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Help me decide . . . Defender or Corrupter Trick Arrow and Assault Rifle


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Posted (edited)

I keep looking at both of them and going back and forth liking one more than the other, then reversing.  What would you choose . . . and why?

 

Bonus question!!!  What adjective ending in 'ic' would you use to describe a flea that uses arrows and rifles?

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

ReDraw McGraw - TA-AR Defender: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Assault Rifle
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flash Arrow

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (7) Cloud Senses - Accuracy/Endurance/Recharge

Level 1: Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (13) Achilles' Heel - Chance for Res Debuff

Level 2: Entangling Arrow

  • (A) Enfeebled Operation - Accuracy/Endurance

Level 4: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (11) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Kick

  • (A) Crushing Impact - Accuracy/Damage

Level 8: Buckshot

  • (A) Annihilation - Accuracy/Damage
  • (13) Annihilation - Accuracy/Damage/Endurance
  • (21) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (23) Annihilation - Chance for Res Debuff
  • (23) Force Feedback - Chance for +Recharge
  • (25) Sudden Acceleration - Knockback to Knockdown

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance

Level 12: Acid Arrow

  • (A) Annihilation - Accuracy/Damage
  • (25) Annihilation - Damage/RechargeTime
  • (27) Annihilation - Accuracy/Damage/RechargeTime
  • (27) Annihilation - Accuracy/Damage/Endurance
  • (29) Annihilation - Chance for Res Debuff
  • (29) Achilles' Heel - Chance for Res Debuff

Level 14: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (15) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Unbreakable Guard - +Max HP

Level 16: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense

Level 18: Disruption Arrow

  • (A) Efficacy Adaptor - EndMod/Endurance
  • (31) Efficacy Adaptor - EndMod/Recharge

Level 20: Ice Arrow

  • (A) Ghost Widow's Embrace - Accuracy/Endurance
  • (31) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (33) Neuronic Shutdown - Accuracy/Endurance
  • (33) Neuronic Shutdown - Chance of Damage(Psionic)
  • (33) Gladiator's Net - Chance of Damage(Lethal)
  • (34) Unbreakable Constraint - Chance for Smashing Damage

Level 22: Sniper Rifle

  • (A) Sting of the Manticore - Accuracy/Damage
  • (34) Sting of the Manticore - Damage/Endurance
  • (34) Sting of the Manticore - Chance of Damage(Toxic)
  • (36) Gladiator's Javelin - Accuracy/Damage
  • (36) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (36) Gladiator's Javelin - Damage/Endurance/Recharge

Level 24: Glue Arrow

  • (A) Tempered Readiness - Accuracy/Endurance

Level 26: Oil Slick Arrow

  • (A) Annihilation - Accuracy/Damage
  • (37) Annihilation - Damage/RechargeTime
  • (37) Annihilation - Accuracy/Damage/RechargeTime
  • (37) Annihilation - Accuracy/Damage/Endurance
  • (39) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (39) Annihilation - Chance for Res Debuff

Level 28: Flamethrower

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (39) Superior Defender's Bastion - Damage/Recharge
  • (40) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 32: Assault

  • (A) Endurance Reduction IO

Level 35: Ignite

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (43) Superior Frozen Blast - Damage/Endurance
  • (43) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (43) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (45) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 38: Full Auto

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (45) Superior Vigilant Assault - Damage/RechargeTime
  • (46) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (46) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (46) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (48) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense

Level 44: EMP Arrow

  • (A) Superior Entomb - Accuracy/Hold
  • (48) Superior Entomb - Hold/Recharge
  • (48) Superior Entomb - Endurance/Recharge
  • (50) Superior Entomb - Accuracy/Hold/Endurance
  • (50) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (50) Superior Entomb - Recharge/Chance for +Absorb

Level 47: Super Speed

  • (A) Celerity - +Stealth

Level 49: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Vigilance


Level 1: Brawl

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Preventive Medicine - Chance for +Absorb
  • (3) Panacea - +Hit Points/Endurance
  • (3) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Power Transfer - EndMod
  • (5) Power Transfer - Chance to Heal Self
Level 49: Quick Form

Level 50: Intuition Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Freedom Phalanx Reserve
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Portal Jockey
------------

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

ReDraw McGraw - AR-TA Corrupter: Level 50 Natural Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Slug

  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Force Feedback - Chance for +Recharge
  • (40) Sudden Acceleration - Knockback to Knockdown

Level 1: Entangling Arrow

  • (A) Trap of the Hunter - Accuracy/Endurance

Level 2: Flash Arrow

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (7) Cloud Senses - Accuracy/Endurance/Recharge

Level 4: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: M30 Grenade

  • (A) Annihilation - Accuracy/Damage
  • (40) Annihilation - Accuracy/Damage/Endurance
  • (40) Annihilation - Chance for Res Debuff
  • (42) Force Feedback - Chance for +Recharge
  • (43) Sudden Acceleration - Knockback to Knockdown

Level 8: Kick

  • (A) Crushing Impact - Accuracy/Damage

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance

Level 12: Sniper Rifle

  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (13) Sting of the Manticore - Chance of Damage(Toxic)
  • (15) Gladiator's Javelin - Accuracy/Damage
  • (17) Gladiator's Javelin - Chance of Damage(Toxic)
  • (19) Gladiator's Javelin - Accuracy/Damage/End/Rech

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Steadfast Protection - Resistance/+Def 3%
  • (46) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (50) Unbreakable Guard - +Max HP

Level 16: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense

Level 18: Flamethrower

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (19) Superior Scourging Blast - Damage/RechargeTime
  • (21) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (21) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (25) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 20: Acid Arrow

  • (A) Annihilation - Accuracy/Damage
  • (25) Annihilation - Damage/RechargeTime
  • (31) Annihilation - Accuracy/Damage/RechargeTime
  • (34) Annihilation - Accuracy/Damage/Endurance
  • (37) Annihilation - Chance for Res Debuff
  • (39) Achilles' Heel - Chance for Res Debuff

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Assault

  • (A) Endurance Reduction IO

Level 26: Ignite

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (27) Superior Frozen Blast - Damage/Endurance
  • (27) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (29) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (29) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (31) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 28: Disruption Arrow

  • (A) Efficacy Adaptor - EndMod/Recharge
  • (31) Efficacy Adaptor - EndMod/Endurance

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Full Auto

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (33) Superior Malice of the Corruptor - Damage/Recharge
  • (33) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (33) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (34) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 35: Oil Slick Arrow

  • (A) Annihilation - Accuracy/Damage
  • (36) Annihilation - Damage/RechargeTime
  • (36) Annihilation - Accuracy/Damage/RechargeTime
  • (36) Annihilation - Accuracy/Damage/Endurance
  • (37) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (37) Annihilation - Chance for Res Debuff

Level 38: EMP Arrow

  • (A) Superior Entomb - Accuracy/Hold
  • (43) Superior Entomb - Hold/Recharge
  • (43) Superior Entomb - Endurance/Recharge
  • (45) Superior Entomb - Accuracy/Hold/Endurance
  • (45) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (45) Superior Entomb - Recharge/Chance for +Absorb

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense

Level 44: Super Speed

  • (A) Celerity - +Stealth

Level 47: Ice Arrow

  • (A) Ghost Widow's Embrace - Accuracy/Endurance
  • (48) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (48) Neuronic Shutdown - Chance of Damage(Psionic)
  • (48) Neuronic Shutdown - Accuracy/Endurance
  • (50) Gladiator's Net - Chance of Damage(Lethal)
  • (50) Unbreakable Constraint - Chance for Smashing Damage

Level 49: Glue Arrow

  • (A) Tempered Readiness - Endurance/Recharge/Slow

Level 1: Scourge


Level 1: Brawl

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Preventive Medicine - Chance for +Absorb
  • (3) Panacea - +Hit Points/Endurance
  • (5) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Power Transfer - Chance to Heal Self
  • (3) Power Transfer - EndMod
Level 49: Quick Form

Level 1: Prestige Power Dash

 

 

Edited by Bionic_Flea
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Posted (edited)

I tend to prefer defenders over corrupters since I'm of a mind that if I want to play buff/debuff, I want to be the best at it.

 

As for mixing a bow and a rifle, umm... I got nothing. I mean there's no trick rifle, so what can you do?

Edited by drbuzzard
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I would tend to go Defender, but in the case of TA/AR I think I would go Corruptor because AR's secondary effects won't be impacted by the higher defender values (ie: AR is basically 100% damage).

 

This is a combo I've always wanted to do, ever since AR was proliferated to Defenders, but for some reason I never have run it... hmm, perhaps it's time for another alt.

What this team needs is more Defenders

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Posted (edited)

I thought about blaster, especially since they now get Oil Slick Arrow too.  But it's also about playing the new and improved Trick Arrow set with the new and improved AR.

Edited by Bionic_Flea
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I'd expect Scourge interacting with the Assault Rifle DoTs to outstrip the small trade-off in debuff strength, so corruptor would be my suggestion.

 

And since both sets include fire powers, Pyronic Flea might be a fair name.

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New trick arrow is awesome but, as someone with a Traps/AR and an AR/Dev, I must say AR feels miserably weak without blaster damage. I’d personally consider multiple characters here.

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6 hours ago, Bionic_Flea said:

Bonus question!!!  What adjective ending in 'ic' would you use to describe a flea that uses arrows and rifles?

 

You can't fool me, Flea!  You're trying to get us to come up with your new name!  It won't work!

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6 hours ago, Bionic_Flea said:

Bonus question!!!  What adjective ending in 'ic' would you use to describe a flea that uses arrows and rifles?

 

 

Ballistic.

"Of or relating to the science of the motion of projectiles in flight. Behaving like a projectile. Extremely and usually suddenly excited, upset, or angry."

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38 minutes ago, fitzsimmons said:

 

You can't fool me, Flea!  You're trying to get us to come up with your new name!  It won't work!

That was a bonus question!  Answer or skip it as you please.

 

But what about the main question: Defender or Corrupter for the AR-TA combo?

 

So far it seems like Corrupter damage is getting the edge in voting.

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ith·y·phal·lic  (ĭth′ə-făl′ĭk)
adj.
1. Of or relating to the phallus carried in the ancient festival of Bacchus.
2. Having the penis erect. Used of graphic and sculptural representations.
3. Lascivious; salacious.

 

---

 

I'm learning stuff today.

 

Regards,
Dave

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Darn it! this topic got my to roll a TA/AR Def finally.  Yes, even though I said I'd probably go Corrupter I went Defender.

What this team needs is more Defenders

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Posted (edited)

Really?  No one has offered up "Automatic" yet?

 

I am also fretting over the Corruptor/Defender choice but in my case it's AR vs Archery to go with Dark Miasma.   It's an old character from live that I did as an AR/Dark corruptor, so I wondered if I should try Dark/AR Defender this time but... not feelin it yet.  I like the damage and earlier attacks and... the support stuff always seemed "good enough" to me.  Helps that Tar Patch is the same either way in my case.

 

And yeah, Ignite definitely scourges.  I used to use it with Black Scorpion's Web Envelope although you will have an immob in your secondary to keep them fleeing out of the patch.  It's a slow animation but... it's going to look especially evil dropping an oil slick, an entangling arrow, lighting your foe on fire... and then walking away while they burn.  The walking away part is important so be sure to have the "Walk" power at the ready!

 

ETA:  Come to think of it... maybe "Semiautomatic" as a joke since the AR side is fully automatic and the TA side isn't any automatic. 🤪

Edited by ZemX
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I have a reeeally hard time justifying Ignite since it basically requires immobilize/hold to function with that small radius, but I also assume I’d want it most vs bosses, further complicating the mez requirement. I don’t have the thing in any current builds.

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19 minutes ago, arcane said:

I have a reeeally hard time justifying Ignite since it basically requires immobilize/hold to function with that small radius, but I also assume I’d want it most vs bosses, further complicating the mez requirement. I don’t have the thing in any current builds.

This is true if you only solo.  I don't find immobilize all that uncommon on teams however.  Also in this case, TA has a Tier 1, mag 3 immobilize on a base 4 second recharge.  That's going to be fast and easy to stack on a boss.

 

On my AR/Dark Corruptor, I would leave it till later possibly because I'd depend on Web Cocoon which is (a) Not available until 35 and (b) Not very fast to stack mag without a whole lot of recharge and global recharge.  But it does have a generous duration at least.

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Don't forget the power of Glue Arrow to slow them combined with the KD of Oil Slick Arrow.  Add to that that I have slotted Superior Frozen Blast set with a 3.5 PPM, mag 3, 10 second immob into ignite and things are going nowhere fast.

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46 minutes ago, arcane said:

I have a reeeally hard time justifying Ignite since it basically requires immobilize/hold to function with that small radius, but I also assume I’d want it most vs bosses, further complicating the mez requirement. I don’t have the thing in any current builds.

 

Glue Arrow.

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