (Cone), Minor DMG(Smashing), Knockdown(Foe), -ToHit(Foe), Pressure Builder (Self)"
// Power Help Text :
"P2090470506" "You unleash a powerful gust of wind in the direction of your foes. This gust has enough force to deal minor smashing damage to your foes and knock them to the ground. The debris blown at your opponent temporarily blinds them, reducing their chance to hit. This power builds Pressure. Damage: Minor, Recharge: Very Long"
// Effect AttackerHit Message :
"P1493426403" "{PlayerDest} is struck by the force of your {PowerName}, suffering {Damage} points of smashing damage and a reduced chance to hit."
// Effect VictimHit Message :
"P762076867" "You are struck by the force of {PlayerSource}'s {PowerName}, suffering {Damage} points of smashing damage. Your chance to hit is also reduced and you are unable to fly."

// -------------------------------------------------------------------------------- 
// Power : Microburst 
// -------------------------------------------------------------------------------- 
// Display Name :
"P522412001" "Microburst"
// Power Mouse-Over Text :
"P1402110756" "Ranged (Targeted AoE), Minor DMG(Smashing), Stun(Foe), -Speed(Foe, All), -Fly(Foe), -Rech(Foe), Chance for -DEF(Foe, All), Consumes Pressure"
// Power Help Text :
"P2087171064" "You release all available Pressure to create an extremely powerful blast of air that descends from the skies and spreads out over a large radius. Any foes caught within the burst are immediately stunned by the force of the wind and suffer smashing damage.Flying foes are knocked out of the sky, while all foes suffer reduced movement speed that lingers for some time. The damage done increases in proportion to the amount of Pressure released when using this power.  Also, Microburst can reduce your target's defenses at the when the highest levels of Pressure are released. Damage: Variable, Recharge: Long"
// DisplayTargetShortHelp :
"P641419673" "Stun, -Speed(All), -Rech, -Fly, Chance for -DEF(All)"
// DisplayTargetHelp :
"P1249260964" "You are caught in a powerful microburst and have been stunned. You also suffer reduced movement and attack speeds and are unable to fly. There is a chance that you are also suffering from reduced defenses, depending on the Pressure released when your attacker created this microburst."
// Effect AttackerHit Message :
"P3188610546" "{PlayerDest} is caught in your {PowerName} and suffers {Damage} points of smashing damage."
// Effect VictimHit Message :
"P2490109153" "You are caught in a {PowerName} and suffer {Damage} points of smashing damage, as well as reduced movement speed, attack speed and chance to hit."
// Effect AttackerHit Message :
"P161260952" "{PlayerDest} has been stunned by the force of your {PowerName}."
// Effect VictimHit Message :
"P115658517" "You are stunned by {PowerName}."
// Effect AttackerHit Message :
"P3931143024" "The Pressure released with your {PowerName} is enough to allow it to lower your opponent's defenses."
// Effect VictimHit Message :
"P3572259374" "Your defenses have been lowered by {PlayerSource}'s {PowerName}."

// -------------------------------------------------------------------------------- 
// Power : Keening Winds 
// -------------------------------------------------------------------------------- 
// Display Name :
"P834227293" "Keening Winds"
// Power Mouse-Over Text :
"P611811741" "Ranged (Targeted AoE), Confuse(Foe), EndDrain(Foe), +End(Self)"
// Power Help Text :
"P736132500" "You create a sphere of variable speed winds that generate strong friction within the turbulence of the air. This creates odd echoes and sounds that confuse foes caught within the burst. The loss of confidence your foes suffer due their confusion causes them to lose endurance over a few seconds, while you gain endurance due to a boost in confidence you enjoy from seeing your foes struggle. This power builds Pressure. Damage: None, Recharge: Long"
// Effect AttackerHit Message :
"P2763213418" "{PlayerDest} has been confused by the sounds emanating from the {PowerName} swirling around them."
// Effect VictimHit Message :
"P1498677955" "{PlayerSource} confuses you with the sounds emanating from the {PowerName} swirling around you."
// Effect AttackerHit Message :
"P281275113" "{PlayerDest}'s confusion due to the {PowerName} swirling around them causes them to lose {Damage} points of endurance."
// Effect VictimHit Message :
"P2024503765" "You have lost {Damage} points of endurance due to the confusion you are suffering because of {PlayerSource}'s {PowerName}."
// Effect VictimHit Message :
"P3422711768" "You gain {Damage} points of endurance due to the confidence boost gained from seeing your foes confused due to your {PowerName}."

// -------------------------------------------------------------------------------- 
// Power : Vacuum 
// -------------------------------------------------------------------------------- 
// Display Name :
"P3584390836" "Vacuum"
// Power Mouse-Over Text :
"P930857572" "Ranged (Targeted AoE), Hold (Foe), Moderate DoT (Lethal), -Movement(Foe), -Rech(Foe), -ToHit(Foe), Special(Pet), Pressure Consumer (Self)"
// Power Help Text :
"P1727546664" "You release all Pressure to create a vacuum space around a target. With a foe target, the foe is held. Nearby foes may also be held. Foes in the field suffer lethal damage and persistent movement, attack speed, and chance to hit debuffs that grow stronger the longer they are in the field. If centered on an ally, the main target is not held, but foes are affected as normal. For each Pressure released, the Vacuum field persists for 2 seconds more. At your highest Pressure level, the main target will take extra damage and the field will persist long enough to reapply its hold. If Vacuum is targeted on your Vortex, you will gain the Clear Skies boon, but at the expense of using the power to harm foes. The boon lasts 5 seconds more for each Pressure released. Both Vacuum and Vortex are required to unlock Clear Skies. Damage: Minor, Recharge: Very Long"
// DisplayTargetShortHelp :
"P2211841663" "Special"
// DisplayTargetHelp :
"P1253583898" "You have used Vacuum on your Vortex ally and will be under the effects of Clouded Skies when the Clear Skies boon expires."
// Effect AttackerHit Message :
"P2375591925" "You create a {PowerName} field at {PlayerDest}'s location."
// Effect VictimHit Message :
"P1660374886" "{PlayerSource} creates a {PowerName} field at your location."
// DisplayFloat :
"P492122490" "I Hit Not My Pet!"
// Effect AttackerHit Message :
"P1155425138" "{PlayerDest} has been held within your {PowerName} field."
// Effect VictimHit Message :
"P1307000342" "You are staggered by {PlayerSource}'s {PowerName} and held in place."
// Effect VictimHit Message :
"P4064826103" "{PlayerSource} creates a {PowerName} field at your location!"
// Effect AttackerHit Message :
"P3182230136" "You cause {Damage} points of lethal damage on {PlayerDest} by creating a maximized {PowerName} field."
// Effect VictimHit Message :
"P741335785" "You suffer {Damage} points of lethal damage due to {PlayerSource}'s maximized {PowerName} field."
// Effect VictimHit Message :
"P2127866998" "You create a {PowerName} field on your Vortex and gain the Clear Skies boon."
// DisplayFloat :
"P1913056471" "I Hit My Pet!"

// -------------------------------------------------------------------------------- 
// Power : Vortex 
// -------------------------------------------------------------------------------- 
// Display Name :
"P2767021218" "Vortex"
// Power Mouse-Over Text :
"P615366471" "Summon Vortex"
// Power Help Text :
"P3875947948" "You can create a true Vortex cloud to assist you in battle. This Vortex will build Pressure along with you as you use your powers. This will allow its attacks to have a chance, proportional to current pressure, for critical damage. However, at higher pressures, the Vortex will be unable to use some of its powers. The Manipulation of Pressure on this pet through the use of Vacuum upon it will grant you the Clear Skies buff. Both this power and Vacuum are required to automatically unlock Clear Skies. Recharge: Very Long"
// Effect AttackerHit Message :
"P3876726645" "Through masterful manipulation of wind, you create a {PowerName} to assist you in battle."

// -------------------------------------------------------------------------------- 
// Power : Clear Skies 
// -------------------------------------------------------------------------------- 
// Display Name :
"P2618032340" "Clear Skies"
// Power Mouse-Over Text :
"P2981941033" "Self (Auto), +ToHit, +Rech, +Rec, -EndCost"
// Power Help Text :
"P23676007" "When training yourself in the creation of a Vortex, you also learn how to create the Clear Skies effect. If you use Vacuum on your own Vortex, you will gain a boost to your chance to hit foes, your attack speed and your recovery. Additionally, the endurance cost of all your powers will be reduced. While the strength of the Clear Skies effect cannot be stacked and cannot be increased, the duration of the effect can be extended from the minimum duration of 30 seconds. The more Pressure you consume when you execute Vacuum, the greater the duration of the Clear Skies bonuses, up to a maximum of 60 seconds. When the bonuses of Clear Skies end, you will be under the Clouded Skies effect, which prevents another Clear Skies buff from applying, for several minutes. Clear Skies is granted automatically when both Vacuum and Vortex have been trained."
// DisplayTargetShortHelp :
"P707862458" "+ToHit, +Rech, +Rec, -EndCost"
// DisplayTargetHelp :
"P4201704727" "You are capable of receiving the boon of Clear Skies, which improves your chance to hit, recovery and attack speed, as well as a grants a reduction in the endurance cost of your powers. This boon can be earned by using Vacuum on your Vortex ally, and will last a variable duration depending on the Pressure consumed when Vacuum is executed. Earning the Clear Skies boon will also cause Clouded Skies when it expires, which prevents acquisition of another boon for several minutes."
// Effect VictimHit Message :
"P3554134698" "Cloudy Skies"

 

Edited by oedipus_tex
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