g_slimey Posted May 14, 2021 Posted May 14, 2021 Hey everyone. Does anyone have a good build for this combo? Thanks.
txdragoon Posted May 14, 2021 Posted May 14, 2021 StJ/Inv Brute Build - Brute - Homecoming (homecomingservers.com) Here is one by Hyperstrike in this very forum. I leveled one to 50 but ADHDAltitis took me away from it. His other builds have been helpful so far. 1
Snarky Posted May 15, 2021 Posted May 15, 2021 Hyperstrikes Invulnerability builds are bulletproof. i ran one of his SS/Invul Brutes for months when I discovered Homecoming. Good stuff.
Hyperstrike Posted May 15, 2021 Posted May 15, 2021 Here's an StJ/Invuln based off my Invuln framework. Spoiler This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! I'll Ro Sham Bo You For It: Level 50 Magic BrutePrimary Power Set: Street JusticeSecondary Power Set: InvulnerabilityPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Soul Mastery Villain Profile:Level 1: Initial Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(17)Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23)Level 6: Combat Readiness -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(23)Level 8: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(25)Level 10: Rib Cracker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(25), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury%(29)Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31)Level 14: Kick -- FrcFdb-Rechg%(A)Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)Level 18: Spinning Strike -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(36)Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37)Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)Level 26: Shin Breaker -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(40), OvrFrc-Acc/Dmg/End(42), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End/Rech(42)Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)Level 32: Crushing Uppercut -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(45), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg(45), SprUnrFur-Rchg/+Regen/+End(46)Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)Level 44: Assault -- EndRdx-I(A)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 49: Super Speed -- WntGif-ResSlow(A)Level 1: FuryLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja RunLevel 50: Agility Core ParagonLevel 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;710;1420;HEX;| |78DA6594C94F136118C6BFE9CCB0B6B46569D95AA665298B54AADE4D1031284D884| |D4C3C9111469864EC345D548E1EBC2B6ABCB8804A226E7F821BA251FF05B79B7A70| |49D468BC8C6FE77D044249CA6FBEE7DD9EEF9BAF4D9F1EF33E387066AF90EAF7597| |AA1303D9A2F150D35ADCF9933B210A27D226159DA615BCBCCEB27B4515B3B6A97B4| |713BAF4D14AB29DCECA64FA70DCB3092A379FD946566E7222C8E19C78D6CC1484E6| |44F96ACAC91D78F9996595C10BE29DBB692E3E6DC7C9192BDEE6AD2D073B4F0FF5F| |CC1AF9C2BC99AB73D7999C61CC86F7E7CC992477CED8256B3AAD178A467EA1955C0| |CD0672D44FF24FA084715E71421528AF09C071799CA05F022B3EA12F3A1D8521BA7| |8704C5A2CC9A2E30C6AC0B1323C45DB25BBB4E7325D44A57B89FF72A788DD9701D5| |C620696998FA84AE65A59FEC9FD9A7F81BF99A13FCCE73447E55C495DF1706C95F9| |98D4F2DB28C7AAD392ABB566982FA8AE16FE6A97B857EB32B3FD067893D9790B5C6| |13EA1AA7AF8ABC7B944712E519C4B14E7E221033ECE15BEB3ECEB29ADFCA8F7637F| |1AF6A7617F1AF6F7927C06790F6A50565D2DA6802A58C5ECAE066B986B54D584394| |DF0D90D9F3DF0D9039F32F96C416E0B3CF5C0531F3CF5C19342B961E4865BF83CFB| |9A9989439C93F8C17C45FEDB3857697B83D85BE6C03BF03DF881F98CB23BDCCBE34| |81DE83F88FE219A1DC1FB8E6C8BBDA6595D78A75D5EBE4B833EE68E06D00F0698C3| |41E63A55C5D1378EBEC3E81BA499BD88F56E8B957F0DFA31B3FF36F7DAB90ADE01E| |F3253F7C0FBCC46EA3BC4EF560CC584ABC5494BE2CE2687584B81DD141B41FE4807| |9FD5B8B2F11D753A15813FA7BC741C31B919A5EBCEB76F4A81449AE4667DA9DBF8A| |E42F95AA17CDB543C528C67078EF019341EE43BF47D3347922EF3B4C645E66085B7| |910A2555A1ECAE50F65428B501FAB560C5F94B372085D3F818DAC8743E6D79FEBCE| |5F91FC6A4F466| |-------------------------------------------------------------------| 1 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Hyperstrike Posted May 17, 2021 Posted May 17, 2021 1 hour ago, g_slimey said: Thank you everyone! That'll be 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000.37 inf... 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
g_slimey Posted May 17, 2021 Author Posted May 17, 2021 1 hour ago, Hyperstrike said: That'll be 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000.37 inf... Can we set up a monthly installment plan?
Hyperstrike Posted May 17, 2021 Posted May 17, 2021 4 hours ago, g_slimey said: Can we set up a monthly installment plan? Sure. But the interest is about 146 digits...before the decimal point. And compounded on a semi-picosecond basis... 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Hyperstrike Posted May 20, 2021 Posted May 20, 2021 On 5/17/2021 at 2:19 AM, g_slimey said: Can we set up a monthly installment plan? And you went real quiet on me. You ain't thinkin' of welshing on me are ya? Dat would be most un-fore-choo-nate!🙂 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
r0yobannon Posted September 7, 2021 Posted September 7, 2021 On 5/15/2021 at 9:35 AM, Hyperstrike said: Here's an StJ/Invuln based off my Invuln framework. Reveal hidden contents This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! I'll Ro Sham Bo You For It: Level 50 Magic BrutePrimary Power Set: Street JusticeSecondary Power Set: InvulnerabilityPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Soul Mastery Villain Profile:Level 1: Initial Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(17)Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23)Level 6: Combat Readiness -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(23)Level 8: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(25)Level 10: Rib Cracker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(25), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury%(29)Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31)Level 14: Kick -- FrcFdb-Rechg%(A)Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)Level 18: Spinning Strike -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(36)Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37)Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)Level 26: Shin Breaker -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(40), OvrFrc-Acc/Dmg/End(42), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End/Rech(42)Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)Level 32: Crushing Uppercut -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(45), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg(45), SprUnrFur-Rchg/+Regen/+End(46)Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)Level 44: Assault -- EndRdx-I(A)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 49: Super Speed -- WntGif-ResSlow(A)Level 1: FuryLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja RunLevel 50: Agility Core ParagonLevel 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;710;1420;HEX;| |78DA6594C94F136118C6BFE9CCB0B6B46569D95AA665298B54AADE4D1031284D884| |D4C3C9111469864EC345D548E1EBC2B6ABCB8804A226E7F821BA251FF05B79B7A70| |49D468BC8C6FE77D044249CA6FBEE7DD9EEF9BAF4D9F1EF33E387066AF90EAF7597| |AA1303D9A2F150D35ADCF9933B210A27D226159DA615BCBCCEB27B4515B3B6A97B4| |713BAF4D14AB29DCECA64FA70DCB3092A379FD946566E7222C8E19C78D6CC1484E6| |44F96ACAC91D78F9996595C10BE29DBB692E3E6DC7C9192BDEE6AD2D073B4F0FF5F| |CC1AF9C2BC99AB73D7999C61CC86F7E7CC992477CED8256B3AAD178A467EA1955C0| |CD0672D44FF24FA084715E71421528AF09C071799CA05F022B3EA12F3A1D8521BA7| |8704C5A2CC9A2E30C6AC0B1323C45DB25BBB4E7325D44A57B89FF72A788DD9701D5| |C620696998FA84AE65A59FEC9FD9A7F81BF99A13FCCE73447E55C495DF1706C95F9| |98D4F2DB28C7AAD392ABB566982FA8AE16FE6A97B857EB32B3FD067893D9790B5C6| |13EA1AA7AF8ABC7B944712E519C4B14E7E221033ECE15BEB3ECEB29ADFCA8F7637F| |1AF6A7617F1AF6F7927C06790F6A50565D2DA6802A58C5ECAE066B986B54D584394| |DF0D90D9F3DF0D9039F32F96C416E0B3CF5C0531F3CF5C19342B961E4865BF83CFB| |9A9989439C93F8C17C45FEDB3857697B83D85BE6C03BF03DF881F98CB23BDCCBE34| |81DE83F88FE219A1DC1FB8E6C8BBDA6595D78A75D5EBE4B833EE68E06D00F0698C3| |41E63A55C5D1378EBEC3E81BA499BD88F56E8B957F0DFA31B3FF36F7DAB90ADE01E| |F3253F7C0FBCC46EA3BC4EF560CC584ABC5494BE2CE2687584B81DD141B41FE4807| |9FD5B8B2F11D753A15813FA7BC741C31B919A5EBCEB76F4A81449AE4667DA9DBF8A| |E42F95AA17CDB543C528C67078EF019341EE43BF47D3347922EF3B4C645E66085B7| |910A2555A1ECAE50F65428B501FAB560C5F94B372085D3F818DAC8743E6D79FEBCE| |5F91FC6A4F466| |-------------------------------------------------------------------| Hey @Hyperstrike, I had a question: I've been running a StJ/WP build loosely molded off of this and some others that I've seen, and everyone seems to fluctuate between Initial Strike and Heavy Blow. Is there a real difference between them, or is it safely a player preference choice? Initially I went with Heavy Blow since the cooldown matched up cleaner with Rib Cracker and Shin Breaker, but then switched to Initial Strike when I started working on Flashback missions and needed more consistent damage output. It doesn't feel like the procs (disorient vs. knockdown) matter that much, as they aren't really happening that often, but I also don't know if the damage scaling is better for one over the other.
Erratic1 Posted September 7, 2021 Posted September 7, 2021 On 5/17/2021 at 7:00 AM, Hyperstrike said: Sure. But the interest is about 146 digits...before the decimal point. And compounded on a semi-picosecond basis... Feeling kindly eh? Because I'd personally use continuous compounding (and really don't understand why that is not used in the real world other than financial people not understanding exponents and logarithms in medieval times).
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